Comments

Commented 15 years ago2009-05-18 12:22:47 UTC in vault item: pl_trolltrain Comment #17508
Heh, no this is not my first source release. I previously did a 4-map mod for HL2.

I agree there with the HL2 textures part, but since hammer couldn't distinguish shared HL2 textures from the TF2 ones (They all show up together) I had to put whatever I could find. Too little props? I put there as many as I could. And what about light? There is a light_environment, what else should there be?

And the design really is too linear, but since this is a pl map... ah nevermind.
Commented 18 years ago2006-10-30 01:42:54 UTC in vault item: Super Gordon Bros. Comment #13384
I've updated the map, now all materials and sounds are zipped in the bsp.
Commented 18 years ago2006-04-22 08:23:27 UTC in vault item: de_railstation Comment #11557
The textures are taken from de_meco (thanks to FaN) and they're not hi-res, they have the default scale :)
Commented 18 years ago2006-04-17 15:22:14 UTC in vault item: de_railstation Comment #11532
Hmmm I wonder why noone comments on it
Commented 18 years ago2006-03-01 13:20:31 UTC in vault item: Alternative Origin Comment #11064
I think you need to patch your HL to version 1.1.0.8 or later
Commented 18 years ago2006-02-19 13:00:05 UTC in vault item: Alternative Origin Comment #10894
Fixed it.
Commented 18 years ago2006-02-19 11:16:25 UTC in vault item: Alternative Origin Comment #10887
Run around as a [cencored]? Now how will that be possible...
Commented 18 years ago2006-02-19 09:38:18 UTC in vault item: Alternative Origin Comment #10882
I actually got this idea because I was too lazy to make a real mod and so I made one with a really short story, and the machinegun sounds at the background are just there for ambience.
Commented 19 years ago2005-10-22 05:18:52 UTC in vault item: cs_penetration Comment #9499
I've updated the map (fixed the monitors, changed the lighting in some places and added some ambient sounds). Unfortunately, the vehicles didn't fit into the map :/
Commented 19 years ago2005-10-19 14:43:17 UTC in vault item: cs_penetration Comment #9482
Well I don't want to change the textures because I want it to look more like the original CS maps.
And there isn't much space for the vehicles to meve around, i.e. if there will be an APC at the CT spawn point then it will only be able to move around the CT spawn point road, which won't be much of a use.
And btw, I dunno why you have problems with the monitors, they suppose to show up correctly, here's the screenshot: http://img371.imageshack.us/img371/4712/qqq3ye.jpg
Commented 19 years ago2005-08-22 11:26:09 UTC in vault item: Palace Comment #8646
Thanx... it's kinda empty because it's Quake-style and the architecture is the same as the original.