Comments

Commented 20 years ago2004-10-15 06:07:49 UTC in vault item: Subway Example Comment #4517
The -nowadtextures is again into ZHLT 3.0 beta, even if is overrided by -wadinclude. I'll find that -nowadtextures is just more quick.
Commented 20 years ago2004-10-11 04:27:48 UTC in vault item: Subway Example Comment #4391
Textures can be embedded using the command -nowadtextures with the compilers

Sorry but the site give me an error if i edit the map; i cant'upload a new version.
Commented 20 years ago2004-10-07 09:46:41 UTC in vault item: Subway Example Comment #4298
Ies, i know that Poke646 use func_conveyor for the main walls and ceiling, and small details with func_train.
But with the method i used you can add more variety, you can make a door into a part of a wall, vents in the ceiling...

Anyway yes, it depends from what it has to be done, btw, the func_conveyor method require less work, and less entities.
Commented 20 years ago2004-08-27 11:34:23 UTC in vault item: Peephole Comment #3643
The effect is not bad. Maybe some seconds more...

The CZ effect is something like the fiber-optic camera in Splinter-cell, not a mapping trick. Is just the mapper (or level designer) that decide when and where the player can use the f-o camera.
Commented 20 years ago2004-08-26 05:37:03 UTC in vault item: Dock Crane Comment #3617
The real problem is that probably is too big. I have made it to use into a dock level, but is a bit big.
Commented 20 years ago2004-08-17 03:24:26 UTC in vault item: Scrolling terrain (Deleted Scenes) Comment #3381
I know. This is why i have posted the problem also on the forum. But now is resolved.