Comments

Commented 17 years ago2006-07-27 08:24:51 UTC in vault item: dm_cigaro Comment #12673
Leave it to Strider to make SOAD references =P
It looks neat, I like the theme, I'll download it tonight if i get a chance.
Commented 17 years ago2006-05-19 16:20:14 UTC in vault item: Mansion Comment #11939
Lag:
  1. To fail to keep up a pace; straggle.
  2. To proceed or develop with comparative slowness: "The electric current lags behind the voltage."
Lag doesn't just mean "Internet Connectivity Latency" That is a common misconception. I can't stand it when people try to outsmart others for no reason. (Im guilty =D)

You know Gunter, Just for you, I will look at this when I get a chance.. I love spooky stuff.
Commented 18 years ago2006-04-14 18:53:01 UTC in vault item: aim_submerge Comment #11502
Yes, Point based lights... =P
Thanks for the review Rowley, honestly, the tube is barred off because the func_pushs behave badly when in water. Again, this is a map that my friend and I drew up in some free time, and I decided to make it, nothing special. Again, thanks for looking at it.
Commented 18 years ago2006-02-20 16:14:39 UTC in vault item: aim_scouts-aj Comment #10913
JC said nothing offensive, he clearly stated what he didn't like about the map and why. This is called criticism. I agree, if you are going to make a aim/scout/awp/fy map it better defy all others of it's breed, these types of maps can be whipped up in minutes, and thats usually how long they last on a server. Put some more work into this one, make it a little more detailed with some alternate areas, and something original, it may have potential.
Commented 18 years ago2006-01-16 12:45:02 UTC in vault item: de_syrinx Comment #10490
Thank you for the comments everyone! I agree with most of your opinions. I particularly don't enjoy the gameplay on this map, it is too small, and crowded at times, and too short. It takes around 10 seconds for each team to reach the A bombsite, which makes for quick rounds that soon get repetetive. I think I did a good job with the architecture and texturing. It has simple design, which would be realistic to an egyptian temple/tomb (I don't even know which it is.) It would have been nice to add some trim to the walls, but some of the angles were a bitch, so I dont want to try to add trim. (Maybe I will, someday.)
Commented 18 years ago2005-12-08 17:37:42 UTC in vault item: dorian27_fort Comment #10037
I've worked some stuff out, and I will update the map soon.
I Have -

+Fixed 4 spawn points
+Added damage to acid (very minor)
+Got rid of the stupid ditches
-I'll mess around with the sky a little bit so it matches better
+Added more explosive barrels
+Removed Colts on ramp

As for the TFC-ish-ness of the map, I don't mind if it doesnt have that "Counter-Strike Feel." Sometimes it is good to take a break from the mundane Dust or Iceworld Textures.
Commented 18 years ago2005-12-04 11:39:31 UTC in vault item: dorian27_fort Comment #10017
I liked how the acid texture was brighter because it was supposed to be radioactive, which in Half-Life always did glow a little bit. @ Ace - create a trigger_teleport, and set its target to an info_tele_destination, and chang the yaw pitch roll to 0 0 -90. I had been messing with angles and stuff, and I tried different angles on the destination, and I popped out all retarded =D
I bet some of you are wondering why there is a random shooting range.. my friend is new to CS, and he wanted something to practice on.. so thats why..
If anyone else has comments keep them coming..
btw this map took ~approx 5 hours to make.
Commented 18 years ago2005-11-21 15:55:02 UTC in vault item: surf_water-run2 Comment #9944
I like surf maps as well, but Isn't there a way to incorporate the gravity and acceleration changes into the map, instead of doing it serverside? I use steam, if i start my own server, how do I change the
sv_airaccelerate
mp_limitteams
mp_autoteambalance
?

as for alexb911, I agree, if you dont like surf maps, dont click the link.
Commented 18 years ago2005-11-10 11:06:45 UTC in vault item: C2 Breach Comment #9814
for no reason - a comment...
thats neat, for some reason it reminds me of Splinter Cell: Chaos Theory. there is a "bash door" action in which you can kick a door into an enemy standing in front of it. good work.
Commented 18 years ago2005-08-24 11:24:37 UTC in vault item: fy_castle Comment #8681
What is Interloper's Website address?