Comments

Commented 12 years ago2012-02-12 18:52:32 UTC in journal: #7617 Comment #48228
Fierce! Awesome stuff :D
Commented 12 years ago2012-02-11 17:40:19 UTC in journal: #7612 Comment #43332
63. What.
Commented 12 years ago2012-02-10 20:22:17 UTC in journal: #7611 Comment #57839
Brilliant game, well worth finishing.
Commented 12 years ago2012-02-09 12:55:22 UTC in journal: #7610 Comment #66818
Blast Pit stuck with me the most. Hearing the tentacle hits on the metal plates.. scared the shit out of me the first time I played it.
Commented 12 years ago2012-02-06 20:48:09 UTC in vault item: cs_trepidation Comment #19789
Can't believe I hadn't tried this earlier.

I love how rich the environment feels, and how many different styles the areas span. From messy industrial district streets to clean office spaces - it all feels vibrant & living.

The complexity of the layout & the variety of the areas sort of make this feel like one of the old CS 1.6 maps like backalley and the likes. I like that.

Only problem I see is some of the areas feeling a bit cramped, but I don't think it's that big of a deal.

Kudos from inventory control - great job!
This comment was made on an article that has been deleted.
Commented 12 years ago2012-01-09 11:32:38 UTC in news: Happy New Year! Comment #100080
Win ^
Commented 12 years ago2012-01-09 00:31:36 UTC in news: Happy New Year! Comment #100077
Yep.
Commented 12 years ago2012-01-07 09:30:48 UTC in journal: #7561 Comment #41974
Loved the name choice. :D
Commented 12 years ago2012-01-07 09:19:09 UTC in news: Happy New Year! Comment #100058
MotM on fire!
Commented 12 years ago2012-01-06 17:15:40 UTC in journal: #7560 Comment #43298
"Need textures? Azk da G-man."

This is brilliant.
Commented 12 years ago2012-01-06 00:34:31 UTC in journal: #7560 Comment #43297
6.81 years. Joined when I was 14, had been lurking for over a year before that though. It was my 1st proper online community, which really shows in my older posts.

Doubt I would have gotten into games development without the help of TWHL. Much love indeed. <3

"Tosse?"
We need more kazoo/ukulele videos.
Commented 12 years ago2012-01-05 15:49:41 UTC in journal: #7557 Comment #45464
I agree with your point Archie, but I have to link this ;D
http://www.youtube.com/watch?v=ctOHo4RzZEc
Commented 12 years ago2012-01-02 18:21:23 UTC in journal: #7552 Comment #34803
Welcome back!
Commented 12 years ago2012-01-02 18:15:10 UTC in news: Happy New Year! Comment #100026
You can leave your comments for the review on the MotM page if you like. :]
Commented 12 years ago2012-01-02 17:59:51 UTC in news: Happy New Year! Comment #100021
Concentrate and ask again.
Commented 12 years ago2012-01-02 03:44:46 UTC in journal: #7551 Comment #41969
Who was phone?
Commented 12 years ago2012-01-02 03:26:01 UTC in vault item: Secret Santa 2011 - SpaG Comment #19717
Haha, good point on the oddball thing. :D

I did make the snow texture, and I totally agree with the terrain ending up blocky. Only had a few hrs to work on that in the end, so it was about as rushed as it could be. Spammed it with a bunch of trees in the end to at least somewhat conceal the blockiness.

Thanks for the comments, I appreciate the feedback :]
Commented 12 years ago2012-01-01 17:23:44 UTC in vault item: Secret Santa 2011 - SpaG Comment #19715
If you rotate using the Transform dialog (Ctrl + M in Hammer), it automatically snaps every vertice on-grid for you. It's just a matter of preparing the brushwork for that. ;)
Commented 12 years ago2011-12-31 17:29:57 UTC in vault item: Secret Santa 2011 - SpaG Comment #19706
Thanks!
I built it all using the image as a direct reference (i.e. had a wall textured with the drawing directly behind the brushwork), so the bike was standing on its back wheel from the beginning.
Was the only way to get it to look like the drawing & to keep the scale, etc. right. :]

Added some progress shots for those interested.
Commented 12 years ago2011-12-31 13:37:34 UTC in vault item: Secret Santa 2011 - SpaG Comment #19702
It was fun to build, glad you liked it :D
Commented 12 years ago2011-12-28 22:52:22 UTC in wiki page: Tutorial: Map Layout Theory for CS Comment #101042
While I don't completely agree with some of the maps you've mentioned working really well, you've covered it all in great depth, nice stuff.
Commented 12 years ago2011-12-28 22:51:14 UTC in wiki page: Tutorial: Perfect Timing with Doors Comment #100979
I like how you've included a detailed example on how it all works, good stuff!
Commented 12 years ago2011-12-28 15:02:23 UTC in news: 'Tis the Season to be.. TUTORIALS. Comment #99949
Good point, we'll see what we can do there.
Commented 12 years ago2011-12-28 14:38:35 UTC in journal: #7537 Comment #43274
Make some maps for the Core!
Commented 12 years ago2011-12-25 19:19:06 UTC in journal: #7526 Comment #67051
Nice stuff! Agreed with Tetsu0 about the Alt+RMB texturing method - it'll save you hours.

Was thinking of doing something similar earlier, but never got around to it.
Commented 12 years ago2011-12-25 08:47:14 UTC in vault item: MISSION MCPOKER Comment #19385
This is a masterpiece. You nailed it - amazing work. :D
Commented 12 years ago2011-12-24 20:46:25 UTC in journal: #7524 Comment #43261
Awesome!
Commented 12 years ago2011-12-16 18:55:21 UTC in journal: #7510 Comment #45427
Looks pretty good :]
Commented 12 years ago2011-12-16 18:16:25 UTC in news: Competition 32 Comment #99943
Good stuff, the more the merrier!
Commented 12 years ago2011-12-16 02:20:00 UTC in news: Competition 31 Results! Comment #99941
It should launch in the next few days. I think you're going to like it :>
Commented 12 years ago2011-12-08 23:54:04 UTC in journal: #7502 Comment #50782
We've had some grim forecasts in Dundee, but nothing quite as insane yet.
Epic photo of the wind turbines.
Commented 12 years ago2011-12-06 22:59:16 UTC in journal: #7497 Comment #43231
Commented 12 years ago2011-11-29 01:28:57 UTC in journal: #7488 Comment #57798
As a Russian I can tell you it's pretty hard to be Bulgarian in the western world what with all of us Yugoslavians stealing everyones jobs - it's terrible. We should all fuck off back to Poland where we came from, and stay there.
Commented 12 years ago2011-11-26 22:46:29 UTC in journal: #7486 Comment #55850
I prefer Opera/Chrome for basic browsing. And FF indeed takes the cake when it comes to developing.
Commented 12 years ago2011-11-26 11:20:03 UTC in wiki page: Tutorial: Random entity triggering Comment #101039
Good job!
Commented 13 years ago2011-11-19 19:56:00 UTC in vault item: dm_shipment Comment #19466
Add more spawns for the tournament. We had a map with the same problem in the CS one and it didn't work out too well. ;>
Commented 13 years ago2011-11-19 01:52:20 UTC in journal: #7481 Comment #53229
Congrats and best of luck in your future endeavours!
Commented 13 years ago2011-11-17 18:46:30 UTC in journal: #7480 Comment #45400
Sorry about your loss. :<
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 13 years ago2011-11-12 15:15:44 UTC in journal: My latest project Comment #59139
Looking good!
What sort of game servers are you considering?
Commented 13 years ago2011-11-06 14:10:40 UTC in vault item: Surfacerun Comment #19539
Thoroughly enjoyed it.

Visuals-wise, you've really done an amazing job at giving the old Black Mesa look an awesome facelift, while keeping the overall feel right. It was really nice to see every little nook & cranny crafted with such care and attention to detail. The lighting, brushwork, and atmosphere were all absolutely top-notch.

I especially loved the xen areas with the labs in them - that little touch of destruction in the surroundings did wonders as far as the atmosphere went.

It was also a pleasant experience gameplay-wise. The guns/ammo were sparse enough to make you save them, yet there was almost always enough to make every fight fair.

What I probably liked the most is how you actually let the player get caught with his pants down in some encounters and force him to flee (i.e the agrunt encounters), looking for places to hide. It makes the world feel more realistic, and gives the whole thing a stronger "shit's-hit-the-fan" feel.

Overall, a very fun 15 minutes of well-paced, good-looking action. Highly recommend this.
Commented 13 years ago2011-10-31 22:55:08 UTC in journal: #7457 Comment #45373
Lol'd
Commented 13 years ago2011-10-26 23:17:06 UTC in journal: #7451 Comment #43213
Good stuff, I enjoyed it.

It's somewhat similar to the Yahtzee style, but I've already pictured you as a slightly cynical brit before seeing this, so no huge surprise to be honest. ;D
Commented 13 years ago2011-10-25 23:19:16 UTC in journal: #7450 Comment #54353
Nice choice.
Commented 13 years ago2011-10-25 12:03:43 UTC in wiki page: Tutorial: Introduction to Colour Correction Comment #101028
Quality stuff - nicely done!
Commented 13 years ago2011-10-22 15:40:37 UTC in journal: #7446 Comment #66484
Ouch, rough night. D:
Commented 13 years ago2011-10-20 16:49:48 UTC in journal: #7444 Comment #45334
What Urby said.
Commented 13 years ago2011-10-18 13:50:18 UTC in journal: #7441 Comment #43197
Have a good one!