Comments

Commented 12 years ago2011-10-04 17:09:17 UTC in journal: #7425 Comment #48184
No one bought it, so I lowered the price to $2.99
Commented 12 years ago2011-10-04 09:37:59 UTC in journal: #7425 Comment #48183
I don't even own a Kindle. I have an emulator on my computer.

Anyone can publish in minutes. Publishing and selling your books was never this easy.
Commented 12 years ago2011-09-28 03:29:27 UTC in journal: #7418 Comment #48177
No, the filming was under a bridge.

I didn't see any actors above the bridge, but I saw fake snow blowing around.

This was the set:
User posted image
Commented 12 years ago2011-09-19 17:12:07 UTC in journal: #7405 Comment #45317
Happy birthday, and congratulations on fully myelinating your corticospinal tract!
Commented 12 years ago2011-09-17 21:19:38 UTC in journal: #7405 Comment #45316
Looks fun. Reminds me of CS:S.

Winning is not everything. Having fun is the whole point of playing, isn't it?
Commented 12 years ago2011-09-12 03:09:18 UTC in journal: #7389 Comment #48169
How about Shawshank Redemption? It's the ultimate dramatic and uplifting film.
Commented 12 years ago2011-09-10 20:53:44 UTC in journal: #7389 Comment #48168
Emotion always trumps apathy.

Apathy is the worst state of being.
Commented 12 years ago2011-09-02 14:45:52 UTC in journal: #7380 Comment #45297
I know the pediatrician for Brad Pitt's kids. She's such a loser.
Commented 12 years ago2011-09-01 20:06:39 UTC in journal: #7378 Comment #48162
Nitrogen would have caused the same gasping reaction, because gasping is a reaction to hypoxia. Carbon dioxide can cause tachypnea, in fact, because it causes transient respiratory acidosis.

I chose carbon dioxide because it's recommended by experts.

I've seen children die many times because I am a pediatrician. Seeing death is inevitable, since I worked in the hospital for the past 12 years.
Commented 12 years ago2011-08-20 15:32:57 UTC in journal: #7365 Comment #48596
Happy birthday.

Enjoy your 20's. Before you know it, you'll be in your 30's.
Commented 12 years ago2011-08-14 18:26:45 UTC in vault item: dm_glitod Comment #19415
That's why there's lots of room for improvement.
Commented 12 years ago2011-08-14 12:40:17 UTC in vault item: dm_glitod Comment #19313
Nothing but a killbox.
Commented 12 years ago2011-08-12 20:14:41 UTC in journal: #7358 Comment #51366
None of us has seen his penis, so how do we know he's not well endowed?

Perhaps that's how he killed Voldemort.
Commented 12 years ago2011-08-12 12:29:34 UTC in journal: #7357 Comment #54348
Sorry to hear that.

But I always make a manual backup copy of the VMF every single time I have a successful compile.
Commented 12 years ago2011-08-10 15:10:50 UTC in vault item: Interception Comment #19409
Are you that tight on disk space?

Even though most maps can only be played once, there are countless number of custom maps being made for it. Some of them are perhaps even better than the official maps made by Valve.
Commented 12 years ago2011-08-10 11:16:02 UTC in vault item: Interception Comment #19407
I accidentally deleted this map from the Vault, but here it is again.
Commented 12 years ago2011-08-06 03:08:45 UTC in journal: #7340 Comment #45249
Good for you!
Commented 12 years ago2011-07-31 02:32:41 UTC in vault item: sp_olympic Comment #19402
I tried using your link, Crollo, but it does not work.

Direct link to a compressed file breaks the link for some reason.

That's why I use an indirect link to a HTML file for the download.
Commented 12 years ago2011-07-30 03:10:49 UTC in vault item: sp_olympic Comment #19397
Sorry, I didn't realize that the link is not visible to the public.

I've fixed it now. Please try again.
Commented 12 years ago2011-07-29 16:20:41 UTC in vault item: sp_olympic Comment #19395
Yes, and my Facebook page has the link to the map download.

The link does not work if I put it directly to TWHL.

Has anyone actually tried the map?
Commented 12 years ago2011-07-27 13:49:01 UTC in journal: #7335 Comment #48156
Funny thing is, I showed him that already. :D
This comment was made on an article that has been deleted.
Commented 12 years ago2011-07-19 21:16:17 UTC in journal: #7328 Comment #48146
I was more amused by the fact that my son knows how to say "Aperture Science".

It's proof that I am raising a hardcore nerd.
Commented 12 years ago2011-07-19 19:15:54 UTC in vault item: sp_vengeance Comment #19375
Here is a speedrun video completed in under two minutes.
Commented 12 years ago2011-07-19 15:37:11 UTC in journal: #7326 Comment #48142
That's right. I recorded it with a Logitech Quickcam Pro 9000. It's a pretty good camera. The lighting condition was suboptimal.
This comment was made on an article that has been deleted.
Commented 12 years ago2011-07-17 17:55:44 UTC in journal: #7324 Comment #55446
I suspect it's the memory. Run Memtest as a start.

I had a similar problem before with a computer I build myself. After months of troubleshooting (I thought it was the graphics card), it turned out to be a bad memory module.

If it's not the memory modules, it could be the PSU.

Since you have spare parts from your old PC, swap out parts one by one to see which one is the culprit.
Commented 12 years ago2011-07-16 01:43:37 UTC in journal: #7323 Comment #46795
Congratulations!

Are you going to do any experiment involving a gravity gun or hazard suit?
Commented 12 years ago2011-07-16 01:40:13 UTC in journal: #7322 Comment #48132
In fact, I did just that this afternoon.

I introduced him to Hammer, and taught him the four views in Hammer. He learned how to select a brush and move it around in the world.

He's got to be one of the youngest mappers in the world. He turned four this week.
Commented 12 years ago2011-07-11 02:34:43 UTC in vault item: sp_vengeance Comment #19341
Do you know that it's impossible to have two reflective cube dispensers within the same map (BSP)? I had one, but the output kept interfering with each other until I found out about this limitation.

I modified the fizzler so the cube does not get fizzled when it goes through the grid.
Commented 12 years ago2011-07-10 16:08:10 UTC in vault item: sp_vengeance Comment #19333
How did you jump over to the other side without the portalable wall?

I cannot do it unless I use the portalable wall to shoot a light bridge to stand on. Without it, I find it impossible to simply jump to the other side.
Commented 12 years ago2011-07-10 11:58:36 UTC in vault item: sp_vengeance Comment #19329
Thanks for the feedback.

I did not put signs in the beginning because there really isn't any other way to go except to get to the other side of the light bridge. Anyways, the maze-like puzzle may not be the most suitable theme for Portal 2. I was just being creative and experimenting with non-traditional themes for the maps.
Commented 12 years ago2011-06-27 23:08:09 UTC in vault item: sp_suspension Comment #19303
I have an idea for the laser field. In order for the player to see that the tiles behind it are actually portable, I will reduce the density of the lasers (having about ten lasers going across rather than 30).

As for the overzealous turret destruction, I am planning to leave it as is. I inserted an autosave point in the map just prior to capturing the last turret. This way, the player could always load the last autosave and get back to the point before all the turrets are burned up.

Archie actually felt bad about incinerating the turret by accident. I am hoping other players are merciful too.
Commented 12 years ago2011-06-27 17:40:50 UTC in vault item: sp_suspension Comment #19301
No, I am afraid that the only way to get to the reflecto cube is using the deactivated turret. I know they burn up when you laser them, that's why I provided four of them. I guess my tip is not to be vengeful with them earlier in the game.

I still don't want to have a cube lying around in the room, because that destroys part of the creativity of the level design. The point is to have the player figure out a brand new way of interacting with the turrets.

I tried putting a light on the ceiling next to the laser discouragement field, but Hammer gave me an error for having too many light sources on the brush surfaces. I have not encountered any other player who had difficulty realizing those are portable surfaces behind the laser field.

I appreciate the feedback.
Commented 12 years ago2011-06-24 01:18:40 UTC in vault item: sp_suspension Comment #7048
Thanks to the various playtesters (including Archie), I was able to perfect sp_suspended and combine it with sp_gravity to make one level that contains most of the new Portal 2 devices. Many changes were made based on Archie's playtest video alone.

I modified some areas of the map, so it looks and plays better.

Igniting my mapping fever is a good thing for the gaming community, but not good for my personal well-being. I got up at 2 am and mapped until 5 am two days ago, which meant I was tired all day at work.

I am hoping this mapping streak would end soon, so I won't kill myself from skipping meals, bathroom breaks, and sleep.
Commented 12 years ago2011-06-18 19:57:18 UTC in vault item: sp_suspended Comment #19272
Another playtester playing through this map.
This comment was made on an article that has been deleted.
Commented 12 years ago2011-06-15 18:36:05 UTC in vault item: sp_suspended Comment #19270
You are right. I stand corrected.

You just managed to figure out how to evade that turret by standing on the other turret platform and jumping off.

If you just jumped out of the portal without standing on the platform, you would have been killed.

Smart move!

[EDIT]: Based on what Archie found, I've modified the map a bit to fix that "glitch".
Commented 12 years ago2011-06-15 16:07:38 UTC in vault item: sp_suspended Comment #19268
Thanks! That video was great.

[EDIT]: When I watched your video, I realize that you may be playing an earlier version of the map. You got back up to the upper level to get rid of the last turret by jumping through a portal. It wasn't what I intended. If you want to try the latest version, that should be impossible (at least for me when I playtested it).
Commented 12 years ago2011-06-15 12:10:17 UTC in vault item: sp_suspended Comment #19266
Thanks. I'll appreciate the video. It can give me feedback on how to improve the map.

I added indicator lights to the emancipation fizzler because early playtesters did not figure out that the laser powered the fizzler.
Commented 12 years ago2011-06-14 01:18:24 UTC in vault item: sp_suspended Comment #19263
I'll change this map some more, after reviewing your feedback.

I'll make getting rid of the turrets more fun and less annoying.

I'll brighten the map so it's not dark and gloomy.

I'll add an "s" to congratulation so it's not bugging any grammar police. :)

. . . as soon as I get home from the emergency room. I'm working tonight.
Commented 12 years ago2011-06-12 18:30:14 UTC in vault item: sp_suspended Comment #19252
Dimbark played an earlier version of this map. Download the play the updated version. In the new version, it's impossible to solve the puzzle without using the deactivated turrets.

I added a block to hinder the players who attempt to "run and shoot" through the fizzler (emancipation grid). Did you play a version without a big block? The latest version of the map should make that virtually impossible, unless you have super-human reflexes.

You know you're playing the latest version if the map contains indicator lights. Earlier versions of the map did not have the indicator lights.
Commented 12 years ago2011-06-12 15:57:59 UTC in vault item: sp_suspended Comment #19250
I think a lot of players do not think that using the turret to block the laser was all that straightforward. In fact, many told me that they never thought of doing that.

Did you have to reverse the funnel? That was part of the puzzle. I know you can do it without standing on the button to reverse it, but you have to risk burning the turret prematurely.

I think using a cube to block the laser would be too obvious. Using the turret is a brand new way of solving a problem. You first deactivate the turrets, and just when you thought you're done with them, you actually get to carry out revenge by burning them and actually using them to help you obtain the cube.
Commented 12 years ago2011-06-11 05:52:48 UTC in vault item: sp_suspended Comment #19246
Updated version done and uploaded.

Feel free to play it again, it should provide more of a challenge.

[EDIT]: According to feedback from other playtesters, the updated version seems to be extremely difficult. It certainly is possible to solve, but you must be a genius if you can solve the puzzle without cheating.

It took me days to come up with this puzzle.
Commented 12 years ago2011-06-11 03:01:37 UTC in vault item: sp_suspended Comment #19245
I think you guys will like the updated version.

I'll try to work on it tonight. I've worked hard all day seeing patients.
Commented 12 years ago2011-06-10 14:32:36 UTC in vault item: sp_suspended Comment #19242
I just came up with an idea last night and early this morning (I have been trying to come up with new ideas constantly).

I'll implemented it this weekend. I have to work all day today.
Commented 12 years ago2011-06-09 18:15:12 UTC in vault item: sp_suspended Comment #19240
I guess I ran out of creative ideas. It's pretty hard to come up with innovative puzzles.

The "nodraw" texture was intentional. I know it looks strange, but it draws the player's attention to the button that might be missed. The theme of the map is sort of Dali-like, so I figure a see-through cube wouldn't be out of place.
This comment was made on an article that has been deleted.
Commented 12 years ago2011-06-08 14:12:33 UTC in journal: #7266 Comment #48124
God, I can't stand the suspense.
Commented 12 years ago2011-06-06 14:34:09 UTC in vault item: sp_gravity Comment #19222
[WARNING]: The following video has spoiler for the puzzle. Don't watch it if you want to solve the puzzle yourself.

Someone actually recorded a video playing through an early version of my map.

I am surprised that it took him longer figuring out a way to get to the button than solving the final lift puzzle, which I thought was more difficult.