Commented 15 years ago2009-05-18 12:22:47 UTC
in vault item: pl_trolltrainComment #17508
Heh, no this is not my first source release. I previously did a 4-map mod for HL2.
I agree there with the HL2 textures part, but since hammer couldn't distinguish shared HL2 textures from the TF2 ones (They all show up together) I had to put whatever I could find. Too little props? I put there as many as I could. And what about light? There is a light_environment, what else should there be?
And the design really is too linear, but since this is a pl map... ah nevermind.
Commented 18 years ago2006-02-19 09:38:18 UTC
in vault item: Alternative OriginComment #10882
I actually got this idea because I was too lazy to make a real mod and so I made one with a really short story, and the machinegun sounds at the background are just there for ambience.
Commented 19 years ago2005-10-22 05:18:52 UTC
in vault item: cs_penetrationComment #9499
I've updated the map (fixed the monitors, changed the lighting in some places and added some ambient sounds). Unfortunately, the vehicles didn't fit into the map :/
Commented 19 years ago2005-10-19 14:43:17 UTC
in vault item: cs_penetrationComment #9482
Well I don't want to change the textures because I want it to look more like the original CS maps. And there isn't much space for the vehicles to meve around, i.e. if there will be an APC at the CT spawn point then it will only be able to move around the CT spawn point road, which won't be much of a use. And btw, I dunno why you have problems with the monitors, they suppose to show up correctly, here's the screenshot: http://img371.imageshack.us/img371/4712/qqq3ye.jpg
I agree there with the HL2 textures part, but since hammer couldn't distinguish shared HL2 textures from the TF2 ones (They all show up together) I had to put whatever I could find. Too little props? I put there as many as I could. And what about light? There is a light_environment, what else should there be?
And the design really is too linear, but since this is a pl map... ah nevermind.
And there isn't much space for the vehicles to meve around, i.e. if there will be an APC at the CT spawn point then it will only be able to move around the CT spawn point road, which won't be much of a use.
And btw, I dunno why you have problems with the monitors, they suppose to show up correctly, here's the screenshot: http://img371.imageshack.us/img371/4712/qqq3ye.jpg