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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Comments
Gottschalk
Commented
13 years ago
2011-01-28 22:32:37 UTC
in
vault item
:
Corridor and ladder
Comment #18789
Turning the light brushes into func_walls did the trick, but I don't know why does this keep happening.
Gottschalk
Commented
13 years ago
2011-01-28 13:10:47 UTC
in
vault item
:
Corridor and ladder
Comment #18786
Thanks. What do you mean by face splitting?
Gottschalk
Commented
13 years ago
2011-01-27 15:50:08 UTC
in
vault item
:
Corridor and ladder
Comment #18783
Thanks for your comment!
And yeah, the crooked corridor. I don't know why do half the lamps end up inside of the wall.
And yeah, the crooked corridor. I don't know why do half the lamps end up inside of the wall.