Comments

Commented 7 years ago2017-11-26 03:50:02 UTC in vault item: dm_lister Comment #21051
Hmm. I can't imagine why the particle effects would be responsible, but if there's a small chance they're causing this kind of performance hit then there's no reason why they can't be cut.

I've done a special build with end sparks disabled. Would you mind giving it a look and verifying that clears up the issue? (https://www.dropbox.com/s/usmt51wnl01pmxu/dm_lister_noparticles.bsp?dl=0)
Commented 7 years ago2017-11-22 14:21:27 UTC in vault item: dm_lister Comment #21053
That's... very odd. I played this map with a fair number of people and nobody else has reported this bug. I can't imagine what could possibly cause it, either. Are the effects rendering correctly? (i.e. does it look like https://puu.sh/yrkud/81766f71d8.png?)
Commented 9 years ago2015-06-17 06:04:46 UTC in vault item: cs_deadline Comment #20917
Gamebanana mirror if anybody wants it: http://cs.gamebanana.com/maps/157920
Commented 10 years ago2014-06-13 01:38:52 UTC in vault item: TWHL Cubicles Comment #20622
Clicking anything in the mod seems to crash it. I imported all the maps/content into my HL folder and played them through that. Might be missing out on some stuff, but the map switching still works and it's better than nothing.

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