Comments

Commented 13 years ago2011-01-19 12:32:27 UTC in vault item: he_fenestra Comment #18759
Also, if you go Spectator Mode through the vent in the middle, you can find my old "Map by OxiB00ST!" textures I put on all my old maps
Commented 13 years ago2011-01-19 12:20:14 UTC in vault item: he_fenestra Comment #18758
No, I don't mind at all, go ahead! :D
Commented 13 years ago2011-01-19 00:40:48 UTC in vault item: fy_parkett Comment #18751
I understand, this map was done a long time ago, maybe one of these days I'll bring an updated version, with another textures and maybe a little more of ambience.
Commented 13 years ago2011-01-18 17:35:30 UTC in journal: #6991 Comment #57265
That thing is probably dangerous. It looks like it can fuck you up.
Commented 13 years ago2011-01-18 11:09:01 UTC in vault item: fy_parkett Comment #18745
Edit: Fail, the tag said "HL" and the map is supposed to be played in Counter-Strike.
Commented 13 years ago2011-01-17 11:40:46 UTC in vault item: aim_lt_usp Comment #18741
It looks a lot like the original aim_usp, just a few changes here and there, nothing else. I suggest you are more original on your next map and try not to copy any existing map layouts. Well, it would be viable to copy them if you make it neat and give it a little bit of ambience. But this map has exactly the same level of ambience (none) as the original one.

I suggest making it more detailed, giving your map a little bit of life, instead of those square boring walls that are the limits, you can try mapping buildings around the place, maybe make a small road you can't go through, add some sounds here and there, trees, make the architecture more... realistic (I mean seriously, you wouldn't see structures like that unless you were playing Paintball, and even then, it just doesn't look real.)

I once made a remake of fy_iceworld, didn't add sounds but used another theme for the map, made the layout a lot more detailed and made it a liiittle more interesting.
Commented 13 years ago2011-01-17 11:32:32 UTC in vault item: flbattle Comment #5986
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Well, like the people up there said, it's not a pretty good map. You should have worked more on it, and explain the-person-you-were-making-the-map-for why is it taking so long.

You can't expect to get a top notch map in just a few days.

I can't wait to see your TFC map, see what you truly can do without pressure nor time limits.
Commented 13 years ago2011-01-16 20:00:38 UTC in vault item: Rooms Half-life Comment #7328
This should be done again, IMO.