Comments

Commented 19 years ago2005-03-05 10:46:57 UTC in vault item: Solutions Comment #6197
Hey, I didn't know that.. So that's how you make mattresses.
Thanks Anthony! :)
Commented 19 years ago2005-03-04 15:14:00 UTC in vault item: Solutions Comment #6189
Any time, habboi! ;)

NOTICE: you said: mad!
Commented 19 years ago2005-03-04 12:58:39 UTC in vault item: Solutions Comment #6184
If you put out a prop_ragdoll in a map, givs it a model (tex,, Kliner) then the model will appare in the game,, but not alive, dead.
So it's just a way to make dead people in source.. =)
Commented 19 years ago2005-03-01 13:17:16 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #6160
Who voted all these votes?
Is it posseble to clear them..? >_<
Commented 19 years ago2005-03-01 13:11:05 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #6159
Umm,, 5 downloads and 19 votes,, all on 5 stars..? O.o
Commented 19 years ago2005-02-28 07:11:12 UTC in vault item: Old Ladder Technique Comment #6136
Why is there a func_ladder in HL2, when it doesn't work?
Commented 19 years ago2005-02-27 16:21:34 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #6122
Update: Now, with YELLOW light, not white.. >_<
Commented 19 years ago2005-02-27 16:06:16 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #6119
sure, but it will be from HL2,, I can't start it in GM cuz my console won't show up.. =)
(SCREENEH SOON)
Commented 19 years ago2005-02-25 12:27:23 UTC in vault item: Map Rope Swingy Thing Comment #6105
Weird.. Everything looks right in hammer..
Commented 19 years ago2005-02-17 11:35:52 UTC in vault item: Gunz And Science Comment #6041
yaay.. :P
But as I said.. This was just a mod that I made just for learning.. >:P
Commented 19 years ago2005-02-14 14:50:37 UTC in vault item: Weebl Comment #6006
Hehe,, yeah, weebl and bob is a great flash comic.

BTW, nice map! :D
Commented 19 years ago2005-02-11 15:15:56 UTC in vault item: Map Rope Swingy Thing Comment #5966
Why does the rope act like a rubberband? O.o
Commented 19 years ago2005-02-11 14:40:25 UTC in vault item: Map Rope Swingy Thing Comment #5965
thanks!
Just what I needed..
Commented 19 years ago2005-01-26 10:31:44 UTC in vault item: de_sandyheat Comment #5732
BSPTwoMap: an easy way to make a rats map..

Well,, I havn't tested them my self.. But ok.. lol
Commented 19 years ago2005-01-24 15:56:50 UTC in vault item: de_sandyheat Comment #5717
Well, over at HLprograms, you can find a bsp --> rmf compiler.
So if you want to update it, I'll get you the link.
I don't got it right now,, but it is here somewhere.
I downloaded a sprite maker program from there.

=)

The map looks nice!
/.Madcow
Commented 19 years ago2005-01-23 08:39:41 UTC in vault item: Building Jump (for The Specialists) Comment #5694
Looks nice!
Commented 19 years ago2005-01-23 08:32:31 UTC in vault item: Multi-Level Elevators Comment #5693
Wow,, I got to download that one..
Commented 19 years ago2005-01-13 11:52:06 UTC in vault item: MatrixTrainstation Comment #5608
=(
This was the best I could do, but no comments, no ratings, no nothing!
:'(
Commented 19 years ago2005-01-09 16:45:51 UTC in vault item: MatrixTrainstation Comment #5578
Great,, 21 downloads, no ratings and all comments are posted by Me! (and a few by Kasperg)
Commented 19 years ago2005-01-09 16:00:57 UTC in vault item: MatrixTrainstation Comment #5576
Nope,, one more update needed.. =(
Commented 19 years ago2005-01-09 12:10:13 UTC in vault item: MatrixTrainstation Comment #5571
The map is now finnished! :D
Commented 19 years ago2005-01-09 11:09:23 UTC in vault item: MatrixTrainstation Comment #5570
O.o,, this should really be in unfinnished stuff... =/
Commented 19 years ago2005-01-07 08:11:32 UTC in vault item: de_full_city (final version) Comment #5528
Is this a mod for HL2?
Or is it a map for HLDM? :/
Commented 19 years ago2005-01-06 15:23:56 UTC in vault item: CSS_Melawan Comment #5516
Do you use som kind of a Vertextool in HL2/CS:S mapping too?
Commented 19 years ago2005-01-06 08:37:58 UTC in vault item: MatrixTrainstation Comment #5513
*Find
*CS's
(TS = for steam)
Commented 19 years ago2005-01-06 08:36:30 UTC in vault item: MatrixTrainstation Comment #5512
You can fins TS (the specialists) at: http://www.specialistsmod.net/
:)
A great mod..
If you ask me, it kicks CS ass.. :D
Commented 19 years ago2005-01-05 18:19:35 UTC in vault item: "Wallhack" effect Comment #5507
So, the texture on the wall is "sky"..?
:S
Commented 19 years ago2005-01-05 18:14:55 UTC in vault item: MatrixTrainstation Comment #5506
Hey, nice map!
I thought no one would have the same idea as me, to remake that scene.. lol
Have you seen the mod: The Specialists?
It's some Matrix based mod..
It would be very cool if you remade or just copied and changed the textures on you map for The Specialists!
Commented 19 years ago2005-01-05 15:12:49 UTC in vault item: MatrixTrainstation Comment #5504
No..
I don't think there is any tutorial about that...

I'll fix the light in the next update.
First upload there was a leak in the map, so there was som kind of a full bright.. =/

But, thanks! I'll try to learn about that emit light textures thing. :)
This comment was made on an article that has been deleted.
Commented 20 years ago2004-11-15 12:40:57 UTC in vault item: Gunz And Science Comment #5057
Thanks satchmo.
I'm sorry mulleboy. I was in a bad mode. >_<
Commented 20 years ago2004-11-12 15:42:18 UTC in vault item: Using a game_counter Comment #5022
I could use one of those!
I'll try to learn it from your map.
But on the computer i'm using now hasn't got half-life! OMG!
I'll try to not panic..

:)
/.Madcow
Commented 20 years ago2004-11-08 14:51:29 UTC in vault item: Gunz And Science Comment #4998
bas = map.
Wrong spelled.
Commented 20 years ago2004-11-08 14:42:25 UTC in vault item: Gunz And Science Comment #4996
Yeah.. Something wrong with hammer.
I fixed it by downloading ZHLT.
So the fullbright thing is off now.
And let me remind you that i am a beginner!
So I thought that if i made 1 unit thick walls i could make more objects in the bas so it not would lag..
And read the text. "This is my first mod"
I am trying to learn.
This is the best I can do.

So i'm sorry but i'm not a professional.

/.Madcow >_<
Commented 20 years ago2004-11-06 18:21:41 UTC in vault item: Gunz And Science Comment #4974
Done!
And I made some new scripted sequences..
I don't know if i shuld proceed with my SP part,, Cuz I cant make good level changes.. >_<
I just get stuck in the floor and things like that..
Commented 20 years ago2004-11-06 12:47:44 UTC in vault item: Gunz And Science Comment #4970
Oh.. you mean on the screenshot? I'll fix that..
Commented 20 years ago2004-11-06 12:32:34 UTC in vault item: Gunz And Science Comment #4968
Where is the floor on the wall? O.o