Comments

Commented 18 years ago2006-01-29 11:20:17 UTC in vault item: VertexManipProb fixed Comment #10733
Your delete map command is missing a '' between $path and $file...doh! :)

All faces were drawn for me. Which compile tools are you using? I used ZHLT 2.5.3 CB 1.7 to compile.
Commented 18 years ago2006-01-29 05:15:12 UTC in vault item: VertexManipProb fixed Comment #10726
Ok, I'll leave it here as an example. I added an additional note about compiling with hlfix to the description above.
Commented 18 years ago2006-01-24 17:25:16 UTC in vault item: fy_smb_b4 Comment #10672
Thanks for the comments rowleybob. My original idea was to create an smb texture set and recreate every level of the first SMB game, which would be single player, from thirdperson side view. I actually completed world 1-1 but the project just gathered dust after that.
Commented 18 years ago2006-01-20 21:15:02 UTC in vault item: VertManipProb Comment #10576
Your map is fine. The true problem is that Hammer louses up off-grid vertices when it exports the .map file just before passing it to the compile tools. There is a program called hlfix that can properly export the .map file from the .rmf. I used it on your map and compiled it and it looks fine in-game.

You can get hlfix here:
http://extension.ws/hlfix/
Please read the documentation before trying it out. My personal recommendation is to use the -na parameter so that it doesn't "fix" anything, and only outputs the .map file.