Well I've played the map and here's my review:
-Some textures are badly aligned like some of the ladder textures -Wooden crates containing some radioactive waste don't look too logical... I'd change em' into containers or somethin... -The barrels have the same texture all over! Change the top texture coz it looks like CRAP... -NO AMBIENCE... Try adding something like wind... -The textures repeat too much.. Almost all of the castle walls have the same texture on them... -Default sky... It doesn't fit the theme... -It's de_park - isn't it? Add somethin like grass or trees...
+Pretty low r_speeds for such an open map. I am impressed.. +Decent gameplay
In total I'd say that with some graphical tweaking it would become a quite good map... Make a de_park3!
Commented 19 years ago2005-05-06 12:21:45 UTC
in vault item: cs_streetcrisisComment #7161
I've dnloaded it and my review: + Good layout, lots of multiple aproaches to the goal + Some places are really nicely made e.g the bathroom + Pretty low r_speeds on such big areas + Nice gameplay
- Some textures repeat too much - Hostages in the hotel are too hard to get out of their rooms - The manhole doesn't open from the street side - The TV doesn't work!!! - No fridge with TV snacks!!!
So in total I'd give 4/5... I like it!
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-05 10:51:46 UTC
in vault item: awp_samtexComment #6615
WOW! The map itself and its design and terrain are not so good, but when i made some waypoints and tried to play with bots the gameplay was great! But I did get bored in about 6 rounds tho... Thats bad. Although the map is TOO SMALL and has a open wiew to the enemys' spawn point.. That's bad.... Try making some kinda wall from the spawn points, anywho I'd give like 3/5 ONLY for the gameplay... Keep up with the good work!
Commented 19 years ago2005-04-04 10:21:14 UTC
in vault item: de_watertowerComment #6566
Yea, but it looks like REAL dusk, doesn't it? And the r_speeds problem? Well... Sorry, but i havent figured out, how to fix that... To be honest, i have NO idea on how to use hint brushes I didnt understand, where to actually place them in my map...
-Wooden crates containing some radioactive waste don't look too logical... I'd change em' into containers or somethin...
-The barrels have the same texture all over! Change the top texture coz it looks like CRAP...
-NO AMBIENCE... Try adding something like wind...
-The textures repeat too much.. Almost all of the castle walls have the same texture on them...
-Default sky... It doesn't fit the theme...
-It's de_park - isn't it? Add somethin like grass or trees...
+Pretty low r_speeds for such an open map. I am impressed..
+Decent gameplay In total I'd say that with some graphical tweaking it would become a quite good map... Make a de_park3!
+ Good layout, lots of multiple aproaches to the goal
+ Some places are really nicely made e.g the bathroom
+ Pretty low r_speeds on such big areas
+ Nice gameplay - Some textures repeat too much
- Hostages in the hotel are too hard to get out of their rooms
- The manhole doesn't open from the street side
- The TV doesn't work!!!
- No fridge with TV snacks!!!
So in total I'd give 4/5... I like it!
Looks pretty good...
And the r_speeds problem? Well... Sorry, but i havent figured out, how to fix that... To be honest, i have NO idea on how to use hint brushes I didnt understand, where to actually place them in my map...
Can anyone host the map 4 me?
Maaan, how do ya' do somethin as goo as this?????