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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_undergroundlab
by
The Mad Carrot
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Comments
Gone_Latin
Commented
19 years ago
2005-01-12 17:01:57 UTC
in
vault item
:
Feature Length Presentation
Comment #5604
Oh yeah... and i know you can see the camera target in the first camera view.... its just so i knew it was workin lol
Gone_Latin
Commented
20 years ago
2004-11-27 12:29:48 UTC
in
vault item
:
chemical_trap
Comment #5181
about the door, i think you can stop it by setting the door up as a track train
Gone_Latin
Commented
20 years ago
2004-08-30 07:04:11 UTC
in
vault item
:
Stargate
Comment #3698
oh and as for the dark rooms: there is a reason, but i'd prefer not to disclose as it shows a rather cheap side of my map
but ill try making it a bit lighter
Gone_Latin
Commented
20 years ago
2004-08-30 06:55:30 UTC
in
vault item
:
Stargate
Comment #3697
cheers for the comments, next version is on its way!!
Gone_Latin
Commented
20 years ago
2004-08-24 07:34:50 UTC
in
vault item
:
Gravity Test
Comment #3566
once again: good example map, NEEDS THE .MAP!!!
Gone_Latin
Commented
20 years ago
2004-08-24 07:32:53 UTC
in
vault item
:
Strobe Light - on and off
Comment #3565
and decals! lol... good example map, would have been better if the .map was with it
Gone_Latin
Commented
20 years ago
2004-08-12 17:11:49 UTC
in
vault item
:
Dalek Unbidden
Comment #3310
looks good..... not boxy..... but.... cant play it.... sorry, bad computer BAD!!!