Commented 2 years ago2021-12-29 14:07:58 UTC
in vault item: wλrehouse_cλrgoComment #103924
Oskar's right, he camped that teleport exit and it worked WAY too well, crossbowed me there at least 10 times. I recorded some gameplay with fellow TWHLers, so I might upload it one day for you to see. It was fun.
This comment was made on an article that has been deleted.
Commented 3 years ago2021-10-20 17:58:37 UTC
in journal: My Whole Half LifeComment #103784
Now I'm curious. I got born on the 23rd of February 2002, and I joined here on the 16th of January 2016. That'd be 5075 days. Today's the 20th of October 2021 as Archie said, and... dayum. That's 7179 days.
I've been a TWHLer for 29.3077% of my life. Nice. It'll be 50% on the 8th of December 2029.
I think the very first thing I googled, when HL: Alyx came out, was the ending. xD But, by the time I get a VR headset and finally play the game (2026/2027), I'll probably have forgotten it, so it's gonna be a brand new experience for me.
Anyway, nice review.
This comment was made on an article that has been deleted.
Commented 3 years ago2021-04-22 10:20:43 UTC
in journal: Opening a new chapterComment #103534
I have finished my last high school exam. Just gotta finish a project for Entrepreneurship class and then I'm truly done.
My parents are against the idea of working for a couple of years and then going to college, and I understand why, so I'll try doing both. I've discovered that, in the first 1 or 2 years in that college, they really just revise whatever I've had in high school. Basics of C++, basic IT theory, complex numbers and stuff in Maths, and some English stuff. If it turns out very easy, it might be more feasible to work and study at once.
So with that said, I figured I'll go to college for a couple of months to get used to that, then try finding a job and get used to that. If it works out, great! If it doesn't, I'll just keep going to college and see if I can get a job after it. I don't care about social life, and I sleep in the bus, so it's gonna be exactly what I was used to.
Either way, I did some estimations and if we assume:
a stable job with a pay of 1000 KM per month (500€ per month, 6000€ per year),
that I'll live with my parents,
that my parents and I will be alive for the next 5 to 10 years,
then I will need to work for about 5 (+/- 20%) months in order to buy the things I need. Mainly some software licences, VSTs, electronics and hardware upgrades, basically.
Here's the plan if anyone's curious:
The bus ticket price can be eliminated once I start driving, but considering the price of getting a driver's licence, I think the average is gonna be about the same, if not higher.
@NineTnine Ah, good ol' times. Not so good now that I read through my old posts, but whatever.
Commented 3 years ago2021-04-16 14:28:12 UTC
in journal: Opening a new chapterComment #103516
Yes, I cheated a tiny bit. One morning, I had a test in Computer Architecture. I took out my phone and opened a PDF with some of the lessons we needed to learn, cuz' I was lazy and there were many lessons. The time limit was about 15 minutes, and there were 20 questions, and I managed to get about 90% lol.
I'm gonna have another test from the same subject in Monday, buuuuut I'm pretty sure I won't cheat on that one. It's gonna be easier and will have fewer lessons since this is pretty much the end of the school year. Other than that, I got a German test, a Maths test, and a Databases test by the 26th of April. Then I'm finally a free bird, at least for a little while.
Commented 4 years ago2020-12-15 23:50:12 UTC
in vault item: ve_tractoriadeComment #103137
IKR, anything can be a vehicle if you try hard enough! My brother was the one who suggested to put a porta potty on the big rock, and we just couldn't stop laughing. In fact, the thought alone still makes me laugh as I'm typing this.
@Alberto Yes. My main support is for TrenchBroom (Quake 3 map format, w/o patches for now) and J.A.C.K. (true Quake 3 map format). I am assuming that TB will eventually get true Q3 format support, with patches. Patches are actually those curved planes you're talking about. They can also be cylinders, cones, terrain etc., basically meshes inside the BSP like Source displacements.
Hammer 3.x is less likely, BUT, as long as you have a q3map2 that supports the Valve 220 format (J.A.C.K.'s q3map2 does), you'll be fine. It's of lower priority TBH. However, a big issue with Hammer is the textures. Since using GoldSRC-specific formats (MDL, WAD3, HL BSP etc.) is technically illegal in engines outside of GoldSRC, and I wanna make paid games with this engine (and put 'em on Steam at some point), yeah. No. We can forget about Hammer support here.
Anyway, another update: now brush entities are solid and can be collided with. I am almost ready to begin re-implementing some of the most needed entities.
Uhhhhhhh isn't that supposed to be in some other journal?...
I recorded some gameplay with fellow TWHLers, so I might upload it one day for you to see. It was fun.
I think the voice chat reached record numbers lol.
I got born on the 23rd of February 2002, and I joined here on the 16th of January 2016. That'd be 5075 days.
Today's the 20th of October 2021 as Archie said, and... dayum. That's 7179 days.
I've been a TWHLer for 29.3077% of my life. Nice. It'll be 50% on the 8th of December 2029.
It's okay. You're not useless.
But, by the time I get a VR headset and finally play the game (2026/2027), I'll probably have forgotten it, so it's gonna be a brand new experience for me.
Anyway, nice review.
@s0nought
I hide all my cheats in the skull. There's a chance they may evaporate that way, but... it works pretty well.
My parents are against the idea of working for a couple of years and then going to college, and I understand why, so I'll try doing both.
I've discovered that, in the first 1 or 2 years in that college, they really just revise whatever I've had in high school. Basics of C++, basic IT theory, complex numbers and stuff in Maths, and some English stuff. If it turns out very easy, it might be more feasible to work and study at once.
So with that said, I figured I'll go to college for a couple of months to get used to that, then try finding a job and get used to that. If it works out, great! If it doesn't, I'll just keep going to college and see if I can get a job after it.
I don't care about social life, and I sleep in the bus, so it's gonna be exactly what I was used to.
Either way, I did some estimations and if we assume:
- a stable job with a pay of 1000 KM per month (500€ per month, 6000€ per year),
- that I'll live with my parents,
- that my parents and I will be alive for the next 5 to 10 years,
then I will need to work for about 5 (+/- 20%) months in order to buy the things I need. Mainly some software licences, VSTs, electronics and hardware upgrades, basically.Here's the plan if anyone's curious:
@NineTnine
Ah, good ol' times. Not so good now that I read through my old posts, but whatever.
One morning, I had a test in Computer Architecture. I took out my phone and opened a PDF with some of the lessons we needed to learn, cuz' I was lazy and there were many lessons. The time limit was about 15 minutes, and there were 20 questions, and I managed to get about 90% lol.
I'm gonna have another test from the same subject in Monday, buuuuut I'm pretty sure I won't cheat on that one. It's gonna be easier and will have fewer lessons since this is pretty much the end of the school year.
Other than that, I got a German test, a Maths test, and a Databases test by the 26th of April. Then I'm finally a free bird, at least for a little while.
https://twitter.com/halflife_txt/status/1218941189715419138
@I have a plan
I did the tests, and 100%-ed them lol. But it was just simple HTML and CSS stuff, nothing special.
@Captain P.
I expect to become... very old.
My brother was the one who suggested to put a porta potty on the big rock, and we just couldn't stop laughing. In fact, the thought alone still makes me laugh as I'm typing this.
Not .vmap_c? O.o
I can enjoy the map within SteamVR Hammer then. >:3
Yes. My main support is for TrenchBroom (Quake 3 map format, w/o patches for now) and J.A.C.K. (true Quake 3 map format). I am assuming that TB will eventually get true Q3 format support, with patches. Patches are actually those curved planes you're talking about. They can also be cylinders, cones, terrain etc., basically meshes inside the BSP like Source displacements.
Hammer 3.x is less likely, BUT, as long as you have a q3map2 that supports the Valve 220 format (J.A.C.K.'s q3map2 does), you'll be fine. It's of lower priority TBH.
However, a big issue with Hammer is the textures. Since using GoldSRC-specific formats (MDL, WAD3, HL BSP etc.) is technically illegal in engines outside of GoldSRC, and I wanna make paid games with this engine (and put 'em on Steam at some point), yeah. No. We can forget about Hammer support here.
Anyway, another update: now brush entities are solid and can be collided with. I am almost ready to begin re-implementing some of the most needed entities.
In fact, I believe this could be done within a HL mod. But, I won't experiment with that until 2022.