Yeah... I guess I should work on that, huh? Fine, I'll make the sequel, I'm having trouble with my Spirit MOD anyway, might as well... You guys keep pulling me back into this project! ;D
Lesse here... The zombies at the begining aren't supposed to be on the same unit, as they would just get in your way, being friendly an all (You're supposed to be a zombie too, remember.) I did'nt really notice unalinged textures, I'll look at that, and the door WAS a bit of a problem... you need to gib the houndeye if it does'nt move... I'll fix what I can find. thanks for the feedback. Edit: Okay, fixed the houndeye, so it should'nt be close to the door. If it goes there, just hurt it and run away.
They work on my computer... Maybe it's because of my connection, the files don't always upload properly or something. It could also be an imcompatibility of versions. do you use steam, or WON?
I'll upload the other version, the one without new models. Edit: There. Hope it works now.
Well, if you want, I can upload the other one, I guess. I probably won't finish the series, and if I do, It'll be a while, as I'm working on a new project... But yeah, I'll try to remember to upload day 2. EDIT: And Daubster, 4 stars is really nice to give me, especially as this was my first official release! Thanks for being kind.
Commented 15 years ago2008-11-26 19:01:21 UTC
in journal: #5476Comment #56264
Striker, Now you can try making the cool glass that breaks in parts and the ragdolls and the completely awsome Prop_physics!!! (No, I'm not mocking you, I'm jealous) EDIT: No seriously, I'm jealous.
Commented 16 years ago2008-11-20 21:59:31 UTC
in journal: #5470Comment #51510
Cool! A novel about me fighting zombies!!! [/sarcastic_self_humour]sounds like a good book, though. I wish you luck. Now if only I could commit to MY secondary hobby of writing...
Commented 16 years ago2008-11-19 22:51:37 UTC
in journal: #5468Comment #50544
Happy Birthday HL, and Kudos to Valve. Especially for releasing all the programs and files that made Mods such as CS, TFC and USS Darkstar Possible, as well as being the most supportive to the Mapping/Modding comunity...
Commented 16 years ago2008-11-16 20:11:37 UTC
in journal: #5460Comment #56256
Nice Airboat. I wish you luck in goofing off, comics, Machinima, or whatever you use GMOD for. EDIT: I hate winter. When I get up I only have half an hour, then I have to do a virus scan so hammer does'nt crash the computer... Wish I had a floppy with a warm-up batch on it.
Its OK, Some sites make my browser crash. EDIT: As the sequel ends in a cliffhanger, And I'm no longer working on the series, I've decided to not release said sequel.
Okay. I think I have all the bugs out, as long as you walk through doors slowly (Glitch in Platformer mode in all maps, I find) So please give me feedback, tell me what I did right, what I did wrong, and what I can improve on. thanks in advance.
I know that now, but putting the URL into my browser just wouldn't work, I needed a link for some reason. And Skals... You're on a site with gentlemen (and me) Please try to not type the attitude, you're really just getting angry at me because im an internet n00b.
2 things... You are really edgy today, and The link redirects me to http://imageshack.us/ So I can't really look at it. EDIT: I don't trust ANY website with my email, because I'm a bit paranoid.
Seeing as I don't have a login to there and it looks like it costs money... Is it a Technical problem or do you just think it's ugly? If its just ugly, all you need to do is copy and rename player.mdl to Slicksci.mdl, and if its techical, let me know whether its the model or the game crashing because of it.
Uh... Skals? The player model is part of the storyline... I can't just toss it... Besides, whats wrong with good ol' slick? EDIT: I named the map wrong in the ZIP. until I can find time to re-upload use this workaround: Rename "Rd1-pooredition" to "Rd1".
I though I fixed that... I'll test it out. I was about to release an update, too! EDIT: Update is out, I found if forgot to reset one of the zombies to normal. Slicksci is inlcuded in the ZIP, so that shouldnt be a problem... EDIT2: Make sure you use the panel in the reactor to see the ending. It may only be a small sequence, but It's kinda cool.
I know. I came up with it on short notice, as I wanted to release the map today. Its... the nearby town... or something... It was on the spot... I'll fix it when Im done the rest of the maps and have a better name.
Yeah. Like I said, two days. and they are fun in HL. and weird. Anyway, like I said, I am making a sequel, or more than one. I'll try to make them longer as I go along. (The reactor control room had 2 or three designs before I got one that looked good.) I think I did the fade and text well for my first time using them. I should probably try a Game_end too, Huh?
Okay, third time was the charm, it seems... This took me two days to map, right after I got flat-life. This is acually easier that HL because I only have to detail 1/2 the map! YAY! Im gonna start working on a sequel soon. You've been Evac'ed, but then... Nah, I'll build up suspense... Enjoy!
Commented 16 years ago2008-10-13 10:24:19 UTC
in vault item: Flat-LifeComment #16993
Flat-life ROCKS!!!! Not only is it original (sortof) but it uses spirit AND comes with a 3.5 FGD!!! Now THAT is Mapper-friendly! 5/5! EDIT: and 1.2 doesn't crash as much as the old versions.
I enjoyed playing this map... It truly recreates (or pre-creates) Black Mesa. I especially liked the boxes and glass. (Plus you made the glass breakable like in the original map)
Commented 16 years ago2008-10-01 16:01:23 UTC
in vault item: Rockets for SpiritComment #16904
I agree that HL mappers should upgrade to spirit, especially if they use source too, but players would have to upgrade to spirit too, and not everyone sees the point. LONG LIVE SOHL!
Commented 16 years ago2008-09-14 11:13:09 UTC
in vault item: StargateComment #16841
Being a Stargate SG1 fan, I naturally jumped at the chance to download this before my account had been made. It had a good wormhole sequence, but the SGC left a bit to be desired. acually, it made me make a small map based on the show! (never did finish it completley) maybye I'll upload that onto TWHL... anyway, good map, if no monsters or space to move. 4/5.
Edit: Okay, fixed the houndeye, so it should'nt be close to the door. If it goes there, just hurt it and run away.
I'll upload the other version, the one without new models.
Edit: There. Hope it works now.
EDIT: And Daubster, 4 stars is really nice to give me, especially as this was my first official release! Thanks for being kind.
EDIT: No seriously, I'm jealous.
EDIT: I hate winter. When I get up I only have half an hour, then I have to do a virus scan so hammer does'nt crash the computer... Wish I had a floppy with a warm-up batch on it.
LOL! Anything for a buck, huh?
EDIT: As the sequel ends in a cliffhanger, And I'm no longer working on the series, I've decided to not release said sequel.
You are really edgy today, and
The link redirects me to http://imageshack.us/ So I can't really look at it.
EDIT: I don't trust ANY website with my email, because I'm a bit paranoid.
EDIT: I named the map wrong in the ZIP. until I can find time to re-upload use this workaround: Rename "Rd1-pooredition" to "Rd1".
EDIT: Update is out, I found if forgot to reset one of the zombies to normal. Slicksci is inlcuded in the ZIP, so that shouldnt be a problem...
EDIT2: Make sure you use the panel in the reactor to see the ending. It may only be a small sequence, but It's kinda cool.
EDIT: and 1.2 doesn't crash as much as the old versions.
EDIT: I never did make prefabs out of them... XD