Muzzle can you send me the rmf file for this map im playing on making a air base for day of defeat and id be honarded if you had your creation in my map. send big_kev726@yahoo.com maybe we can make a map togather!
Commented 17 years ago2007-07-24 13:38:49 UTC
in vault item: aim_triple_headshotComment #15419
Its almost exactly like the original aim_headshot. Make something thats not so 'original'. Also spend more time, focus on the textures, detail (not so much if its an aim_map), and gameplay. It looks like all you did was take the original aim_headshot, and just dragged and dropped some stuff in different places.
by now you have to start getting the message although im a begginer i can atleast notice that by the amount of maps youve made you should learn now that you should b spending more time on the maps, fixing the textures/ using differnt ones and beggining the strive for better things then just aim maps with single rooms, oh and stop posting your name in the massive letters on the wall aswell ehhe thats it so just take it easy,spend that lil bit more time on the map.
oh so you think your a mapper Hydeph, prove it bitch, this is a damn map to show somthing, I would like to see your version, and is seems your one of the assholes on TWHL, so you wanna say that example maps suck, then go ahead, when WHERE THE FUCK IS A MOD, I DONT SEE ANY MODS MADE BY YOU, AT LEAST WE HAVE MODS MADE OR IN THE MIDDLE OF CREATION!
Commented 17 years ago2007-07-22 05:37:32 UTC
in vault item: aim_snipe-itComment #15404
thank you very much srry that has helped me much more than your previous post , i also had known that the button texture was way stretched but not sure on how to scale it down although the texture it self does change it is jsut very very very hard to tell but thank you very much (i have now gotten a MASSIVE texture pack which i have had help from in how to assemble it in so that it doesnt take up very much room thank you once again , luke
Commented 17 years ago2007-07-22 03:40:01 UTC
in vault item: Cs_UrbanBendComment #15403
srry it isn't necessary at all to tell someone they won't get 5 stars. Even if they won't. (I'm not saying you won't ghetto) I am impressed by your improvement. The water looked a little square in some parts of the river, manipulate different areas to make the waters edge a little more roundish, it looks much nicer. I say try getting some custom material into your next map, models, sprites and some sound of course. Sound is EXTREMELY important in a good map. I am giving you 3.5 which just happens to have to be a 4.
Commented 17 years ago2007-07-21 05:59:36 UTC
in vault item: cs_lilhouse_v2Comment #15396
For me, making this map was really an exercise. I needed to practise 2 thing - making darker ambient lighting which still works, and also keeping my brushwork and texturing as neat as possible.
I want to get the lighting even darker, but it's hard to do without ruining the gameplay.
Commented 17 years ago2007-07-20 12:23:42 UTC
in vault item: De_Quickshot2Comment #15386
I though I've fixed that in the fixes before I released it... I'll investigate and possibly make an update (in the army atm so its kinda hard to find free time)
Commented 17 years ago2007-07-19 08:41:26 UTC
in vault item: fy_m4a1-vs-ak47Comment #15376
The map is kinda crappy, but still better than your old ones. id say you fix those bad looking crates and those breakable + pushable giant crates. also, you dont need to include your name in so mutch places :P, want to be famous eh?
if youd give me a link to the rmf, i could fix it if you want.
Commented 17 years ago2007-07-19 04:10:09 UTC
in vault item: Half-Life ShortsComment #15374
Pretty interesting strang situations, the only one that completly did not seem funny to me is the map Roof, cause I hate gay things and that just... UH! My favorite level was Dance, cause 1.WHY ARE THEY DANCEING TO WHAT IS LOVE! 2.The song was sped up. 3.The turrets start killing them which was perfect random. And 4.Gman is the one singing the song. The others were pretty good, but its late and I dont feel like makeing a big review, but overall, ill give it 4 *'s, and wtf was with the menu noises, was that like a baby thing?
21 Jul 07 21:17
19 Jul 07 22:24
12 Jul 07 01:15
08 Jul 07 19:20
08 Jul 07 02:06
07 Jul 07 23:12
by now you have to start getting the message although im a begginer i can atleast notice that by the amount of maps youve made you should learn now that you should b spending more time on the maps, fixing the textures/ using differnt ones and beggining the strive for better things then just aim maps with single rooms, oh and stop posting your name in the massive letters on the wall aswell ehhe thats it so just take it easy,spend that lil bit more time on the map.
Lighting?
Architecture?
A typical aim map.
I am impressed by your improvement.
The water looked a little square in some parts of the river, manipulate different areas to make the waters edge a little more roundish, it looks much nicer. I say try getting some custom material into your next map, models, sprites and some sound of course. Sound is EXTREMELY important in a good map. I am giving you 3.5 which just happens to have to be a 4.
I'll review this at some point. It indeed looks good, especially considering who it came from.
I'll fix that as soon as I get time.
Lookin' good. downloads
I want to get the lighting even darker, but it's hard to do without ruining the gameplay.
My apologies, but I'm way too tired to write an in-depth review right now.
if youd give me a link to the rmf, i could fix it if you want.