Comments

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Commented 20 years ago2004-06-24 19:08:48 UTC in vault item: Peephole Comment #2472
It's probably because they already have an idea on how to do it, but don't want to put it in there maps yet.
Commented 20 years ago2004-06-22 22:43:48 UTC in vault item: Outdoors Comment #2450
The basic idea is good, but the texturing and brushwork is horrible. The rocks look really bad, and there are no weapons or anything. This might be semi-tolerable as a first map, but it's just blah.

With good looking rocks and redone texturing with better "rooms," this might be good. Plus it needs more objects. Reminds me of another Kill Box
Commented 20 years ago2004-06-21 21:30:59 UTC in vault item: cs_biggreybox Comment #2430
The link is broken. Please upload your file again.
Commented 20 years ago2004-06-19 19:19:40 UTC in vault item: Alternate Hazard Course Comment #2411
Fixed
Commented 20 years ago2004-06-19 13:51:30 UTC in vault item: de_road_night Comment #2408
Looks like the sky from They Hunger
Commented 20 years ago2004-06-19 13:48:21 UTC in vault item: Sector C Dormitory Comment #2407
I like the attention to detail on this map. Lots of little features, cans, drawers, stuff like that.
Commented 20 years ago2004-06-18 17:44:06 UTC in vault item: Trigger_Push Function Comment #2393
Correct me if I am wrong, but I think the trigger_push has to be as long or tall as the distance you want it to push you.
Commented 20 years ago2004-06-17 17:19:03 UTC in vault item: Temperate Beta Comment #2377
Also if you look closely in the swamp area, you ARE wading through high grass, about 20 units tall.
Commented 20 years ago2004-06-17 17:13:58 UTC in vault item: Temperate Beta Comment #2376
I agree with most of your opinions except for the glock paradise and the rocks that were missing faces. If you are running in software mode that will happen if there are too many polygons on ANY map. You only get two glock clips, anfind two more later on. over 120 in shotgun ammo, but that's because I didn't want the player to be able to use every weapon yet. I will take in many things that you said. However I have no idea how to make realistic trees or rocks. I can pretty much handle ground terrain, though. Pehaps you could help me out on the trees?
Commented 20 years ago2004-06-17 11:40:09 UTC in vault item: Sector C Dormitory Comment #2368
It's on the intro train ride.
Commented 20 years ago2004-06-17 11:38:31 UTC in vault item: Temperate Beta Comment #2367
If someone shot you in the gut with a shotgun would you be almost dead?
Commented 20 years ago2004-06-15 17:23:40 UTC in vault item: Office Comment #2338
3.5, but 3 is the only vote I can do.
Commented 20 years ago2004-06-15 17:23:19 UTC in vault item: Office Comment #2337
Cool. But you can make it a LOT better with some easy steps.

Align all the textures in the entire map so they lok right. (Drawers, inside window frame, ceiling.)
When you add more hallways and such, make sure you put in better lighting.

For a first map, I give it 3 stars
Commented 20 years ago2004-06-15 17:18:35 UTC in vault item: Office Comment #2336
Um...nice review...
Commented 20 years ago2004-06-11 20:45:46 UTC in vault item: Ominous Reality Part1 Comment #2279
by the way, awesome map, waaaaaay better than mine...
Commented 20 years ago2004-06-11 20:45:20 UTC in vault item: Ominous Reality Part1 Comment #2278
How can you run out of ammo? you get a 50 round 9mm clip and have to fight 3 headcrabs and 2 slaves after you pick it up. 2 shots to kill each head crab.
6 ammo gone
3 shots to kill a slave
12 ammon gone
plus handgun come with 17 rounds, so...you have to miss 55 times...wow.
Commented 20 years ago2004-05-29 14:18:35 UTC in vault item: ants_bathroom v 1.1 Comment #2118
IF you have 1.0, unknown, to use the lightswitch you have to shoot it.
Commented 20 years ago2004-05-29 11:36:56 UTC in vault item: The Playtest Comment #2114
Wow. I wish I could map like you, lol. You are going to blow my map away! I found the secret, yes. Nothing wrong with this map exept that the pipes should sound like metal, but who cares, it's awesome!
Commented 20 years ago2004-05-27 18:57:01 UTC in vault item: crazymap Comment #2095
Is this for HL?
Commented 20 years ago2004-05-18 21:01:26 UTC in vault item: Sabotage Comment #1925
Oh and if you have no lights outside the ships, put little lights ON the main hull so the player can see.
Commented 20 years ago2004-05-18 21:00:18 UTC in vault item: Sabotage Comment #1924
Well this map could be great if you changed some things.
1. Space has no light. It should be pitch black outside the ships.
2. How is gordon breathing outside the ships?
3. The ships textures are really bad. Add some diversity or change them altogether.
4. The ships are too unrealistic. Add some engine exaust pipes or something. Make it look like the thing could actually fly.
Then you've got a good little mod.
Commented 20 years ago2004-05-14 17:27:41 UTC in vault item: Garth Manor Comment #1888
That's the best outside Half-Life map I have ever seen! The rock walls are simply stunning! 5 stars for sure!
Commented 20 years ago2004-05-02 10:30:04 UTC in vault item: Minimicus Comment #1765
WHAAAAAAAAAA!!!!! Behold the greatness of SlayerA!!!!!!!
Commented 20 years ago2004-05-02 10:25:39 UTC in vault item: ants_bathroom v 1.1 Comment #1764
Um, I took the lightswitch out, Unkonown.
Commented 20 years ago2004-05-01 12:38:34 UTC in vault item: tw_space Comment #1753
Holy crap I like this map!
You shouldn't put crowbars in the crates. In dm u start with one. This map reminds me of Unreal Tournament.
Commented 20 years ago2004-04-29 23:14:03 UTC in vault item: SCIENCE DEMO Comment #1746
woohoo I liked it but one thing: that gun of yours hurts my ears! Ow.
Commented 20 years ago2004-04-27 17:13:05 UTC in vault item: Wizard Comment #1717
pepper is it just me or have u grown some anger issues
Commented 20 years ago2004-04-24 15:31:57 UTC in vault item: de_bedroom Comment #1683
I like the screenshot. Seems we both got a softspot for making our house into maps :)
I don't have CS so I think a HL conversion is in order.
Commented 20 years ago2004-04-23 17:47:23 UTC in vault item: ants_bathroom v 1.1 Comment #1677
Allright lighting is fixed. But lightswitch is gone. For some reason that screwed it up. :( oh well.
Commented 20 years ago2004-04-23 06:59:06 UTC in vault item: ants_bathroom v 1.1 Comment #1672
I don't know how. In v .99 the lighting was good then I added the lightswitch and it all changed. I'll look into it
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
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Commented 20 years ago2004-04-12 22:00:19 UTC in vault item: Spearhead Comment #1604
You can have multiple bsps in one file. It's called a .pak file, but they are compiled seperately and stored seperately.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-04-11 11:02:40 UTC in vault item: Spearhead Comment #1579
If I were you I wouldn't include the rmf in your zip. Those are pretty big and if you have a map file it works better.
Commented 20 years ago2004-04-10 19:28:06 UTC in vault item: Suit Comment #1574
Your map dosn't suck. It's really good for a first map, but there are a few things you could do better. In the hallways make light fixtures so it looks like light is coming from somewhere. It runs kind of slow. Look for my rspeeds example map soon.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-04-10 18:56:27 UTC in vault item: Spearhead Comment #1570
I don't have rain.wad
Commented 21 years ago2003-10-18 20:40:29 UTC in vault item: dm_2fort_vox Comment #331
If u load it from single player (map dm_2fort_vox" or whatever, then there are monsters. If u start a mp game, there are none.

I am going to stop making any more HL maps due to lack of interest. Starting to CS map. Wish me luck! :)
Commented 21 years ago2003-10-11 09:49:59 UTC in vault item: de_molag Comment #306
How did u download it BluE? I can't get to any site.