Comments

Commented 14 years ago2010-08-20 22:22:50 UTC in journal: #6726 Comment #41511
I've gotten into the habit of backing up my maps/mods every couple of days.

Brendanmint... no. Bad Brendanmint.
Commented 14 years ago2010-08-19 06:59:52 UTC in journal: #6723 Comment #40175
Incredible. Downloading this and adding it to my chillout playlist!
Commented 14 years ago2010-08-07 11:49:50 UTC in journal: #6699 Comment #63697
What Luke said.
Commented 14 years ago2010-07-25 12:10:45 UTC in journal: #6668 Comment #44553
Saw it today, myself.

I concur.
Commented 14 years ago2010-07-21 03:13:12 UTC in journal: #6660 Comment #63664
Heh, my cat brought me a dead bird about 2 weeks ago. Before that I found a mouses head on my doorstep, mini-godfather-style. I've also seen him eat a mouse whole, which is kind of disturbing with the bone crunching and all.

Don't know how this relates to your story, come to think of it.
Commented 14 years ago2010-07-20 09:17:08 UTC in journal: #6659 Comment #45109
All this is because of the top-down perspective. There's nothing wrong with the engine (more so than usual, I mean, it's Source after all).
Commented 14 years ago2010-07-17 10:12:14 UTC in journal: #6651 Comment #50075
Sad to see this go, you made a lot of progress on it.

I noticed you never mentioned it had plugin (and therefor Twister) support in there, but that was a nice feature. The collapsable interface was neat, too.
Commented 14 years ago2010-07-17 03:38:47 UTC in journal: #6650 Comment #44545
New engine additions sound very exciting. Game looks like good co-op fun, too.
Commented 14 years ago2010-07-12 23:57:34 UTC in journal: #6647 Comment #47901
If a game wants to be challenging, it should at least be consistent with it. Set you straight from the start so you know what you're in for.

For a game to be a cakewalk most of the time, then randomly dump you into hopeless situations... it just screams poor design.
Commented 14 years ago2010-07-12 05:21:42 UTC in journal: #6647 Comment #47900
Yeah, the game is pretty awfully balanced in places. I remember having a lot of trouble with the first team of NK Nano-suited soldiers, when they sneak up on you in the grave yard.

Frustrating.
Commented 14 years ago2010-07-07 07:17:49 UTC in journal: #6641 Comment #44531
Very nice!
Commented 14 years ago2010-07-05 20:46:02 UTC in journal: #6635 Comment #61974
Lose Kevin Costner and turn it into a mod, or a game, and I'm sold.
Commented 14 years ago2010-06-28 09:32:12 UTC in journal: #6624 Comment #53592
Summer Glau can kill you with her brain.

That's pretty awesome. Can't imagine that Hulk actor is doing much with his free time these days.
Commented 14 years ago2010-06-25 00:59:38 UTC in journal: #6615 Comment #41454
Ouch.
Commented 14 years ago2010-06-24 21:56:49 UTC in journal: #6614 Comment #53588
^ This is why Steam rocks.
Commented 14 years ago2010-06-20 02:50:46 UTC in journal: #6605 Comment #65989
The new Hot Pursuit they announced at E3 looks pretty good. I'd like to see the NFS series get good again, I had some fun with the really old ones.
Commented 14 years ago2010-06-16 22:39:19 UTC in journal: #6601 Comment #61954
Yep, I like.
Commented 14 years ago2010-06-16 11:31:01 UTC in journal: #6601 Comment #61953
Damn, a 550D? I'm jealous!
Commented 14 years ago2010-06-04 11:21:37 UTC in journal: #6590 Comment #55084
Finished this a week or so ago. Not a bad game, but a little unoriginal and disappointing considering the brilliance that is Max Payne 1 & 2.

It's also pretty damn ugly in places on the 360. Wish they never cancelled the PC version. ;(
Commented 14 years ago2010-06-01 03:09:10 UTC in journal: #6588 Comment #61951
What a terrible websi... oh look, boobs!
Commented 14 years ago2010-05-27 03:27:29 UTC in journal: #6575 Comment #52075
I agree with that, srry. When they were just about done with the Others and DHARMA mysteries, they should've spent some time tackling the larger mysteries, about the island, the Egyptians, things like that.

Instead, we got a [SPOILER!] terribly useless final season that could only provide a happy ending through a whimsical limbo universe they introduced last-minute. [/SPOILER!]

I kind of feel like kicking myself for realising where this would go when moving islands and time-travel became a major feature of the show. Oh well.
Commented 14 years ago2010-05-26 07:35:22 UTC in journal: #6573 Comment #42852
Yahtzee's a giant douche, though.
Commented 14 years ago2010-05-26 05:21:21 UTC in journal: #6573 Comment #42851
If you do get a PS3, get the Uncharted games. Don't make the mistake Ant made and play the second one first, heh.

If you don't like them, I lose all faith in humanity. >:|
Commented 14 years ago2010-05-25 01:07:41 UTC in journal: #6575 Comment #52074
I'm very much 'on the fence' with this show, and it's ending particularly. There are parts that seem pretty brilliant, and parts that are just sloppy and tacky.

I don't want to spoil anything, but this was almost 100% a character ending, which is well done (except maybe the final reveal), but when they spent so long also developing the mystery and mythology, it doesn't seem right that they just dropped that side of it all. It feels like half an ending.
Commented 14 years ago2010-05-24 04:25:19 UTC in journal: #6575 Comment #52073
Ah, Jackface. I look forward to many of those in the finale. Which come to think of it, is going to take me about 5-6 damn hours to dow.. watch on TV, once I get home.

Stupid work cutting into my important activity time.
Commented 14 years ago2010-05-16 22:33:46 UTC in journal: #6569 Comment #47846
Hah, that video is brilliant, Urby.

Got me thinking about how practical it would be to set up a water trap for when that other cat comes snooping around. Not very much, unfortunately.
Commented 14 years ago2010-05-16 08:03:13 UTC in journal: #6569 Comment #47845
I have a cat that snoops around my yard and steals my own cat's food. I started having fun with it. If I see it, I stay hidden until it starts chowing down, then throw a shoe at it. Bastard jumps a mile every time.

I could never shoot a cat. :<
Commented 14 years ago2010-05-13 00:47:01 UTC in news: New tutorial posted! Comment #99552
Yes... those lazy, lazy people with unfinished tutorials...
_>
Commented 14 years ago2010-05-11 19:30:59 UTC in journal: #6558 Comment #55432
Uncharted 2 has to be the best adventure game I've played in a very long time. I love it.

The hardest bit is the monastery, particularly when you're stuck in the small building with enemies advancing over the bridge (before you enter the big monastery grounds).

Still, I completed the game on hard, got every SP achievement, and bought that fancy art book, I like it that much.
Commented 14 years ago2010-05-11 00:35:09 UTC in journal: #6557 Comment #41417
<MEME>

Said in a southern accent.
Commented 14 years ago2010-05-04 07:15:28 UTC in journal: #6539 Comment #56931
Your special effects work looks familiar. Did Carlton or Damon hire you to make a CG submarine sometime last year?
Commented 14 years ago2010-05-03 00:43:12 UTC in journal: #6535 Comment #56916
It means some rebels with nothing better to do hid some health packs and batteries nearby.
Commented 14 years ago2010-05-02 19:24:55 UTC in journal: #6534 Comment #48558
I have two 250gb drives and two 1.5tb drives (one's an external). I just need to stop being lazy and actually install the other 1.5tb drive.
Commented 14 years ago2010-05-02 03:28:12 UTC in journal: #6533 Comment #36038
Ant... make a map? Hahaha.
Commented 14 years ago2010-04-26 20:26:01 UTC in journal: #6525 Comment #53556
The big two-oh. Enjoy!
Commented 14 years ago2010-04-21 00:41:26 UTC in journal: #6517 Comment #41394
Well... you make my family look pretty damn boring.

And yeah, doesn't seem like you did anything wrong.
This comment was made on an article that has been deleted.
Commented 14 years ago2010-04-11 04:15:59 UTC in journal: #6492 Comment #52569
All your save games and profiles exist on Ubisoft servers, and you absolutely must be online to play the game. If your internet drops out you are simply booted from the server, the game and lose your progress. The service has already dropped out several times (from faults on their end) and locked thousands of people out of their own games.

It's ridiculous.
Commented 14 years ago2010-04-09 00:30:11 UTC in journal: #6490 Comment #53185
But in defence of the PC version, the console versions don't even manage to run in native 720p and are ugly as sin.

Console lose, PC win!
Commented 14 years ago2010-03-31 21:15:38 UTC in news: No Bullshit Today Comment #99537
If Valve come out today with proof of Episode Three's existence, don't buy into it.
Commented 14 years ago2010-03-22 19:30:48 UTC in journal: #6460 Comment #44513
Basically what I think of it. The first two-thirds of the game are fun, the last third or so is rushed. Jammed full of boobs and lame attempts of bringing it all to a deep ending.

Worth it for the massive boss fights, though, I suppose.
Commented 14 years ago2010-03-22 03:53:06 UTC in journal: #6456 Comment #44502
I can't get enough chillout lately, it's an incredible genre. I have some Nujabes in my collection, too, including the tracks you linked. Didn't know he was an anime composer, but his music is great. Sucks to see him go.
Commented 14 years ago2010-03-18 00:28:39 UTC in journal: #6452 Comment #36378
I need a holiday outside of this country.
Commented 14 years ago2010-03-05 04:36:01 UTC in journal: #6430 Comment #47781
Nobody rear-ends Satchmo and gets away with it.
Commented 14 years ago2010-03-05 04:34:26 UTC in journal: #6431 Comment #52658
I played/replayed a lot of older games last year and I actually had a lot more fun than I usually have playing new titles. Some older games just managed to get it right, simple mechanics and all, which usually results in the developers trying too hard to innovate future titles and buggering things up instead. I played the new Prince of Persia and absolutely hated it, then I played the classic Sands of Time and absolutely loved it.

Although there were two particularly kick-ass new games for me last year (Uncharted 2 and Arkham Asylum).
Commented 14 years ago2010-03-05 01:22:14 UTC in journal: #6428 Comment #41318
It's MAX's way of saying "Psst, move to Source".
Commented 14 years ago2010-02-26 22:59:10 UTC in journal: #6417 Comment #39073
Unbreakable: I meant it as a bit of a hobby for myself. I map/mod purely as a hobby, I'm not really considering a job in the games industry... at least not yet.

For someone who is, I get what you mean.
Commented 14 years ago2010-02-26 11:44:16 UTC in journal: #6417 Comment #39072
Welcome back.

I should try my hand at Unity sometime, seems like it's a good way to kill time.
Commented 14 years ago2010-02-21 05:38:14 UTC in journal: #6409 Comment #56821
I award you first place for the "Most Annoying Journal Introduction" event.

Congratulations!
Commented 14 years ago2010-02-15 23:56:06 UTC in journal: #6399 Comment #61833
Same as Huntey, only I got fed up with it much sooner (as soon as I realised it was packed with frustrating "time-your-jump" platforming). Deleted it in under an hour.

Agree with Penguinboy, too. It's whole presentation, or lack of story-telling, comes across as being waaay too pretentious.

"Buy this! It's artsy!"