Entity setup | Map |
---|---|
Moving terrain setup | sandstorm_0 |
Osprey getting destroyed mid-flight, pulling the players out of itself | sandstorm_0 |
Human grunts getting down in an elevator and running forward via scripted sequences | acdm_roomwar |
Breakable computer CRT monitors with gibs flying out of them | acdm_roomwar |
Large explosion sequence | acdm_roomwar |
Air jump fans similar to Xen jump pads | ts_untergrund |
Breakable map design, also demonstrating a deforming floor piece | ts_untergrund |
Breakable projector setup | ts_untergrund |
Laser scanning sequence | sc_zvezde |
Tractor beam elevator | sc_zvezde |
(Rather amateur) car chase sequence | jungle_mission |
Barrel that explodes only in a specific spot | jungle_mission |
Teleportation sequence after healing | fun_kobbl and sc_kobbl |
Manual mortar launch table using func_trains, func_doors, multi_managers etc. | fun_kobbl and sc_kobbl |
Crate lid that falls off to reveal weapon pickups | sc_kobbl |
A continuous cycle of several ambient_generics using a func_train and 4 path_corners | de_kobbl |
Zombie breaking a wall | c1e2p1 |
You must log in to post a comment. You can login or register a new account.