Comments

Commented 19 years ago2005-04-10 18:24:35 UTC in vault item: Paradrop Comment #6732
Oh sorry for double post but use your own stuff if you want to get better practice!
Commented 19 years ago2005-04-10 18:24:11 UTC in vault item: Paradrop Comment #6731
Or call it a map pack :P
Take my secondchance mod map pack. I was all excited when I made it but I now realise what a piece of shit it is!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-09 18:28:09 UTC in vault item: aim_shotgun Comment #6704
Ok then :o
Commented 19 years ago2005-04-09 18:27:51 UTC in vault item: de_ignorance Comment #6703
Well done Merc hahahahaa Zombieloffe ahaha I was so right ahaha!!!
Commented 19 years ago2005-04-09 13:32:45 UTC in vault item: hf_graveyard Comment #6697
Oh and my tip, next map you make, make it bigger :P but keep the cool ambience.

Take my de_boshi for instance, it is quite big and by the way it's still being made.

(reference pics on my site)
Commented 19 years ago2005-04-09 13:31:36 UTC in vault item: hf_graveyard Comment #6696
No problemo!
Commented 19 years ago2005-04-09 07:42:46 UTC in vault item: New to mapping? Try this... Comment #6691
So you realised how bad it was like I did with my first maps :D
Commented 19 years ago2005-04-09 07:35:08 UTC in vault item: de_ignorance Comment #6690
I thought it don't let you if it is over the limit :/
Commented 19 years ago2005-04-09 07:33:53 UTC in vault item: hf_graveyard Comment #6689
Meh Steampowered are evil.

It is a tad dark but it is playable, I see the players well on my computer.
If it is too light then it loses its touch so I think it should be left as it is.
Commented 19 years ago2005-04-08 07:03:31 UTC in vault item: de_bridge Comment #6680
Rowleybob is that all you say lol.
Commented 19 years ago2005-04-08 07:01:14 UTC in vault item: Repercussions Comment #6679
Heh heh

Ok I will speak English now then.
Commented 19 years ago2005-04-08 06:59:00 UTC in vault item: de_ignorance Comment #6678
Well done Mulleboy... I told you lot it was average so HA HA HA LOSER!
Commented 19 years ago2005-04-08 06:36:26 UTC in vault item: hf_graveyard Comment #6677
Holy mother of fuck...
The ambience of this map is the best I have ever heard!

The level also suits the sounds and it looks so cool.

It's simple, beautiful and stunning.
My only negative is the mountains in the distance. They look a little to white due to the fog.

Apart from that well done!
Commented 19 years ago2005-04-08 06:30:27 UTC in vault item: hf_graveyard Comment #6675
I don't know if this is your first but it looks great from the picture. I like the darkness of it (as well as the band ;)...) anyway I will download this personally.
Commented 19 years ago2005-04-07 09:13:28 UTC in vault item: hal Comment #6671
I still love the blue.
Commented 19 years ago2005-04-07 09:12:32 UTC in vault item: dm_combine_fort Comment #6670
How do you know its the 666 map? where does it say :o

Nice map for your first especially when you had all those compiling probs.
Commented 19 years ago2005-04-07 05:09:32 UTC in vault item: Surf Map Example Comment #6665
I played surf_egypt and at first I didn't understand but you just gotta hold left or right depending on what side you are.

I admit though, perhaps lower the water a bit because I couldn't reach it :o
Commented 19 years ago2005-04-07 05:07:09 UTC in vault item: de_ignorance Comment #6664
Oh I can't be bothered to review it now due to certain comments above.
Commented 19 years ago2005-04-07 05:06:05 UTC in vault item: de_fragfest2 Comment #6663
dm_whatever215
Commented 19 years ago2005-04-06 08:04:44 UTC in vault item: dm_parking_z Comment #6636
and that is why?? give a reason mr or leave this site forever!
Commented 19 years ago2005-04-06 05:14:41 UTC in vault item: de_ignorance Comment #6635
I saw this on HL2files and thought it was average.

I like your description though, shows you are commited unlike some. Your map looks cool and I will review it soon.
Commented 19 years ago2005-04-06 05:13:37 UTC in vault item: de_fragfest2 Comment #6634
Trust Satchmo, he made Justice map :o
Commented 19 years ago2005-04-06 05:13:01 UTC in vault item: fy_trainworld Comment #6633
Oh I didn't know it was for source :o

What textures did you use, they look HL1ish :/
Commented 19 years ago2005-04-05 14:53:25 UTC in vault item: de_fragfest2 Comment #6620
Hey what gives?

I said it was ok and my comment has gone!
Commented 19 years ago2005-04-05 09:29:36 UTC in vault item: hal Comment #6613
And you should...
Commented 19 years ago2005-04-05 09:24:47 UTC in vault item: cs_depository Comment #6612
Change the light_environment brightness and it will look good!

Look at one made by Valve to see what I mean.
Commented 19 years ago2005-04-05 06:06:23 UTC in vault item: cs_dust Comment #6607
Doh, me is feeling tired and didn't notice cs :S

Anyway I had a quick go on it and found some bugs, fixes and tips.

http://img61.exs.cx/img61/5036/csdust00006ej.jpg

There were far too many objects all over the floor which made walking around difficult cause the player was sliding everywhere.

http://img200.exs.cx/img200/9600/csdust00019xe.jpg

I could jump up here and noticed the wires were off the holes slightly... Make them thinner or move them a bit to the right.

http://img37.exs.cx/img37/6735/csdust00029dg.jpg

I don't know why but when I walked past this, the model started mixing with the texture but only once :S

Maybe my computer but I seriously doubt that.

http://img215.exs.cx/img215/5885/csdust00036ny.jpg

I noticed lines here leaking into the sky.

http://img215.exs.cx/img215/9605/csdust00045yb.jpg

I could jump up high enough to see sky below :/

http://img152.exs.cx/img152/2999/csdust00054mv.jpg

Perhaps add more detail on these buildings.

http://img140.exs.cx/img140/3371/csdust00060dc.jpg

Place nodraw on these as well to reduce lag a bit more.

http://img154.exs.cx/img154/1848/csdust00075di.jpg

This looks lame, add windows instead of lame bullet holes.

That is all improve it eh.
Commented 19 years ago2005-04-05 05:37:23 UTC in vault item: hal Comment #6605
But but buttt the blue it's so blue I LOVE IT!

Makes me wanna dance in my throat.
Commented 19 years ago2005-04-05 05:36:14 UTC in vault item: de_watertower Comment #6604
Same which is a problem due to the fact that maps will lag otherwise.
Commented 19 years ago2005-04-05 05:35:27 UTC in vault item: aim_shotgun Comment #6603
My tip, stop getting paranoid over your maps. Be happy that people download it. JEEZ
Commented 19 years ago2005-04-05 05:33:19 UTC in vault item: cs_depository Comment #6602
I thought the same. The sky doesn't match the light.
Commented 19 years ago2005-04-05 05:31:52 UTC in vault item: fy_trainworld Comment #6601
Pics don't work.

I like the idea though...
Commented 19 years ago2005-04-05 05:06:04 UTC in vault item: cs_dust Comment #6600
Yeah it looks cool, seeing as it's Source I will download it and review for you!

Also your name de_dust has already been taken by the Valve one which could cause confusion. Perhaps calling it the legendary de_dust3 which the maker of 1 and 2 decided not to use.
Commented 19 years ago2005-04-04 16:24:54 UTC in vault item: awp_samtex Comment #6583
Much better and nice sky!
Commented 19 years ago2005-04-04 15:22:03 UTC in vault item: Repercussions Comment #6581
Welke u uitsluitend zei gemaakte niet zin , MIJ luiden op zoals Frans schil pieper of iets :S
Commented 19 years ago2005-04-04 15:18:49 UTC in vault item: awp_samtex Comment #6580
The map looks dark slightly.
Commented 19 years ago2005-04-04 15:18:04 UTC in vault item: dm_parking_z Comment #6579
Greek :o

Yeah I know pillars are not all round but yours look well blocky no offence.
Commented 19 years ago2005-04-04 15:11:46 UTC in vault item: hal Comment #6578
Yeah me too. It has a nice glow to it and it makes me feel all happy inside.
Commented 19 years ago2005-04-04 10:43:12 UTC in vault item: dm_parking_z Comment #6568
The pillars look chunky and needs to be rounded more!
Commented 19 years ago2005-04-04 08:45:07 UTC in vault item: Repercussions Comment #6562
Heh well I am practicing so it might not make much sense anyway :o

I forgot what I wrote though :/
Commented 19 years ago2005-04-04 08:43:16 UTC in vault item: de_watertower Comment #6561
I can.
Commented 19 years ago2005-04-03 16:45:57 UTC in vault item: Combine Stream -> ZOMBIE Comment #6552
Sorry for the double post but why did you use lightbulbs for the slighting of the sky :/

Use light_environment :P
Commented 19 years ago2005-04-03 16:36:27 UTC in vault item: Combine Stream -> ZOMBIE Comment #6551
Oh I just tried it out and thought it was cool so I am going to make my own one with those antlions :)

Anyway I notcied it wasn't cubemapped! perhaps because it was renamed? it don't work if it is renamed!
Commented 19 years ago2005-04-03 14:42:28 UTC in vault item: Repercussions Comment #6547
Llama: It's Swedish OK!
Commented 19 years ago2005-04-03 13:48:35 UTC in vault item: aim_shotgun Comment #6543
Damn that was quick, it looks great!
Commented 19 years ago2005-04-03 12:23:35 UTC in vault item: Easy Breakable lamp Comment #6541
Floracent I thought?
Commented 19 years ago2005-04-03 12:22:35 UTC in vault item: Combine Stream -> ZOMBIE Comment #6540
Make one where loads of Gmen start appearing and you have to shoot them. I downloaded this example map somewhere and it had a working crane in it and gman, Eli, Alyx etc with guns shooting at me :S

They had combine noises though :S
Commented 19 years ago2005-04-03 10:38:57 UTC in vault item: Combine Stream -> ZOMBIE Comment #6536
Yep that was me :P and you said vote it ;)
Commented 19 years ago2005-04-03 09:08:27 UTC in vault item: Op4_Centri Comment #6534
Looking good. Cliffs look a little flat, perhaps use the clip tool to make nice cliffs but the bridge type thing on your picture looks great and stuns me a lot :)