Comments

Commented 4 weeks ago2020-01-21 10:41:16 UTC in vault item: Map2Curve v0.7 Comment #102522
@abbadon
There's no brush limit for the tool itself, although the maximum number of curve-sides is 384, which is already pretty high for most cases. Usually you wouldn't use the whole object then, but just a small section.
In the end it is up to you how much wpoly you want to use (or rather how much you are able to use because of the various engine limits, which is probably what you meant by "un-compilable map").
Commented 1 month ago2020-01-17 06:39:06 UTC in vault item: Map2Curve v0.7 Comment #102515
Thanks again for the report.
Apparently you're running M2C without using any information from WAD files.
Check out this tutorial I made recently:
http://gibshooter.com/map2curve/tutorial-01-create-a-simple-curved-hallway-in-map2curve/
But really it's no big deal, just go to the M2C WAD folder and add your WAD file paths to the WADList.txt file.
Without looking at the file myself I can't say if those perpendicular errors are a real problem and why they appear but maybe they resolve themselfs when you're using WAD information.

Furthermore I don't know about Proton and usually I am not testing M2C under linux to make sure everything works there. It is designed to work under Windows, which it does well mostly, at least for myself. The interest this app gets is usually too small for me to put more effort into testing it in different environments.

The skip brush is working as a bounding box and is being generated as an example in this template file. You can remove it by setting bounds to "0" for that particular curve object inside of the presetfile "hallway.txt".
Commented 1 month ago2020-01-16 11:25:33 UTC in vault item: cp_tunnelingus Comment #102513
Looks really amazing, really classy. Also the software rendering on the screenshots gives it so much better lightning.
Commented 1 month ago2020-01-16 05:09:00 UTC in vault item: Map2Curve v0.7 Comment #102511
Thanks for the hint Sky, the issue should be resolved in version 0.7.
Apparently JACK exports vertices in a different way to Hammer, which created problems during the generation process sometimes, but not always. Hopefully this has been fixed now.
Looking forward to further feedback.
Commented 5 months ago2019-09-01 09:55:56 UTC in vault item: dm_eightball Comment #102239
I've been playing it during the WIP phase (I suppose) and it had a real nice atmosphere. Great details and style, too. That little factory with its fumes on the upper side, just perfect.
Commented 9 months ago2019-05-07 02:21:35 UTC in vault item: Never Ending Comment #101974
Those toxic waste pipes are just awesome :D
Really cool map!
Commented 10 months ago2019-04-04 17:45:19 UTC in vault item: mortise Comment #101941
Good map with interesting details!