Commented 5 years ago2019-05-27 21:44:48 UTC
in journal: Resident AlcoholComment #102020
He's not a prick. He's just got a no-bullsh** attitude. Some people don't like that, but whatever. (I'm basically the opposite, sugar-coating the hell out of everything)
Screamernail, he just wants to say a Mac isn't optimal for making that kinda content. If you hate PC, then learn to love it.
Commented 5 years ago2019-05-27 18:40:51 UTC
in journal: Resident AlcoholComment #102015
I think you misunderstood me. It is not about making a port of the mod. The mod itself will feature a part where you gotta homebrew some stuff. =3
And assets like textures, models and whatnot are pretty much universal, so a Mac will do as fine as anything else. (the only problem is, I got no idea how to compile the HL SDK for Mac, so there's probably no easy way for you to play the mod xd)
Commented 5 years ago2019-05-27 16:09:39 UTC
in journal: Resident AlcoholComment #102013
I am working on a project I believe is gonna be one of the most ambitious HL mods ever.
So yeah, I'd like to see you in the team because of homebrewing consultation (does not involve porting the mod to a console, but rather h.b. within the mod), and making some assets if you'd like to.
Commented 5 years ago2019-05-21 19:04:40 UTC
in journal: Resident AlcoholComment #102003
"but why would you spend the time and effort developing for something that is arguably dead" Maybe he's doing it just for himself. Alternatively, maybe he's doing it because there's no competition if it's already dead. Kinda like I took over the GameBanana Far Cry section - a good chunk of the page was nothing but my submissions, rofl.
But yeah, Screamernail, he's saying that you are developing for a dead platform (the original Xbox). Nobody's gonna play that.
Commented 5 years ago2019-05-17 11:59:47 UTC
in journal: Resident AlcoholComment #101992
I knew it. I so knew it. It was an obvious reference to homebrewing. But yeah, good luck on that. Hopefully if GoldSrc goes OpenSrc one day, a proper Xbox sourceport could be made.
Commented 5 years ago2019-04-05 19:32:49 UTC
in journal: optional objectivesComment #101942
I like that concept. My mod will be more like "do whatever you want whenever you want", so it's all optional but still linear, sort of like GTA: San Andreas.
"dude your 10 years old and youre bi? come on. tl;dr" "He's 16, [...]"
17, friend. 10 in the mind, 17 in age, 24 in the looks (according to some). Also, I include a TL;DR with some journals. I simply didn't write one for this one. It happens.
Commented 5 years ago2019-02-13 23:06:13 UTC
in journal: When high school rocksComment #101815
I will. I'm currently thinking whether I should pursue electrical engineering and have programming as a hobby, or pursue programming and have EE as a hobby. I believe the former will be a bit harder and leave me with less free time than the latter, but still, it's pretty fun. :3
"Learn, read, play and experiment as much as you can while you're young - it gives you lots of doors you can choose from."
This is very true and I'm already seeing it. I've toyed around with video editing since the age of 8, then there's level design/mapping, audio editing, music production, programming, texturing and I've got at least several months of experience in each of those, but mostly mapping (5 years), video editing (6 years basic, 1 year advanced + compositing - but never done very serious projects) and programming (3 years if we count QB in 7th grade, otherwise 2).
I've never thought I'd reach this far, especially to the point of being interested in electronics and tinkering with them. It's that feeling of combining science and calculations with practical stuff, the result of which will actually do something, and it'll feel rewarding.
It all definitely opens a bunch of doors, but the real question is which door to open, where to specialise... :/ I'll likely pick programming. I just love programming, and I have a passion for creating/developing things. It seems like a nice type of job, even in my country.
Do it instead. Nolens volens, willy-nilly, make yourself do it, really. Don't just try. And whatever you decide to do, good luck.
Also, keep doing one project, and no matter how bad it may come out, just finish it. Getting stuff done is one of the best life skills you can have, and develop. Make a draft with placeholders there and there. Then improve it later, maybe. Start out with a plan, too. The big picture. Write down exactly what you'll do, and do that, no more, no less.
Screamernail, he just wants to say a Mac isn't optimal for making that kinda content. If you hate PC, then learn to love it.
It is not about making a port of the mod. The mod itself will feature a part where you gotta homebrew some stuff. =3
And assets like textures, models and whatnot are pretty much universal, so a Mac will do as fine as anything else.
(the only problem is, I got no idea how to compile the HL SDK for Mac, so there's probably no easy way for you to play the mod xd)
So yeah, I'd like to see you in the team because of homebrewing consultation (does not involve porting the mod to a console, but rather h.b. within the mod), and making some assets if you'd like to.
Fortunately wrong.
It's quite inspiring to see that such communities are still active.
Maybe he's doing it just for himself.
Alternatively, maybe he's doing it because there's no competition if it's already dead. Kinda like I took over the GameBanana Far Cry section - a good chunk of the page was nothing but my submissions, rofl.
But yeah, Screamernail, he's saying that you are developing for a dead platform (the original Xbox). Nobody's gonna play that.
Mapping is like riding a bicycle. You never forget it.
10 in the mind, 17 in age, 24 in the looks (according to some).
Also, I include a TL;DR with some journals. I simply didn't write one for this one. It happens.
But yeah, 31 is a good-looking number IMO.
But, what I forgot to say is that the books look cool! ^^
I've toyed around with video editing since the age of 8, then there's level design/mapping, audio editing, music production, programming, texturing and I've got at least several months of experience in each of those, but mostly mapping (5 years), video editing (6 years basic, 1 year advanced + compositing - but never done very serious projects) and programming (3 years if we count QB in 7th grade, otherwise 2).
I've never thought I'd reach this far, especially to the point of being interested in electronics and tinkering with them. It's that feeling of combining science and calculations with practical stuff, the result of which will actually do something, and it'll feel rewarding.
It all definitely opens a bunch of doors, but the real question is which door to open, where to specialise... :/
I'll likely pick programming. I just love programming, and I have a passion for creating/developing things. It seems like a nice type of job, even in my country.
Stay safe, JeffMOD.
*hugs you*
You never have time for anything, man.
Seriously, when will we do something? I'm up for it, but you always cancel it. Why?
Join the TWHL Discord and maybe we can arrange something soon enough.
Edit:
The mod is HappyFaces from the vault, right?
Also, keep doing one project, and no matter how bad it may come out, just finish it. Getting stuff done is one of the best life skills you can have, and develop. Make a draft with placeholders there and there. Then improve it later, maybe. Start out with a plan, too. The big picture. Write down exactly what you'll do, and do that, no more, no less.
@Alberto
WOAH, that sounds good. Actually, that made me realise, I completed Half-Life twice without ever listening to its soundtrack. D:
But yeah, games tend to feel a bit better on the PS2 than they do on the PC, like GTA: San Andreas.