Comments

Commented 10 years ago2014-10-15 22:47:02 UTC in journal: #1 Comment #33116
It's a long story as to how I became Dimbeak.
Commented 10 years ago2014-09-27 14:22:53 UTC in journal: #8439 Comment #49592
Ooh! Once in a lifetime moment! Happy b-day!
Commented 10 years ago2014-09-20 03:01:15 UTC in journal: #8435 Comment #48389
Meanwhile, on American news.
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Scotland sure is givin' its 110%!
Commented 10 years ago2014-09-07 21:03:48 UTC in journal: #3 Comment #33381
.
Commented 10 years ago2014-09-07 21:03:06 UTC in journal: #2 Comment #33231
Nah.
Commented 10 years ago2014-09-07 21:02:49 UTC in journal: #1 Comment #33115
Beakin'.
Commented 10 years ago2014-09-03 15:01:06 UTC in journal: #8426 Comment #46020
Hey, who OTHER than the US has beaten Britain in two wars?

Take that, world!
Commented 10 years ago2014-08-22 22:02:56 UTC in vault item: mc2_kachito Comment #18624
Ooh very much like Proteus, I likes a lots.
Commented 10 years ago2014-08-11 01:50:55 UTC in vault item: A Snow Effect Comment #18628
Woah, we all explore TWHL too much.
Commented 10 years ago2014-07-29 20:37:14 UTC in journal: #8410 Comment #42347
D'AWWW SCRIGGITY KITTIES
Commented 10 years ago2014-07-26 00:19:53 UTC in vault item: De_Victorian Comment #20690
Thanks for the review, Arch!

And you're totally right on the theme thing. Literally, the factory half of the map was the last part I did, it was a decision I made near the end of development because I didn't want the whole thing to feel samey.
Commented 10 years ago2014-07-18 01:26:40 UTC in journal: #1 Comment #33114
If I ever need a place to look and be thoroughly embarrassed by my actions, it's likely here.
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Commented 10 years ago2014-07-08 05:49:23 UTC in journal: #8400 Comment #42339
I dunno, sounds kinda like a glorified scavenger hunt, really.

Though, I just got an idea for a map where you're chasing after a headcrab with a crowbar, and the headcrab jumps away wherever you find it, and you have to solve puzzles to progress towards it...

Hmm... give me a moment.
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Commented 10 years ago2014-06-07 22:24:14 UTC in vault item: Brendanmint's Space Adventure Part 1 Comment #20615
I realize it's unfinished, but this map really does have some major flaws other than the texture use and other problems you've talked about.

The levels are really, really dark. All of the lighting is from the red emergency lights with no contrast, and they leave the levels looking completely dark.

When I got to the armory, I heard the comm system tell me that I needed to get some guns and get some armor, but I couldn't find any armor. I had no idea where the suit was, if there was one in the first place, even, and I would assume I didn't find it because of how incredibly dark the map was. The map shouldn't have let me continue on without first picking up the suit.

And I had just picked up grenades, too, so I basically had to use all of them before I could get to using a gun. This led to a very unpleasant adventure through the deck, because without a suit, gunshots do way more impact on your screen and cover it with blood. This mixed with the dark environments made most of my game look like this.

I couldn't play this on hard mode, I had to lower my difficulty down to medium because I couldn't make it past the halls after the tram ride.

Though the gravity is really cool, and I like the premise of being on the Combine's side fighting the rebels. I'll be waiting for the remake!
Commented 10 years ago2014-06-05 05:44:14 UTC in vault item: Brendanmint's Space Adventure Part 1 Comment #20613
Love the gravity! I didn't know it affected physboxes and prop_physics!
Commented 10 years ago2014-06-03 03:22:49 UTC in journal: #8383 Comment #43983
There's a survival stealth game about being a badger out there. It's called Shelter.

It's pretty close. You try and keep your family alive by feeding them, hunt smaller animals, and survive from predators.
Commented 10 years ago2014-05-30 16:12:03 UTC in journal: #8377 Comment #65900
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THIS IS VERY PRECEDENTED MADNESS.
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Commented 10 years ago2014-05-28 01:59:05 UTC in journal: #8377 Comment #65899
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Commented 10 years ago2014-05-26 22:56:03 UTC in vault item: DM_VoidTemple Comment #20605
The center area needs a lot of work. And the towers don't have much purpose unless you've trecked from the middle of the map just to bring the crossbow.

I like how you can crouch behind every railing for cover.
Commented 10 years ago2014-05-26 21:30:26 UTC in vault item: second chance lvl 1 Comment #20604
Humble beginnings.
Commented 10 years ago2014-05-24 02:36:06 UTC in journal: #8377 Comment #65898
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Commented 10 years ago2014-05-23 16:03:03 UTC in vault item: Besieged_101 Comment #20598
Honestly not good enough to be 4 1/2 star.
Commented 10 years ago2014-05-23 14:26:22 UTC in journal: #1 Comment #33113
It's a form of expression, TJB. The sooner you understand our thoughts and feelings, the better.
Commented 10 years ago2014-05-23 13:12:01 UTC in journal: #8377 Comment #65897
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Commented 10 years ago2014-05-23 01:39:07 UTC in journal: #8378 Comment #54532
I should put my email address up on TWHL.

I wish people emailed me at random... I'm so lonely. D:
Commented 10 years ago2014-05-22 13:35:56 UTC in vault item: Cs_Canbunk Comment #20590
Good map! Classic, first of the TWHL maps!
Commented 10 years ago2014-05-22 13:28:57 UTC in journal: #1 Comment #33112
So I've been secretly posting in this for the past 3 years. Man, I've grown through this page.
Commented 10 years ago2014-05-17 11:44:59 UTC in vault item: dm_control Comment #20589
Dude what a fuckin' rip-off of altdel.
Commented 10 years ago2014-05-15 01:02:12 UTC in journal: #5 Comment #33546
BIBBLES
Commented 10 years ago2014-05-15 01:01:56 UTC in journal: #3 Comment #33380
I never of again.
Commented 10 years ago2014-05-14 02:14:27 UTC in vault item: Altdel Comment #20579
The Core oughta have its own multiplayer maps, and you can host the TWHL server on it!

Because The Core is obviously gonna have hundreds and hundreds of people playing it, what with all the hype it's getting--I'm pretty sure that more than just the TWHL community would play a round or two on it.
Commented 10 years ago2014-05-13 23:11:55 UTC in vault item: Altdel Comment #20577
Dude it sucks just uninstall Half-Life
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Commented 10 years ago2014-03-03 04:49:33 UTC in journal: #8344 Comment #42293
It's got more depth and a lot more original assets than the original.

Time to make millions!
Commented 10 years ago2014-02-26 03:06:35 UTC in journal: #8340 Comment #49546
When can we expect a sequel?

Source SDK Development Essentials 2: Judgment Day
Commented 10 years ago2014-02-16 15:25:17 UTC in vault item: Precise NPC control Comment #20485
He didn't shoot at the poster. But he did look at it for half a second before returning to running through the door.
Commented 10 years ago2014-02-15 00:39:29 UTC in vault item: Twelve Absent Men - Beta 1 Comment #20481
At one point, the room was gassed and two metrocops were thrown in to deal with me. I managed to swerve past them into the room ahead, but the room ahead was blocked by an invisible wall and did nothing but impede my progress. But when I entered it, the metrocops disappeared.

And then nothing was happening. I had no choice but to type "kill" in the console, and I respawned about 20 minutes back before the ENTIRE turret-managing section I had just passed.
Commented 10 years ago2014-01-24 03:24:27 UTC in journal: #8327 Comment #52779
I diddle-digged it!
Commented 10 years ago2013-12-30 03:52:21 UTC in vault item: DiscoStu Gift: Kleiner's Secret Lab Comment #20386
Difficult map. Kind of unfair with the walkway being instant death even though the deadly gas doesn't entirely touch it in crouching distance.

Same for the instant death from the gas at the pipe.
Commented 10 years ago2013-12-26 06:08:55 UTC in vault item: Xmas Gift To: Penguinboy Comment #20375
Crashes?
Commented 10 years ago2013-12-25 05:58:29 UTC in vault item: Urby Comment #20369
Yes, I made this all in a day, and it was all TOTALLY made with Urby in mind.

You can trust me. Look at this face.
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Would this face lie to you?