Comments

Commented 9 years ago2015-05-06 14:33:53 UTC in journal: #8544 Comment #67205
That movie will make one hell of a drinking game
Commented 9 years ago2015-04-28 19:27:10 UTC in news: Urby had a baby! Comment #100257
Hoorah!
You should probably ask Satchmo all your questions. He seems to be doing things right!
Commented 9 years ago2015-04-05 11:31:52 UTC in journal: #8531 Comment #44063
Congrats Urby!! You'll be a fantastic father.
Commented 9 years ago2015-04-02 11:02:13 UTC in journal: #8530 Comment #52857
I'm here to learn and teach and experience all this world (or any other) has to offer.
Commented 9 years ago2015-03-31 19:27:00 UTC in journal: #8528 Comment #67641
Assuming you're using goldsource, you can upgrade to Spirit of Half-Life (SoHL) which gives you additional DLLs and mapping entities. AKA a 'Move with' option which will parent the door to the elevator.
If you're using Source, you can just set the elevator as the Door's Parent.
Grouping a set of entities in the developer environment is only useful for selecting and modifying a group of items - it has no affect on the compiled map.
We're not hustling you at all, it's just the reality of Vanilla Goldsource's limitations.
Commented 9 years ago2015-03-31 13:23:01 UTC in journal: #8528 Comment #67640
yeah what Orange said.
Sorry man Goldsource doesn't support that.
Commented 9 years ago2015-03-31 11:02:29 UTC in journal: #8527 Comment #67470
Don't forget your fans.
Commented 9 years ago2015-03-30 16:18:08 UTC in journal: #8527 Comment #67469
I would calculate the maximum wattage used on the most complicated system you would want to have.
Buy a power supply to match that if you're actually planning on going that far.
Commented 9 years ago2015-03-30 02:33:15 UTC in journal: #8527 Comment #67468
Yeah you want to go 402+15 or 25% (460-500). Standard Engineering practice. 500 watts should do nicely and give you breathing room for future expansion.
Commented 9 years ago2015-03-29 18:55:38 UTC in vault item: First Blood Comment #16334
^^
SURPRISE!
Welcome to TWHL - It's broken here.
Commented 9 years ago2015-03-28 15:09:25 UTC in journal: #8526 Comment #42393
Looks legit Rim!
Can't wait to play it :D
Commented 9 years ago2015-03-16 01:50:38 UTC in journal: #8521 Comment #50464
I'm also at 10+ years. I also feel like i grew up with you folks. I still remember Archie as the sassy Hunter, and all the massive dump trucks of fail strewn across the threads.
Happy anniversary man :) Where do you work now-a-days?
Commented 9 years ago2015-03-15 23:05:00 UTC in journal: #8522 Comment #62667
can you just pull the hard drive and slave it to a newer machine to pull your data off?
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Commented 9 years ago2015-03-12 11:54:20 UTC in vault item: Locking door Comment #14350
Me too. But this took minimal effort to put together.
Commented 9 years ago2015-03-11 11:08:43 UTC in journal: #8518 Comment #61669
To expand on AJ's explanation, Short-Circuiting stuff breaks things because as resistance decreases, current flow increases. IF you put more current though something that cant handle it, things smoke, fires start: stuff breaks.

I've washed circuit boards before with zero issues.
a bag of dry, uncooked rice helps to absorb any residual moisture.
Commented 9 years ago2015-03-10 11:51:14 UTC in journal: #8518 Comment #61668
Just make sure it's dry. Like Gobi Desert Dry. Blow-Dry that thing until you're sure there's zero moisture
Commented 9 years ago2015-03-10 11:09:52 UTC in journal: #8518 Comment #61667
Guys, water only damages electronics if there's power flowing through it causing short circuits.
So long as the capacitors on his motherboard were discharged, and he let everything dry out COMPLETELY, it's 100% fine.

I've hosed down my amplifier heads before because my band mates spilled beer in the vents... more than once...

Make sure to apply thermal paste based on manufacturers recommendations.
Do a memory test too
Commented 9 years ago2015-03-06 01:09:31 UTC in journal: #8517 Comment #61655
banana for scale?
Commented 9 years ago2015-03-03 21:33:46 UTC in journal: #8516 Comment #67632
Hahahaha Garry's mod XD

I'm pretty sure the barnacle's tongue reaches the floor beneath it (minus a few units) I'm not sure if there's a minimum or maximum length however.
Commented 9 years ago2015-02-25 18:11:49 UTC in journal: #8512 Comment #62661
16+8+2+1 = 27?
Happy birthday!
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Commented 9 years ago2015-02-17 21:30:32 UTC in journal: #8508 Comment #44046
gotta love those ai_scripted sequences :D
Commented 9 years ago2015-02-16 21:28:24 UTC in journal: #8507 Comment #67622
freedslave, you've come to the right place.
Start with a box and a light - get it compiled.
Then make 2 boxes and put a zombie and a gun in there.

the rest is up to you!
Commented 9 years ago2015-02-16 15:22:28 UTC in journal: #8506 Comment #49611
Haha. Yeah I give it a visual inspection while i clean my case fans, but all this dust was hidden beneath the fan shroud. I couldn't actually see the dust.
I try to take care of my machine but I think I've learned a lesson and will be more vigilant in the future.

Quote - Capt:
I hope your CPU didn't sustain any damgage

Me too D: I'm crossing my fingers after I toss some fresh Arctic Silver on it tonight.
Commented 9 years ago2015-02-09 19:50:24 UTC in journal: #8505 Comment #61650
That's just mean.
Commented 9 years ago2015-02-09 16:42:02 UTC in journal: #8504 Comment #51051
mmmm math
Commented 9 years ago2015-02-03 21:20:27 UTC in journal: #8503 Comment #46078
Wow that Dell monitor is $850USD!!! I could get 3 monitors for that price.
Is it really worth the cost?
Commented 9 years ago2015-02-02 04:37:23 UTC in journal: #8502 Comment #40497
Lmao happy birthday zeeba!
Commented 9 years ago2015-01-29 21:19:41 UTC in journal: #8500 Comment #62647
Unreal 4 is pretty epic. Although it's $20 for a license.
Unity is free however. Ask rim about unity, he did some rolling ball thing with it a few years back.
Commented 9 years ago2015-01-27 04:46:00 UTC in journal: #8500 Comment #62646
Always keep a notepad :D
Commented 9 years ago2015-01-25 13:07:43 UTC in journal: #8498 Comment #67568
Pretty sure it just changes the brightness of the textures based on rays traced from light sources. The lightmap grid holds light information every 16units i think by default.
Models get their light data based on their origin and player gets light data from whatever floor surface you're standing on.

I think...
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Commented 9 years ago2015-01-16 12:12:20 UTC in journal: #8496 Comment #52846
? = Sponge
Commented 9 years ago2015-01-12 13:08:31 UTC in journal: #8493 Comment #54600
That's a cute creature you have there.
My mom had 2 King Charles Spaniels and they're great.
Pugs are full of energy and love to play so you're going to have a wonderful pet.

Mine snore though XD
Commented 9 years ago2014-12-17 08:38:06 UTC in journal: #8484 Comment #49598
Lmao you guys XD
Thanks all, I appreciate it
Commented 9 years ago2014-12-01 19:38:25 UTC in journal: #8475 Comment #61644
I'd rather not walk into things.
Commented 9 years ago2014-11-27 01:56:41 UTC in journal: #8473 Comment #54581
IKR!?
I looked through a shitload of journals.
There was no hint.
Commented 10 years ago2014-11-22 04:15:48 UTC in journal: #8470 Comment #61637
Algebra = Life
that's (seriously) the one subject you need to master
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Commented 10 years ago2014-11-20 13:35:48 UTC in journal: #8470 Comment #61636
Family and friends take care of everything that's outside a book.
And in my opinion, one of the best things in life is learning by first hand experience.
Failing at something is the best way to learn, and anything self taught is best taught.
Commented 10 years ago2014-11-19 17:44:22 UTC in vault item: 3 Door Logic Comment #20750
FSM?
It boiled down to figuring out how to invert logic. I've never done it before.
Commented 10 years ago2014-11-19 12:26:02 UTC in journal: #8469 Comment #61186
Yeah and TWHL has a lot of talented people with varying coding know-how.
If you need, just ask.
Commented 10 years ago2014-11-18 19:43:36 UTC in journal: #8469 Comment #61185
That doesn't sound too terrible... But again you have a lot of other things on your plate.
Just keep your head up and keep chugging along.
Commented 10 years ago2014-11-18 18:29:11 UTC in journal: #8469 Comment #61184
I suppose if you're the environment artist you might want to step back and start creating a library of modular assets that can be used in various levels. Make generic textures for now, nothing crazy, but enough to get some work done.

I wouldn't stress until it's really necessary but try to do as much as you can with your current resources.

I agree with the rendering framework. Once you don't need to worry about that you can move onto the gameplay code.

When is the deadline?
Commented 10 years ago2014-11-18 17:06:14 UTC in journal: #8467 Comment #62638
Cyanogen is Android. Plain and simple. But it's customized for layout, look and functionality per phone and really, per developer.

It's nice for Samsungs because samsung likes to put a lot of bloatware on the phone. So when you go with Cyanogen, it's a barebones system, like an OEM install of Windows. Whatever is on there is put on there by you and you alone.
Commented 10 years ago2014-11-18 17:01:42 UTC in journal: #8469 Comment #61183
For collision, see if you can attribute basic bounds per entity.
Spheres, Cubes and Rectangles are simple. Code it once, give it attributes for length, radius, width etc.
If you're coding something more than once, try to make a function out of it.
I wish you the best of luck man.
What language is everything in?

Also, I've never used SoHL
Commented 10 years ago2014-11-17 18:42:41 UTC in journal: #8465 Comment #52803
Haha thanks Capt and Stu :-P
PB is right in his speculation. Func_doors evaluate to a 1 when open and a 0 when closed. At least when they're triggering multisources.
All we needed was a way to invert the door values. Put a trigger relay in the way that's initialized to 1 and BAM. 1 becomes 0