Commented 12 years ago2012-02-06 20:48:09 UTC
in vault item: cs_trepidationComment #19789
Can't believe I hadn't tried this earlier.
I love how rich the environment feels, and how many different styles the areas span. From messy industrial district streets to clean office spaces - it all feels vibrant & living.
The complexity of the layout & the variety of the areas sort of make this feel like one of the old CS 1.6 maps like backalley and the likes. I like that.
Only problem I see is some of the areas feeling a bit cramped, but I don't think it's that big of a deal.
Kudos from inventory control - great job!
This comment was made on an article that has been deleted.
Commented 12 years ago2012-01-06 00:34:31 UTC
in journal: #7560Comment #43297
6.81 years. Joined when I was 14, had been lurking for over a year before that though. It was my 1st proper online community, which really shows in my older posts.
Doubt I would have gotten into games development without the help of TWHL. Much love indeed. <3
Commented 12 years ago2012-01-02 03:26:01 UTC
in vault item: Secret Santa 2011 - SpaGComment #19717
Haha, good point on the oddball thing.
I did make the snow texture, and I totally agree with the terrain ending up blocky. Only had a few hrs to work on that in the end, so it was about as rushed as it could be. Spammed it with a bunch of trees in the end to at least somewhat conceal the blockiness.
Thanks for the comments, I appreciate the feedback :]
Commented 12 years ago2012-01-01 17:23:44 UTC
in vault item: Secret Santa 2011 - SpaGComment #19715
If you rotate using the Transform dialog (Ctrl + M in Hammer), it automatically snaps every vertice on-grid for you. It's just a matter of preparing the brushwork for that.
Commented 12 years ago2011-12-31 17:29:57 UTC
in vault item: Secret Santa 2011 - SpaGComment #19706
Thanks! I built it all using the image as a direct reference (i.e. had a wall textured with the drawing directly behind the brushwork), so the bike was standing on its back wheel from the beginning. Was the only way to get it to look like the drawing & to keep the scale, etc. right. :]
Commented 12 years ago2011-11-29 01:28:57 UTC
in journal: #7488Comment #57798
As a Russian I can tell you it's pretty hard to be Bulgarian in the western world what with all of us Yugoslavians stealing everyones jobs - it's terrible. We should all fuck off back to Poland where we came from, and stay there.
Commented 13 years ago2011-11-06 14:10:40 UTC
in vault item: SurfacerunComment #19539
Thoroughly enjoyed it.
Visuals-wise, you've really done an amazing job at giving the old Black Mesa look an awesome facelift, while keeping the overall feel right. It was really nice to see every little nook & cranny crafted with such care and attention to detail. The lighting, brushwork, and atmosphere were all absolutely top-notch.
I especially loved the xen areas with the labs in them - that little touch of destruction in the surroundings did wonders as far as the atmosphere went.
It was also a pleasant experience gameplay-wise. The guns/ammo were sparse enough to make you save them, yet there was almost always enough to make every fight fair.
What I probably liked the most is how you actually let the player get caught with his pants down in some encounters and force him to flee (i.e the agrunt encounters), looking for places to hide. It makes the world feel more realistic, and gives the whole thing a stronger "shit's-hit-the-fan" feel.
Overall, a very fun 15 minutes of well-paced, good-looking action. Highly recommend this.
Commented 13 years ago2011-10-26 23:17:06 UTC
in journal: #7451Comment #43213
Good stuff, I enjoyed it.
It's somewhat similar to the Yahtzee style, but I've already pictured you as a slightly cynical brit before seeing this, so no huge surprise to be honest. ;D
I love how rich the environment feels, and how many different styles the areas span. From messy industrial district streets to clean office spaces - it all feels vibrant & living.
The complexity of the layout & the variety of the areas sort of make this feel like one of the old CS 1.6 maps like backalley and the likes. I like that.
Only problem I see is some of the areas feeling a bit cramped, but I don't think it's that big of a deal.
Kudos from inventory control - great job!
This is brilliant.
Doubt I would have gotten into games development without the help of TWHL. Much love indeed. <3
"Tosse?"
We need more kazoo/ukulele videos.
http://www.youtube.com/watch?v=ctOHo4RzZEc
I did make the snow texture, and I totally agree with the terrain ending up blocky. Only had a few hrs to work on that in the end, so it was about as rushed as it could be. Spammed it with a bunch of trees in the end to at least somewhat conceal the blockiness.
Thanks for the comments, I appreciate the feedback :]
I built it all using the image as a direct reference (i.e. had a wall textured with the drawing directly behind the brushwork), so the bike was standing on its back wheel from the beginning.
Was the only way to get it to look like the drawing & to keep the scale, etc. right. :]
Added some progress shots for those interested.
Was thinking of doing something similar earlier, but never got around to it.
Epic photo of the wind turbines.
What sort of game servers are you considering?
Visuals-wise, you've really done an amazing job at giving the old Black Mesa look an awesome facelift, while keeping the overall feel right. It was really nice to see every little nook & cranny crafted with such care and attention to detail. The lighting, brushwork, and atmosphere were all absolutely top-notch.
I especially loved the xen areas with the labs in them - that little touch of destruction in the surroundings did wonders as far as the atmosphere went.
It was also a pleasant experience gameplay-wise. The guns/ammo were sparse enough to make you save them, yet there was almost always enough to make every fight fair.
What I probably liked the most is how you actually let the player get caught with his pants down in some encounters and force him to flee (i.e the agrunt encounters), looking for places to hide. It makes the world feel more realistic, and gives the whole thing a stronger "shit's-hit-the-fan" feel.
Overall, a very fun 15 minutes of well-paced, good-looking action. Highly recommend this.
It's somewhat similar to the Yahtzee style, but I've already pictured you as a slightly cynical brit before seeing this, so no huge surprise to be honest. ;D