Commented 9 years ago2015-03-11 02:38:59 UTC
in journal: #8518Comment #61673
I'm pretty sure his "april fools" WAS the joke. Either way, all this comes down to how aware of all this ninja was when he did it. I don't care to ask.
Commented 9 years ago2015-03-10 13:08:03 UTC
in journal: #8518Comment #61672
I stand by my previous statement 100%. These images mess with some powerful preconceptions, namely "wet computer = bad". Of course it makes sense that without power, there's no threat, but still. It's like a mental double take.
Commented 9 years ago2015-03-10 00:23:02 UTC
in journal: #8518Comment #61671
You know those times when someone is doing something that seems so stupid you can't quite believe it, but they act with such confidence and nonchalance that you start to wonder whether it's actually just you?
Commented 9 years ago2015-03-02 21:00:37 UTC
in journal: #8515Comment #60129
But TF2 isn't CS. You do get that, right? TF2 is a comic-styled game, in art style, characters, setting... In that regard, it has every right to have slightly less-than-serious weapons. As for the actual gameplay around them, there are no weapons that unbalance the game. They all have their pros and cons, and never stray too far from the class' intended purpose. They provide each class with a wealth of variety without changing the balances between the classes overly. I daresay without all the weapons, TF2 would be an incredibly dull and repetitive experience... well, much like CS, aye?
Wouldn't it be fairer to say that TF2 just isn't your kind of game, rather than that it's broken? Because it obviously isn't, especially since your response didn't have anything more damning than "I don't like it". If it actually was "unplayable", and wasn't before, the point would be more valid.
EDIT: I'm curious, seeing as everyone always moans about the way Valve makes their money... how much money have you actually put into these games? Open question.
Commented 9 years ago2015-03-02 19:17:15 UTC
in journal: #8515Comment #60128
My question was specifically about TF2's items, which you skimmed over. The only other one I can really comment on is L4D/L4D2, both of which I've played a fair bit of, and I don't really understand your complaints about that, unless you'd care to elaborate.
But no digression. You claim they "broke" TF2. In what way? I was playing TF2 not an hour ago, and it seemed perfectly playable and enjoyable.
Commented 9 years ago2015-01-29 01:49:13 UTC
in journal: #8498Comment #67572
Maybe, but how often is someone going to need to change that? I mean, even for space travel and all that, I imagine they'd just use trigger_changelevels. Might be more likely that some bugger sticks an entity out there.
Commented 9 years ago2015-01-25 11:10:39 UTC
in journal: #8498Comment #67569
So you're taking your mspaint drawing as more valid than a detailed demonstration including screenshots and a test map? It's not even a very good drawing.
Commented 9 years ago2015-01-16 12:17:30 UTC
in journal: #8496Comment #52848
Mmm, that would be a good one, but the ? is a pretty iconic block. It deserves a more visible place. I'm thinking a chest for obvious reasons, but chests have a convoluted texture.
I wish Battletoads had a more block-y sprite set. I probably won't be able to take anything from it.
Yes, that should stick.
Why does short circuiting break stuff, anyway?
This journal could be art.
Wouldn't it be fairer to say that TF2 just isn't your kind of game, rather than that it's broken? Because it obviously isn't, especially since your response didn't have anything more damning than "I don't like it". If it actually was "unplayable", and wasn't before, the point would be more valid.
EDIT: I'm curious, seeing as everyone always moans about the way Valve makes their money... how much money have you actually put into these games? Open question.
But no digression. You claim they "broke" TF2. In what way? I was playing TF2 not an hour ago, and it seemed perfectly playable and enjoyable.
/irony
The only reason I have to want to look back at my dark past is to see whether I was as grammar-proper as I seem to remember. I probably wasn't.
(Someone please explain to me why I was lol-ing the entire time while writing that? What's wrong with me? EDIT: And why it's still cracking me up?!)
Mapping isn't too hard, once you have the basics down. Mapping a good map takes experience, though, and there's only one way to get that.
Nice metaphor, but spelling and grammar needs work. B-
Or so my understanding goes.
It's not even a very good drawing.
EDIT: http://youtu.be/83g2go01iRQ
In other news, Duck Maze just got a lot of attention, since it could do nearly all the coloured blocks by itself.
I'm thinking a chest for obvious reasons, but chests have a convoluted texture.
I wish Battletoads had a more block-y sprite set. I probably won't be able to take anything from it.
O