Comments

Commented 15 years ago2008-11-30 21:24:56 UTC in vault item: Radiation: Day 2 (for Flat-Life) Comment #7354
Yeah... I guess I should work on that, huh? Fine, I'll make the sequel, I'm having trouble with my Spirit MOD anyway, might as well... You guys keep pulling me back into this project! ;D
Commented 15 years ago2008-11-30 19:20:31 UTC in journal: #5481 Comment #40797
Ah, cable. the satilite TV of urban-dwellers. and flying cats... That's a cool idea.
Commented 15 years ago2008-11-30 18:34:30 UTC in vault item: Radiation: Day 2 (for Flat-Life) Comment #7376
Lesse here... The zombies at the begining aren't supposed to be on the same unit, as they would just get in your way, being friendly an all (You're supposed to be a zombie too, remember.) I did'nt really notice unalinged textures, I'll look at that, and the door WAS a bit of a problem... you need to gib the houndeye if it does'nt move... I'll fix what I can find. thanks for the feedback.
Edit: Okay, fixed the houndeye, so it should'nt be close to the door. If it goes there, just hurt it and run away.
Commented 15 years ago2008-11-30 16:09:15 UTC in vault item: Radiation: Day 2 (for Flat-Life) Comment #7374
Yeah... I kinda rushed it... Could you let me know what the bugs were, I may be able to fix some of them.
Commented 15 years ago2008-11-30 12:39:55 UTC in vault item: Radiation: Day 2 (for Flat-Life) Comment #7464
They work on my computer... Maybe it's because of my connection, the files don't always upload properly or something. It could also be an imcompatibility of versions. do you use steam, or WON?

I'll upload the other version, the one without new models.
Edit: There. Hope it works now.
Commented 15 years ago2008-11-28 20:02:32 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #9058
Well, if you want, I can upload the other one, I guess. I probably won't finish the series, and if I do, It'll be a while, as I'm working on a new project... But yeah, I'll try to remember to upload day 2.
EDIT: And Daubster, 4 stars is really nice to give me, especially as this was my first official release! Thanks for being kind.
Commented 15 years ago2008-11-26 19:01:21 UTC in journal: #5476 Comment #56264
Striker, Now you can try making the cool glass that breaks in parts and the ragdolls and the completely awsome Prop_physics!!! (No, I'm not mocking you, I'm jealous)
EDIT: No seriously, I'm jealous.
Commented 15 years ago2008-11-23 10:12:28 UTC in journal: #5474 Comment #51165
Yeah... Maybe it went past you instead of through... If so, I hope it does'nt hit my part of Ontario...
Commented 15 years ago2008-11-22 22:56:45 UTC in journal: #5474 Comment #51164
@ Tetsu0 and raver: I really hope those aren't related. By the way, is the storm gone yet, and is it headed east?
Commented 16 years ago2008-11-20 21:59:31 UTC in journal: #5470 Comment #51510
Cool! A novel about me fighting zombies!!! [/sarcastic_self_humour]sounds like a good book, though. I wish you luck. Now if only I could commit to MY secondary hobby of writing...
Commented 16 years ago2008-11-19 22:51:37 UTC in journal: #5468 Comment #50544
Happy Birthday HL, and Kudos to Valve. Especially for releasing all the programs and files that made Mods such as CS, TFC and USS Darkstar Possible, as well as being the most supportive to the Mapping/Modding comunity... :D
Commented 16 years ago2008-11-16 20:11:37 UTC in journal: #5460 Comment #56256
Nice Airboat. I wish you luck in goofing off, comics, Machinima, or whatever you use GMOD for.
EDIT: I hate winter. When I get up I only have half an hour, then I have to do a virus scan so hammer does'nt crash the computer... Wish I had a floppy with a warm-up batch on it.
Commented 16 years ago2008-11-13 19:29:49 UTC in journal: #5457 Comment #40782
... Im extremely sorry to hear that... I hope he makes the most of his remaining time...
This comment was made on an article that has been deleted.
Commented 16 years ago2008-11-04 22:23:20 UTC in news: Compo is DONE Comment #98798
** or anyone showing the biggest generosity towards judges.
LOL! Anything for a buck, huh?
Commented 16 years ago2008-10-17 17:33:04 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17019
Its OK, Some sites make my browser crash.
EDIT: As the sequel ends in a cliffhanger, And I'm no longer working on the series, I've decided to not release said sequel.
Commented 16 years ago2008-10-16 20:23:27 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17011
Okay. I think I have all the bugs out, as long as you walk through doors slowly (Glitch in Platformer mode in all maps, I find) So please give me feedback, tell me what I did right, what I did wrong, and what I can improve on. thanks in advance.
Commented 16 years ago2008-10-16 16:26:24 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17010
I know that now, but putting the URL into my browser just wouldn't work, I needed a link for some reason. And Skals... You're on a site with gentlemen (and me) Please try to not type the attitude, you're really just getting angry at me because im an internet n00b.
Commented 16 years ago2008-10-16 15:38:49 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #16839
2 things...
You are really edgy today, and
The link redirects me to http://imageshack.us/ So I can't really look at it.
EDIT: I don't trust ANY website with my email, because I'm a bit paranoid.
Commented 16 years ago2008-10-16 06:51:15 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #16849
Seeing as I don't have a login to there and it looks like it costs money... Is it a Technical problem or do you just think it's ugly? If its just ugly, all you need to do is copy and rename player.mdl to Slicksci.mdl, and if its techical, let me know whether its the model or the game crashing because of it.
Commented 16 years ago2008-10-15 17:59:19 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #16867
Uh... Skals? The player model is part of the storyline... I can't just toss it... Besides, whats wrong with good ol' slick?
EDIT: I named the map wrong in the ZIP. until I can find time to re-upload use this workaround: Rename "Rd1-pooredition" to "Rd1".
Commented 16 years ago2008-10-14 15:38:48 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17008
I though I fixed that... I'll test it out. I was about to release an update, too!
EDIT: Update is out, I found if forgot to reset one of the zombies to normal. Slicksci is inlcuded in the ZIP, so that shouldnt be a problem...
EDIT2: Make sure you use the panel in the reactor to see the ending. It may only be a small sequence, but It's kinda cool.
Commented 16 years ago2008-10-14 15:37:37 UTC in vault item: tp_xeria (for Flat-Life) Comment #17007
Nice. Day after I release a HL2D Map, you do too! Flat-life is still going strong, TWHL!
Commented 16 years ago2008-10-13 20:31:04 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17001
I know. I came up with it on short notice, as I wanted to release the map today. Its... the nearby town... or something... It was on the spot... I'll fix it when Im done the rest of the maps and have a better name.
Commented 16 years ago2008-10-13 16:44:45 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #16999
Yeah. Like I said, two days. and they are fun in HL. and weird. Anyway, like I said, I am making a sequel, or more than one. I'll try to make them longer as I go along. (The reactor control room had 2 or three designs before I got one that looked good.) I think I did the fade and text well for my first time using them. I should probably try a Game_end too, Huh?
Commented 16 years ago2008-10-13 15:52:20 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #16996
Okay, third time was the charm, it seems... This took me two days to map, right after I got flat-life. This is acually easier that HL because I only have to detail 1/2 the map! YAY! Im gonna start working on a sequel soon. You've been Evac'ed, but then... Nah, I'll build up suspense... Enjoy!
Commented 16 years ago2008-10-13 10:36:16 UTC in vault item: The Dark Tower (Flat-Life) Comment #16994
SKALS!!!! it was TOO SHORT!!!! Just as I got eased into the map and got used to your HL2D mapping style, It ended.... :( Good detail though.
Commented 16 years ago2008-10-13 10:24:19 UTC in vault item: Flat-Life Comment #16993
Flat-life ROCKS!!!! Not only is it original (sortof) but it uses spirit AND comes with a 3.5 FGD!!! Now THAT is Mapper-friendly! 5/5!
EDIT: and 1.2 doesn't crash as much as the old versions.
Commented 16 years ago2008-10-12 09:46:50 UTC in vault item: cp_goldfinger Comment #16986
If I had TF2 I would so download this. Looks great.
Commented 16 years ago2008-10-05 17:04:04 UTC in wiki page: Tutorial: Changing Hammer's splash screen Comment #100667
Sweeeet. I also added some text to my new G-man splash: SPECIAL EDITION 3.5.1337 This is an awsome tut.
Commented 16 years ago2008-10-03 03:58:01 UTC in wiki page: Tutorial: Setting up a Mod: Part 1 - Custom Game feature Comment #100606
Nice Tut, and where can we get this NPP MOD? (im asuming you didnt stop working on it like I always do with MY mods.)
Commented 16 years ago2008-10-02 20:12:17 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #16911
I enjoyed playing this map... It truly recreates (or pre-creates) Black Mesa. I especially liked the boxes and glass. (Plus you made the glass breakable like in the original map)
Commented 16 years ago2008-10-01 16:01:23 UTC in vault item: Rockets for Spirit Comment #16904
I agree that HL mappers should upgrade to spirit, especially if they use source too, but players would have to upgrade to spirit too, and not everyone sees the point. LONG LIVE SOHL!
Commented 16 years ago2008-09-25 19:38:26 UTC in vault item: The Stockades v1.4 Comment #16889
Downloading now. Hope you can use cheats, I dont have any friends who play svencoop.
Commented 16 years ago2008-09-16 20:34:57 UTC in vault item: Triangle Method Comment #16873
Downloaded, and made hammer crash: Oops! SerializeRMF() v2.2 tried to load a file v3.7. Aborting. No, It really says "oops"
Commented 16 years ago2008-09-14 14:33:03 UTC in vault item: Goldeneye Basement Comment #16868
Everybody likes Goldeneye. I only wish HL had an RCP90.
Commented 16 years ago2008-09-14 11:13:09 UTC in vault item: Stargate Comment #16841
Being a Stargate SG1 fan, I naturally jumped at the chance to download this before my account had been made. It had a good wormhole sequence, but the SGC left a bit to be desired. acually, it made me make a small map based on the show! (never did finish it completley) maybye I'll upload that onto TWHL... anyway, good map, if no monsters or space to move. 4/5.
Commented 16 years ago2008-09-14 11:04:10 UTC in vault item: Escape The Future Comment #16840
hmmm... this is supposed to be hard? I beat it in 2 tries. it give it 3 stars
Commented 16 years ago2008-09-13 13:27:07 UTC in vault item: Escape from Black Mesa Comment #16854
This map was good when I last played it. It was so hard, I couldnt beat it with out cheats! Good work, satchmo!
Commented 16 years ago2008-09-13 09:59:26 UTC in vault item: Detailing HL Textures 2 Comment #16848
Looks nice. gonna make some prefabs outa them. thanks.
EDIT: I never did make prefabs out of them... XD
Commented 16 years ago2008-09-13 09:58:16 UTC in vault item: Retinal Scanner Comment #16847
I think I may use this many times. Many, many times. THANKS!