TWHL Cubicles

Half-Life HL
TWHL Cubicles by Rimrook
Posted 13 years ago2010-07-08 21:50:19 UTC • Completed • Half-Life
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TWHL Cubicles
Rimrook Rimrook
Mod files
13 years ago2010-07-08 21:50:19 UTC
4 years ago2020-01-26 23:14:26 UTC
4.38 (8)
full star full star full star full star half star Download (Hosted Externally)

This is a small mod featuring micro-maps made by ten different TWHL members. Each "cubicle" is unique of its creator and shows their style and personal taste in mapping.


Commented 13 years ago2010-07-08 22:43:54 UTC Comment #20026
Whee! Downloading!
Commented 13 years ago2010-07-09 06:32:11 UTC Comment #20019
Yay !
Commented 13 years ago2010-07-09 08:05:33 UTC Comment #20020
Initiating download of AWESOMENESS.
Commented 13 years ago2010-07-09 12:51:50 UTC Comment #20021
Who submited the pitch black zombie map? yeah that one kinda ruined the whole thing.
Commented 13 years ago2010-07-09 13:53:34 UTC Comment #20022

Commented 13 years ago2010-07-09 13:57:51 UTC Comment #20023
haha cubicles is here!

Superb stuff and I LOVE that you opted for a keybinds to change levels! (I NEVER knew you could change levels that way!)Rim, your ingenuity never ceases to amaze me! GENIUS! Splash is also very good as well we would expect from you. =)

I would rate each map, but i already did so for each map individually afaik.

A couple minor suggestions:

-add hev to each map? (unless it directly interferes with the gameplay of that map). i would of added one to mind if i had thought of it.. =(

-Maybe for the purposes of the coop the dark maps should be modified a bit possibley, to make them more "user-friendly"? it's just a little confusing, especially the furst one is full dark. maybe adding a game_text is all that it would take.

-possibly add a fading "author nameplate" (illusionary done with env_renders or whatev) at the beginning of each level, to idendtify the author of each map?

-after u reach the last map, possibly add a movie-style rolling credits or some such for fun.

-add some sort of music to the splash. The Office comes to mind!

Thank-you Rim for another superbly-successful TWHL coop project! Maybe we should get a mention in the news, yes?

Superb Superb Superb!
6 stars
=) =P =0
Commented 13 years ago2010-07-09 14:57:53 UTC Comment #20024
Um what? press e? is that yours? how exactly am I supposed to know I'm supposed to press an e while being clawed to death by random zombies and no idea of where I am? Well done.
Commented 13 years ago2010-07-09 15:04:44 UTC Comment #20025
Just played again. So many excellent maps in the compilation. Among my favs are Muzz's, discostu's, but WorldCrafter's REALLY stands out, and makes me say "Wow." every time i see it.. EXCELLENT JOB ALL.

Note for my map(casino royale):

Whilst testing my map, my gamma/brigness turned all the way up, so, it looks VERY dark played in the mod(default gamma/brightness is 50%). I never realized this till now, and always wondered why some people would always complain my maps were to dark!

Should/can i modify and resubmit to u rim?
Commented 13 years ago2010-07-09 16:21:19 UTC Comment #17317
Since I don't have half-life installed, maybe post some screenshopts, in the thread?
Commented 13 years ago2010-07-09 16:35:27 UTC Comment #17316
^ We all uploaded our maps to our profiles / map vault, just check them out for screenies. They're all good except for a pitch-black map with some yellow blobs for stuck monsters :P.
Commented 13 years ago2010-07-09 17:04:42 UTC Comment #19528
@CT: Glad to see my name amongst your faves :)

HL.exe keeps crashing on me whenever I want to start a game. Gonna try again, I really really hope it was only temporary...
Commented 13 years ago2010-07-09 17:14:31 UTC Comment #18666
i agreee with skals joe. that map is good, it just needs light, and that model-stuck-in-brush error needs attending..

disco: mod format can be buggy sometimes.. are u running it in steam or won? it worked fine for me in steam.
Commented 13 years ago2010-07-09 17:21:40 UTC Comment #18580
WON HL here. I re installed it and it still doesn't work :(
Commented 13 years ago2010-07-09 18:00:07 UTC Comment #18581
Awesome that you finally got around to releasing this :)

Not much to say here that hasn't already been said. Great job by all.
We need some way to "frame" community projects like this and Rooms on the website, lest they be lost forever over time in the vault. Being a top map doesn't count >:U

Edit: New vault or new tab on the sidebar for community projects? Eh, eh, EH? Let's bother Penguinboy about it.
Commented 13 years ago2010-07-09 18:12:43 UTC Comment #16940
^ That will need more coding no? Something he cannot be bothered to do.
Commented 13 years ago2010-07-09 19:09:33 UTC Comment #16936
that sounds like a really good idea world cra.. i mean Soup!
Commented 13 years ago2010-07-09 19:16:14 UTC Comment #16937
That screen name is going to haunt me for the rest of my life.
Commented 13 years ago2010-07-09 21:18:20 UTC Comment #16938
Worldsoup Craftminer is right though, this will eventually get buried in the vault.

"Thank-you Rim for another superbly-successful TWHL coop project!"
Uhm... this is my first I think. I didn't create the "Rooms" one.
Commented 13 years ago2010-07-09 23:23:17 UTC Comment #16939
Sure, but you made a new one.

Edit: I kinda played it. By moving all the files into the valve/ dir and switching cubicles manually through the console.

-1 for making me do that.

Oh and Joebama - you're an ass. You can't expect players to know that without any hints. Hadn't I read it here first, I'd have died a few times before turning on viewflat or whatever it's called.
Commented 13 years ago2010-07-10 04:46:58 UTC Comment #16545
^ why did you do that?
Commented 13 years ago2010-07-10 08:48:06 UTC Comment #16546
Im personally against having HEV suits and weapons in the rooms. It obstructs the player's view and its useless in other cubicles where's there's no combat. You're just exploring without having anything to shoot at.

And if you insist on having a HEV suit plus weapon(s) in your cube, make it clear and have the weapon automatically removed from the player in the next cubicle.
Commented 13 years ago2010-07-10 09:24:40 UTC Comment #16192
First map was pitch black, last map was the worst thing I've experienced all year. Everything else in-between was pretty cool. And the first person to bother me about a community projects section gets banned! >_>
Commented 13 years ago2010-07-10 10:45:01 UTC Comment #16190
... the maps are random. how are we supposed to know which one you are talking about?
Commented 13 years ago2010-07-10 13:22:40 UTC Comment #16191
"Oh and Joebama - you're an ass. You can't expect players to know that without any hints. Hadn't I read it here first, I'd have died a few times before turning on viewflat or whatever it's called."
Says the man who had players use the elevator ceiling for no reason. Seriously, why are we supposed to think to use the elevator ceiling :o
Commented 13 years ago2010-07-10 13:35:14 UTC Comment #10525
Elevators have their emergency exits in the ceiling! Where would you expect it to be, the floor? It even has a discreet but visible handle on it. You didn't pay attention to your surroundings. You might have been stuck but, even then, you're free to roam about the ground floor without getting killed by something you can't see.
Commented 13 years ago2010-07-10 13:39:38 UTC Comment #10526
Disco there are bugs with the ceiling when I played your map. I had to mash down E while jumping and it didn't work for some time.
Commented 13 years ago2010-07-10 14:03:44 UTC Comment #10527
Were you E'ing the handle, or just everything randomly? Because the handle works every time for me
Commented 13 years ago2010-07-10 15:27:05 UTC Comment #9615
I don't know, The ladder was kinda dodgy too. I always have problem with that stuff, you should of made it a bit simpler and flexible but it's all good.
Commented 13 years ago2010-07-10 17:33:09 UTC Comment #20228
When I try to launch it my halflife launcher encounters an error and crashes... I gues i'll have to add it non mod style.
Commented 13 years ago2010-07-10 20:53:51 UTC Comment #20229
Oh, the maps are random? Well, it's probably still pretty obvious which maps I am talking about. Because there's only one pitch black map and there's only one disgustingly horrible map.
Commented 13 years ago2010-07-11 06:46:42 UTC Comment #20230
Wow. My map seems far darker than I remember it. Oh well. I'll work on it.
I can't remember any that were particularly "disgustingly horrible". Whose are you referring to?
Commented 13 years ago2010-07-11 07:51:46 UTC Comment #5213
I was talking about cstriker's map.
Commented 13 years ago2010-07-11 15:48:11 UTC Comment #5214
Muzz's and Soup Miner's maps looked great. I also liked Captain Terror's, but are you supposed to be able to get onto the balcony? I jumped up there without using any cheats.
Commented 13 years ago2010-07-11 19:37:11 UTC Comment #5006
RIM: Check it out! I've fixed the "too dark" glitch by tripling all the rad values! Get the new version here!

potatis: Yeah you cannot go up to the balcony without noclip.. there is nothing up there. The lights are REALLY dark in that map too, cuz my brightness and gamma were set to max when i mapped that. =(
Commented 13 years ago2010-07-12 03:59:59 UTC Comment #3989
@ Captain Terror: Bad idea to do that. Defaults ftw.

@ All: This "map comment thread" is kinda funny, If you read it carefully you can clearly distinguish between the people that know how to extract a mod and those who do not. Tells me a lot about their mapping skills. <3
Commented 13 years ago2010-07-12 17:08:59 UTC Comment #3756
Can't make it work. It wont show up in my games list. Tell me exactly what to do, please =).
Commented 13 years ago2010-07-12 21:54:08 UTC Comment #3744

1. copy the "cubicles" folder to your steamapps\yourname\half-life directory
2. restart/start steam.
3. the mod will show up as "TWHL Cubicles" under your games list.
4. Enjoy the awesomeness!
Commented 13 years ago2010-07-13 06:37:53 UTC Comment #3709
It worked!!! Can't wait to play it=)
EDIT: WOW! Those maps are awesome, the last one is fantastic
Commented 13 years ago2010-07-20 04:54:09 UTC Comment #3695
@Captain Terror
omg. I just dropped in everything what was in the "cubicles" folder...
...and later to discover... I have ruined my HL. -.-

WTF? I don't use steam but I can still play the mod just by "Change game" and when HL shuts down the cubicles bg comes up and it crashes down with no error...WHY?
P.S. if someone can help, me help me faster-I've got a flight to KĂžbenhavn soon...
Commented 13 years ago2010-07-21 03:37:44 UTC Comment #3678
"copy the "cubicles" folder to your steamapps\yourname\half-life directory":

I mean, i don't know how to say it any simpler than that =| As to your other problem i don't use won so i can't direct you.
Commented 13 years ago2010-07-21 03:53:11 UTC Comment #3642
Yeah well I kinda figured to put it the half-life directory since I use non-steam HL, probably thats why I cant play this mod...I can still get it to work, but I'm leaving tonight so I don't have that time for now...bye!
Commented 13 years ago2010-08-07 15:20:53 UTC Comment #3641
ooooh this is interesting !! i like this !!
Commented 13 years ago2010-08-18 23:01:06 UTC Comment #3636
When i try to start a new game, my screen goes black, i hear all the noises, and when i press escape i see the pause menu, but i cant see the game.
Commented 13 years ago2010-10-04 19:48:41 UTC Comment #3637
You need to turn on the lights on the first map.
Commented 12 years ago2011-05-17 04:22:39 UTC Comment #3591
Re host?
Commented 12 years ago2011-08-23 07:44:04 UTC Comment #3587
Broken DL
Commented 12 years ago2011-09-23 20:17:10 UTC Comment #3588
I have a moddb mirror uploaded, but I'm at work can't give link
Commented 11 years ago2012-03-10 06:18:35 UTC Comment #3584
Commented 10 years ago2013-03-31 23:07:19 UTC Comment #20271
Commented 10 years ago2014-02-09 19:37:57 UTC Comment #20482
FYI, I recently tried to play this again, but starting a new game makes the mod exit to windows for me fsr? (i didn't try manually opening a map from the console, so it might still work that way)

Anyhoo this was really really awesome. Hopefully we can do a cubicles two for source?
Commented 9 years ago2014-06-13 01:38:52 UTC Comment #20622
Clicking anything in the mod seems to crash it. I imported all the maps/content into my HL folder and played them through that. Might be missing out on some stuff, but the map switching still works and it's better than nothing.
Commented 4 years ago2020-02-08 20:58:46 UTC Comment #102533
@SourceSkyBoxer, the mod has custom coding so that you can switching between maps with a key press. This no longer appears to work. Best thing to do is to remove the DLLs and just launch the maps from the console.
Commented 1 year ago2022-09-20 18:05:03 UTC Comment #104791
The DLLs are actually not needed for switching between maps with the N and P keyboard buttons.

How to prevent the game from crashing

Delete the folders "dlls" and "cl_dlls"
Commented 1 year ago2022-10-01 21:33:12 UTC Comment #104822
Still had crashings even without those folders.

I resorted to editing the liblist.gam and comparing it to another mod that also uses vanilla dlls and is confirmed to work - USS Darkstar. I replaced gamedll to match darkstar's so it now reads:
gamedll "..\valve\dlls\hl.dll"

the edited liblist.gam:
// gamedir "cubicles"
game "TWHL Cubicles"
startmap "cubicle01"
trainmap "cubicle01"
version "1"
// gamedll "dlls\hl.dll"
gamedll "..\valve\dlls\hl.dll"
// cldll "1"
mpentity "info_player_coop"
url_info ""
// hlversion "1110"
type "singleplayer_only"
And now it runs!

edit: rating

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