Comments

Commented 3 years ago2020-12-21 08:02:49 UTC in vault item: Hades Apparatus Comment #103145
You are correct, that.was precisely the reason for their inclusion.

As per request, I am currently trying to also find my backup copy of the mod itself as it seems that 2.0 has a couple more interesting maps (by Pyroquantre) that have otherwise disappeared from the Internet (much like their author).

I hope the map loads fine for you, without having lthe 2.0 installation. There might still be errors due to custom code dependencies, but thankfully I already got the help needed with fixing missing resources (scenery props), so at least visually it should appear as it does on those screenshots.
Commented 3 years ago2020-12-21 05:01:15 UTC in vault item: Hades Apparatus Comment #103143
It was pretty much just the same old TW but with CTF game mode slapped on top for added detail bugs. :lol:
Commented 5 years ago2019-06-11 09:44:54 UTC in vault item: The Barcelona Gig [w/ source] Comment #102088
Thanks for the constructive comments and criticism, Jessie. 🤔
Commented 15 years ago2009-07-17 03:58:07 UTC in vault item: Carousel [beta] Comment #17655
Sillu, it has long since left the beta and has been released here.
Commented 19 years ago2005-03-27 16:29:59 UTC in vault item: Carousel [source files only] Comment #6402
Yes, this was our submission entry and it actually didn't win by a long shot, due to its size in relation to the stock maps.
Commented 19 years ago2005-03-22 22:14:53 UTC in vault item: Carousel [source files only] Comment #6328
Er.. I meant there VMF/RMF, not VMF/MAP.
Commented 19 years ago2005-03-22 22:13:15 UTC in vault item: Carousel [source files only] Comment #6327
Nobody knows. :) Either one you can modify, but VMF/MAP holds more information. Such as, for example, last camera coordinates (I guess) which is revoked when you reopen it, but MAP on the other hand consists of raw information only, ready to be fed into compiler.
Commented 19 years ago2005-03-21 12:59:59 UTC in vault item: Carousel [source files only] Comment #6317
Commented 19 years ago2005-03-07 16:01:14 UTC in vault item: The Barcelona Gig [w/ source] Comment #6221
32 player spawns by default.
Commented 19 years ago2005-03-06 18:36:50 UTC in vault item: Carousel [beta] Comment #6207
I'll see how to improve the fog, it works ok for the actual play area, but admitably doesn't blend well with the skybox. Maybe it would be easier to handle by simply adding some func_dustcloud brushes at the edges.

Btw, it is currently in a two-map rotation with Steamlab on this server: 67.19.41.45:27015 (ASFE Wacko SB Hosting Solutions.com)
Commented 19 years ago2005-03-06 00:37:08 UTC in vault item: Carousel [beta] Comment #6200
Thanks for the love! :)

The tightness of the skybox was already brought up to me and will be dealt with in the final by replacing func_clip_vphysics with trigger_teleports placed further away from play area.
Commented 20 years ago2004-08-16 14:07:52 UTC in vault item: Breakaway State [source files] Comment #3359
Oh, you!
Commented 20 years ago2004-08-15 07:12:22 UTC in vault item: Breakaway State [source files] Comment #3341
Btw, the map itself was also released here originally:
http://cariad.co.za/twhl/mapvault_map.php?id=923

Here is the BSP:
http://www.planethalflife.com/chaincraft/b/as_bate.zip
Commented 20 years ago2004-04-21 12:48:13 UTC in vault item: Breakaway State Comment #1663
...Will release the source shortly.
Commented 20 years ago2004-03-26 09:06:58 UTC in vault item: Breakaway State Comment #1408
Points taken, expect a number of waypoints along the main routes and a flashy 'ESCAPE' sign of some kind near the elevator.

But as for the ambience, there is already wind, triggered wren/ak47 and a couple looping machinery sounds. The reason you might have missed those is probably because all of them are configured very subtly (low volume).

Thanks for the input.
Commented 20 years ago2004-03-26 06:27:28 UTC in vault item: Breakaway State Comment #1406
Sorry for the double-post, any way to remove it?
Commented 20 years ago2004-03-26 06:24:57 UTC in vault item: Breakaway State Comment #1405
Btw, if by chance any modelers with some spare time to burn will read this; get in touch if you are interested in collaborating on this baby. The level desperately needs props to set the mood right.
Commented 20 years ago2004-03-26 05:09:04 UTC in vault item: The Barcelona Gig [w/ source] Comment #1403
Incase someone still hasn't found it; you can get the BSP from CS-Maps.org:
http://www.cs-maps.org/index.php?page=maplist.php&type=cs&sort=&pageno=2
Commented 20 years ago2004-03-17 06:03:13 UTC in vault item: The Barcelona Gig [w/ source] Comment #1282
For doubters, here is the original release post:
http://www.forumplanet.com/counterstrike/topic.asp?fid=4986&tid=858522&p=1

Essential, yes it is, though not for long. I am planning to release a test version of my current project (as_bate) sometime this weekend.
Commented 20 years ago2004-03-15 16:33:31 UTC in vault item: The Barcelona Gig [w/ source] Comment #1261
...Thanks BTW. I will probably make a simultaneous source/bsp release of my next map as well.
Commented 20 years ago2004-03-15 16:26:27 UTC in vault item: The Barcelona Gig [w/ source] Comment #1260
Essential, what's wrong with it? Have you tried comparing it to the RMF, perhaps they are both "wrong". :)
Commented 20 years ago2004-03-15 16:24:04 UTC in vault item: The Barcelona Gig [w/ source] Comment #1259
LOL, nice one Zombie.

mop, I figured a crappy source would have a tad more value than a crappy map build. Seriously though, I just didn't feel like repacking them together, since both the source and bsp were originally released separately.
http://www.csnation.net/viewnews.php/5330/