Comments

Commented 20 years ago2004-07-16 09:52:31 UTC in vault item: fun_fallwar Comment #2740
description? screenshot? no1 will download this without them.
Commented 20 years ago2004-07-16 09:52:01 UTC in vault item: de_dust_tjk_beta_1 Comment #2739
dont double post maps
Commented 20 years ago2004-07-16 09:42:04 UTC in vault item: 1 day and i know nothing about mapping Comment #2737
of u dont KNOW you dont POST. never release your first map intul yuor experienced enough so you can post it for a laugh.
Commented 20 years ago2004-07-16 09:31:57 UTC in vault item: Hostile Takeover Comment #2736
2 stars? it had 3 before i updated.
Commented 20 years ago2004-07-15 18:40:37 UTC in vault item: Monster (Tour of Duty) Comment #2729
from the .map i see the following:

deathmatch map. al arge tube with a mouth at the bottom. players start on platforms around the mouth. some players start directly over the mouth. you fall into the mouth and land in acid which kill you. uneccasery null texturing on faces you dont see, a skybox around the map with (for some reason) null texturing on inside faces. very messy brushwork. for osme reason you used a trigger multiple to target the gibshooters rather than just a trigger_ato. you seem to have complied it with the honda_1.wad which i think is a hlrally wad. i dont relaly know what to say...
Commented 20 years ago2004-07-15 18:33:09 UTC in vault item: Monster (Tour of Duty) Comment #2728
well it appears you either used wads and didnt includ them, or you compiled with wads you didnt need in the configuration of hammer. recompile please.
Commented 20 years ago2004-07-15 18:27:54 UTC in vault item: Monster (Tour of Duty) Comment #2727
lol, its got a bsp and map.

btw, dont give out the .map unless you want other people to be able to edit it! you only need the bsp! ill rate it in a minute
Commented 20 years ago2004-07-15 08:24:27 UTC in vault item: Hostile Takeover Comment #2721
umm...i hope i updated the zip. you should see the blood in the corridor.
Commented 20 years ago2004-07-12 12:38:01 UTC in vault item: fun_fallwar2 Comment #2683
the zip file messes up real bad. not work :(

btw, are the r_speeds on that map ok?
Commented 20 years ago2004-07-12 12:36:33 UTC in vault item: de_mazing_world4 Comment #2682
what really goes down well with a cs map + waypoints is a nice cool glass of screenie!
Commented 20 years ago2004-07-10 12:01:40 UTC in vault item: cp_vc_tunnels (Tour of Duty) Comment #2659
if it has leaks dont put it in the completed vault! in fact dont put it here if there are ANY errors!
Commented 20 years ago2004-07-09 10:20:26 UTC in vault item: de_sandmonkey Comment #2647
just put individual brushes around your map with the sky texture. hopefully you havent been carving either ;)
Commented 20 years ago2004-07-09 10:17:56 UTC in vault item: Intruder: Cliffhanger Comment #2646
recompile it if you dont need the wad.
Commented 20 years ago2004-07-08 16:36:49 UTC in vault item: ministeve: The Beginning Comment #2636
lol, did yuo think that was my current mapppign ability when i put this up? i had plenty of other maps when i released this. :D
Commented 20 years ago2004-07-08 06:46:48 UTC in vault item: aim_crossover_remix Comment #2629
you can give a screenie, just press f5 ingame, go to your game directory and make it a jpg.
Commented 20 years ago2004-07-07 19:08:55 UTC in vault item: cs_repairyardtest Comment #2624
from that screenshot, i dont believe thats your first! :D
Commented 20 years ago2004-07-07 07:48:52 UTC in vault item: T.S. Eliot - Preludes Comment #2616
why are yuo looking at the r_speeds in someones mod anyway?
Commented 20 years ago2004-07-07 07:48:17 UTC in vault item: T.S. Eliot - Preludes Comment #2615
its a poem by ts eliot dumbass. he said that at the start. dude, your so critical
Commented 20 years ago2004-07-06 09:14:10 UTC in vault item: T.S. Eliot - Preludes Comment #2598
amazing. truly amazing. 5 stars
Commented 20 years ago2004-07-02 08:00:56 UTC in vault item: Topside Comment #2573
btw, if youre updting a map, overwrite the old one!
Commented 20 years ago2004-06-30 16:55:30 UTC in vault item: Weird Dreams Comment #2542
1. yes
2. no
3. spirit
Commented 20 years ago2004-06-30 14:33:40 UTC in vault item: High High Comment #2537
well for a first map thats pretty good. things to consider are as follows:

make all brushes not a part of the main structure (i.e pillars and stairs) into func_walls. this will reduce r_speeds for mp and sp games. just type gl_wireframe 2 in the console with developer mode activated and look at how much those stairs split up the walls.
cut down on ammo and weapons! 1 part of mp games are grabbing a weapon before someone else does. you will start with a pistol anyway, so theres no need for so many guns.
have some texture variation. more textures is easier on the eyes.
another point is that the map was pretty much empty. give the map some juice, lasers, elevators, fire, sparks and explosions! im going a little over the top but you get the idea.

read the tuts, and keep mapping!
Commented 20 years ago2004-06-30 14:16:57 UTC in vault item: High High Comment #2536
lol, nice map man? how many of you are in your head?
Commented 20 years ago2004-06-27 12:24:49 UTC in vault item: de_wilson Comment #2506
and a description and screenie would go down a treat
Commented 20 years ago2004-06-27 12:24:30 UTC in vault item: de_wilson Comment #2505
invalid download.
Commented 20 years ago2004-06-26 07:59:06 UTC in vault item: Ichthyosaur Park Comment #2494
dont spam the mv forum with as for your mod. no1 joins a spammer.
Commented 20 years ago2004-06-25 17:19:45 UTC in vault item: High High Comment #2487
download not working... :(
Commented 20 years ago2004-06-25 16:29:52 UTC in vault item: underground_1 Comment #2485
...very odd. im surprised theres no invalid solid structures. 1 thing i noticed was that you used more brushes than necassery. for example the back wall had about 10 brushes where it couldve had 1 which covered the whole back wall instead of splitting it to make it match the shape of the wall. remember yuo dont need multiple brushes for a solid that bulges outwards like the cylinder.

btw, snap to grid ;)
Commented 20 years ago2004-06-23 14:13:55 UTC in vault item: Peephole Comment #2457
texlighting is better. it is lazier cos u dont hav 2 mak a light ent with all ur light brushes, and texlights have the colour settings built in so you dont ahve to change them on every neww ent. trust me, its better.
Commented 20 years ago2004-06-22 12:41:42 UTC in vault item: motion_picture Comment #2445
btw, you should know hl mapping if u know cs mapping. hl mapping is the basics, ur building a house with no bottom floor mate
This comment was made on an article that has been deleted.
Commented 20 years ago2004-06-21 16:03:12 UTC in vault item: Peephole Comment #2427
its a good idea which could lead to some great things. just one thing off topic i noticed is that you dont use texlights. theres probably a tut somewhere. still, nice concept.alot like that thing in cz...
Commented 20 years ago2004-06-13 17:05:05 UTC in vault item: Hacking Comment #2302
me want hack! lol, that sounds so bad.
Commented 20 years ago2004-06-02 11:08:22 UTC in vault item: Sabotage Comment #2193
ill do alll that. actualy if u look really closely theres a little bug i coudnt b bothered 2 work out in the lights that r part of the swinging door ;)
Commented 20 years ago2004-05-29 16:49:53 UTC in vault item: Sabotage Comment #2121
i need textures. and what else i should do i cant remembe. tell me what i should do n ill do it.
Commented 20 years ago2004-05-26 11:18:40 UTC in vault item: Sabotage Comment #2074
moved to unfinished vault. partly because it seems unfinished after the reviews, partly to void serious spamming of the completed vault.
Commented 20 years ago2004-05-23 07:13:29 UTC in vault item: Sabotage Comment #2005
hey, u make the textures pts
Commented 20 years ago2004-05-21 18:29:08 UTC in vault item: Sabotage Comment #1967
i need more variation on the ship textures. to open the door destroy the restraints on the cargo bit of the lil ship. for the turret i put a crack decal at the turret u destroy. as i asid its in a state of being finished but still has areas to work on. the idea was u enter the big ship and do something which is being put into a later map. i consider a good comment something liek "the *** was good" or "good points ***** bad points *******"
Commented 20 years ago2004-05-20 12:09:40 UTC in vault item: Sabotage Comment #1951
btw, i appreciate the help but no one has actually given any good comments. did anyone even remotely like this?
Commented 20 years ago2004-05-20 11:46:57 UTC in vault item: Sabotage Comment #1950
the wind is to indicate its high up. as for movement i was thinking of a scrolling texture. any ideas? the texture, ill have to ask pts for some more texture work. im getting to work on making the shpis look more realistic now.
Commented 20 years ago2004-05-19 11:12:52 UTC in vault item: Sabotage Comment #1941
and its not space, its xen.
Commented 20 years ago2004-05-19 11:12:30 UTC in vault item: Sabotage Comment #1940
i really shouldve put this in the unfinished maps, since it needed a lot of updating. all feedback taken into account. about the texture: it was originally a metal texture from the hl wad, but i had pts make me a new one. a little more info on how to improve the texture would b welcoming.
Commented 20 years ago2004-05-17 15:17:18 UTC in vault item: fy_2stas Comment #1904
lets make it english people!
Commented 20 years ago2004-04-29 12:16:11 UTC in vault item: Armoury Comment #1743
i really hate people who play things like that in cs even though it says hl. it just really annoys me. HAX THIS IS A HALF LIFE EDITING SITE THAT SUPPORTS CS NOT A CS EDITING SITE THAT SUPPORTS HALF LIFE!
Commented 20 years ago2004-04-29 11:31:23 UTC in vault item: Wizard Comment #1742
i dont hate halo! i only voted it down cos u voted it 5 stars! the ratings dont change what other people say about the map, they just tell you if people liked it but didnt want to leave a comment!
This comment was made on an article that has been deleted.
Commented 20 years ago2004-02-23 16:43:37 UTC in vault item: My first ever map (or first 4) Comment #1092
NEVER, EVER be ashamed of ur 1st map. i aint downloaded it but it looks better than my 1st map. think of it this way. u started mapping AFTER u found twhl.
Commented 20 years ago2004-02-23 14:44:01 UTC in vault item: My entry for Vassy's compo Comment #1090
download it again, but id send im the file anyway.
Commented 20 years ago2004-02-23 14:06:47 UTC in vault item: Vassy Compo Comment #1089
the whole point is copy the map and change the textures and monsters, fool. base map, means they provide the map and you make it more mappish, fool. didnt u even read the rules on his site?
Commented 20 years ago2004-02-22 17:10:03 UTC in vault item: Camera Puzzle Comment #1077
thing is, its not unfinished, and the reason the puzzles were a little primitve was cos the camera syle thing hadnt been attempted here (as far as i know) so it was more of a "look what i can do with half life" map.