Comments

Commented 15 years ago2009-01-11 10:56:41 UTC in journal: #5562 Comment #49926
I lol'd. Great story for a first time.
Commented 15 years ago2009-01-10 12:26:52 UTC in vault item: Rooms_Tetsu0 Comment #17214
Nice, by the screen. I'll give my comments when I play it.
Okay, A few suggestions:
1. Make the ("Fax" brand? not sure if that was intentional) Floor wax metal instead of glass, kinda ruined the illusion for me, it looks plastic or metal to me.
2. Turn the fence into a func_illusionary and put a clip brush around it, I think players will probably have guns by then.

All in all, it was nicely done! Good rock walls, nice terrain, perhaps a few too little textures, but we have no idea how many everyone else in a given map will use, so that's good for the compiler. I like it.
Commented 15 years ago2009-01-04 11:46:12 UTC in journal: #5545 Comment #51737
I had a cordless logitech mouse once... It died and no other batteries seemed to work in it...
Commented 15 years ago2009-01-04 11:19:24 UTC in journal: #5544 Comment #47147
Good job, satchmo!
Commented 15 years ago2009-01-03 11:09:47 UTC in journal: #5543 Comment #49915
It's okay. You got better before I arrived.
Commented 15 years ago2009-01-02 20:20:11 UTC in vault item: FL_c1 v1.1 (for Flat-Life) Comment #12389
...Why did you do that?
Commented 15 years ago2009-01-02 20:03:29 UTC in vault item: Map a room: JeffMOD's Room V2 Comment #12391
OK. Got them done, inlcuded textures.
EDIT: Version 2 up and running!
Commented 15 years ago2008-12-31 12:48:01 UTC in vault item: Map a room: JeffMOD's Room V2 Comment #6226
... I guess I can do that If I have time... It's really only for the Rooms coop, but I can make it better.
Commented 15 years ago2008-12-31 12:41:07 UTC in journal: #5540 Comment #50317
Happy brithday... And make sure you give your childhood a nice cremation.
Commented 15 years ago2008-12-30 23:12:05 UTC in vault item: FL_c1 v1.1 (for Flat-Life) Comment #6245
No... 362 times.
Commented 15 years ago2008-12-30 15:31:44 UTC in vault item: FL_c1 v1.1 (for Flat-Life) Comment #6253
Nice... They need a bit of detail, especialy in the train area, and the "reflective" floor needs to streach past the camera's view, because you can see that the area below is a different area, but good for a beta. I really liked how the different maps used different camera types, and how the NPC's were placed so they would help imersion but not get in the way.
Commented 15 years ago2008-12-29 10:58:07 UTC in vault item: The Dark Tower (Flat-Life) Comment #6792
Good. If they've improved, then your next release will be awsome!
Commented 15 years ago2008-12-29 10:48:52 UTC in vault item: Orb (Compo 20) Comment #6791
Loved it. Just... Perfect timing on everything, great destruction... Everything in this map is awsome.
Commented 15 years ago2008-12-28 20:53:33 UTC in vault item: cartoon Comment #15810
... He did'nt even comment on this map... Why did you say that?
Commented 15 years ago2008-12-28 20:44:21 UTC in vault item: New to mapping? Try this... Comment #15482
This is actually a good example, for a first map. It shows monstermakers, func_ entities, and how to use keycards, and decals, as well as some light effects and model rendering effects. 4 stars for educational content for new mappers.
Commented 15 years ago2008-12-28 14:17:32 UTC in journal: #5526 Comment #60163
Perhaps I spelled it wrong. Or you just never heard of it.
Commented 15 years ago2008-12-24 12:15:36 UTC in journal: #5521 Comment #44328
Merry christmas to you as well! ;)
Commented 15 years ago2008-12-22 10:30:21 UTC in news: Map a Puzzle Results! Comment #98894
It's about time. I'm glad you guys got around to it.
Commented 15 years ago2008-12-20 10:43:33 UTC in journal: #5514 Comment #39494
until YOU age to the point where you can't work. ;)
Commented 15 years ago2008-12-19 19:21:23 UTC in journal: #5514 Comment #39493
Holidays, Oh, YEAH! Time for us all to relax and map to our hearts content! :D
Commented 15 years ago2008-12-18 22:55:57 UTC in journal: #5513 Comment #51187
*tosses shovelfuls of snow at Rimrook and 39_98*
Hey! make sure there are no rocks in those!
Commented 15 years ago2008-12-17 22:04:34 UTC in journal: #5513 Comment #51186
I...almost always get snow... I guess I should consider myself lucky, huh? Perhaps you can buy some from our government.
Commented 15 years ago2008-12-17 17:42:15 UTC in journal: #5512 Comment #56289
mmmm... Pork Sausage... Now I'm hungry...
Commented 15 years ago2008-12-16 17:59:37 UTC in journal: #5510 Comment #39926
I agree with both of 'em. Good Luck!
Commented 15 years ago2008-12-15 19:33:19 UTC in journal: #5509 Comment #40851
You would'nt steal a car. You would'nt steal a baby. You would'nt steal a solider's MP5 and shoot down many innocent Vortiguants with it. Stealing is stealing. Don't steal avatars.
Brought to you by the National Avatar Protection Agency.
Commented 15 years ago2008-12-15 17:40:55 UTC in journal: #5509 Comment #40850
I only added a couple of hats in paint... Looks bad, but It works!
Commented 15 years ago2008-12-14 17:04:04 UTC in journal: #5508 Comment #51706
And sometimes people exited make you hate the map because you HAVE to work on it, or people will be dissapointed...
Commented 15 years ago2008-12-14 10:06:48 UTC in journal: #5508 Comment #51705
I get the same thing. Finally, though, I think I've commited to finishing a project. I just hope I can tie up the plot before I lose interest.
Commented 15 years ago2008-12-13 16:35:13 UTC in journal: #5507 Comment #40817
Come to think of it, it does, does'nt it. An alien-ish P90, but still a P90.
Commented 15 years ago2008-12-13 09:22:50 UTC in journal: #5506 Comment #33281
Hi. I'm JeffMOD. Pleased to meet such a TWHL legend.
Commented 15 years ago2008-12-12 21:40:27 UTC in journal: #5502 Comment #52161
Isn't Ice cream for tonsilitis?
And good to hear you're okay.
Commented 15 years ago2008-12-10 19:06:08 UTC in journal: #571 Comment #35321
coordinate how, exactly? I may be able to help for INSPIRATION, not so much for SCHEDULING.
EDIT: oops. guess I should've checked the date first... my offer for inspirtation still stands, though.
Commented 15 years ago2008-12-10 13:51:12 UTC in journal: #5497 Comment #51677
I have a virus too. It seems to only make .tmp files in C/:, but when my anti-virus found and deleted part of it's replication chain, it gave me constant error messages, 'cause it kept trying to reboot itself. I can sometimes get the errors to stop and keep using the computer, though.
Commented 15 years ago2008-12-10 13:48:46 UTC in journal: #5499 Comment #59901
My nightmares are usually about consoles and computers not turning off, even when I unplug them... And they can keep me off the games they were running for as long as a year sometimes... And don't get me started on the nightmares I have when I'm sick.
Commented 15 years ago2008-12-10 13:43:27 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17178
WHAT? How do you know it's a nice map if you can't play it???
Commented 15 years ago2008-12-10 12:32:49 UTC in vault item: Semi-looped sounds Comment #17177
I just put that there because the map itself is just a small box with a button in it... not much to show off, and it's just an example of how to make a SOUND work a certain way. I can't upload a screenshot of the map right now, I'll do it later.
EDIT: there.
Commented 15 years ago2008-12-08 21:59:34 UTC in journal: #5479 Comment #47107
Yup. lol. He'll be better than us all, at this rate.
Commented 15 years ago2008-12-08 20:57:43 UTC in journal: #5494 Comment #40806
Can we have the updated Turnstile models? There TWHL asked, so hurry up!
Commented 15 years ago2008-12-08 19:56:50 UTC in vault item: Semi-looped sounds Comment #17154
You can also test your custom semi-looped sounds by replacing the one in the zip. :D
Commented 15 years ago2008-12-08 17:52:09 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #17160
noo, This has no custom models in it, so you had nothing to do with it. And btw, the .smd's I made at your place did'nt work.
Commented 15 years ago2008-12-07 19:53:40 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #7355
...Lemme check. no... I have no null on any ceilings... don't know what to say... guess it's the same compatibility errors you keep getting from my maps... sorry.
Commented 15 years ago2008-12-06 10:42:00 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #5227
What bugs? (Just so I know)
Commented 15 years ago2008-12-05 18:41:05 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #5336
well, Its only maps, and it's not even for a mod I made... But I'll take what I can get.
Commented 15 years ago2008-12-04 22:43:53 UTC in journal: #1 Comment #33080
Hello, atom. So this is the first journal post on TWHL... an noone commented on it until 2008?! Wow, I'm almost sortof a part of TWHL history now! And Potatis_invalid needs to post again.
Commented 15 years ago2008-12-04 22:07:42 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #5471
And I thought I was overworked...
Commented 15 years ago2008-12-04 17:49:54 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #5483
*sigh. I'm working on detail. I think day 2 AND day 3 in a single map would'nt work, with the size of the maps. If you want to continue the seiries, let me know, I have 3D mapping to do as well.
EDIT: There. Added a bit of detail, and the RMF's for the entire trilogy. And I'm DONE working on it. PM me if you want to work on it.
Commented 15 years ago2008-12-03 22:03:26 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #5490
lol. I hope you enjoy it. Keep in mind I rushed it so you could play.
Commented 15 years ago2008-12-03 20:57:15 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #5764
There. I did it. It was a rush job, but I did it. And if you don't like it, you have a copy of my RMF so you can make your own. I hope you enjoy it, but if you don't you know how to make it more to your liking.
Commented 15 years ago2008-12-03 19:59:32 UTC in journal: #5486 Comment #53264
I was being sarcastic when I said complain. I really look forward to it.
Commented 15 years ago2008-12-02 21:16:27 UTC in journal: #5486 Comment #53263
YAY! FLAT-LIFE!
(sarcasim)
Now I complain YOUR map is too short!
(/sarcasim)
No, seriously though, YAY! FLAT-LIFE MAP! WITH HOLIDAY CHEER! :D :D :D :D
Okay, I'm done.