Comments

Commented 12 years ago2012-04-03 13:18:05 UTC in wiki page: Tutorial: Multi_manager Looping Made Easy Comment #101055
@ Stojke:
Yeah, I didn't manage to make it work. Though what I tried to do was:
1.) Put info_player_start inside trigger_multiple brush.
2.) The trigger_multiple targets func_button* with info_player_start as master.
3.) A trigger_teleport around the info_player_start targeted to info_teleport_destination.

But without any luck.
  • Tried the first multi_manager aswell.
Commented 12 years ago2012-04-01 21:11:22 UTC in wiki page: Tutorial: Multi_manager Looping Made Easy Comment #101051
Great stuff! I've yet to only read through it, but when I eventually get the itch to map again, I will definetly take notes from this tutorial.

Regarding to reset each round for CS. If you can trigger it to reset or start through spawns; where everyone spawns outside the map in some box which triggers the multi_manager, then gets teleported to their original spawn points.
That's at least what I do to trigger stuff each round.

Source: http://twhl.info/forums.php?thread=17380
Commented 12 years ago2012-02-26 19:03:29 UTC in vault item: de_lost Comment #19820
The link is dead. :(
Commented 12 years ago2012-02-26 08:58:20 UTC in wiki page: Tutorial: Map Layout Theory for CS Comment #101050
Commented 12 years ago2012-02-26 01:10:47 UTC in vault item: de_abandoned Comment #19811
Played a few 2on2 matches on this map.

T gets almost faster to left bombsite than CT, and nade-spamming from the T spawn makes it easy for them to plant the bomb safely.
Fun map though if you use AMXXMod with plugins that restrict you from buying more than 1 nade of each type.
Commented 12 years ago2012-02-26 01:03:25 UTC in vault item: de_twhl2011 Comment #19810
Very enjoyable map, though players rarely goes to bombsite A because of the narrow ways to get in.
However, with some nade spamming through the window while everyone else tries to get in do help, though counter-nades usually does the trick against it anyway.

Nevertheless great work! :)
Commented 13 years ago2011-04-27 10:37:20 UTC in vault item: de_snare2 Comment #19046
The file of the above link no longer exists. :ยด(
Commented 13 years ago2011-02-10 10:44:54 UTC in vault item: de_dust2_3v3 Comment #18809
Hehe, I see your point, but I was referring "100% identical" to everything else except the new changes.

Anyways, I forgot to update the map; fixed a few bugs and added some new entities.

Enjoy, and happy fraggin'!
Commented 14 years ago2010-10-13 00:07:24 UTC in vault item: kzlt_greenhop Comment #18587
The link is dead.
As most links are in FPSBanana. =\