Commented 16 years ago2008-09-22 15:55:38 UTC
in journal: #5373Comment #58729
Hopefully it won't this time. There's strict multiplayer focus and I will host servers. I also won't release anything until it's actually in working condition, and there will be alot more playtesting.
Very nice map. Really good looking, with a lot of attention to background detail! Challenging gameplay aswell. Lacks ambient sounds though. Some machine sounds in the first rooms and a storm sound on the bridge, perhaps? Other then that, you seem to have remembered all the little things, such as trigger_autosave's etc.
Found some bugs though, the first few crates on the bridge should be turned to func_wall's, or you won't be able to see the slave when you're at the bottom left side. Also it seems to be easy to get stuck in the first rotating door, and I couldn't shoot the turret either.
Other then that, looking forward to more chapters, good work!
Also, if you're interested in helping out with Flat-Life: Source check my journal entry.
('scuse the hijack =))
http://www.imdb.com/title/tt1153546/.
But thanks for the hosting tip anyway...
Found some bugs though, the first few crates on the bridge should be turned to func_wall's, or you won't be able to see the slave when you're at the bottom left side. Also it seems to be easy to get stuck in the first rotating door, and I couldn't shoot the turret either.
Other then that, looking forward to more chapters, good work!
Cool voice acting.
Repetive textures, and I couldn't get out of one of the elevators.
And one of the doors is way too big.
And the r speeds ain't that bad.
+ Templish architecuture
- Bit too dark imo.
I'm using http://www.research.att.com/projects/tts/demo.html
text to speech.
Atleast I think a DDR clone has never been done in HL before.