Commented 9 years ago2015-04-22 10:52:49 UTC
in vault item: First BloodComment #20856
I really like the idea, I'm gonna try to make something like this myself. Maybe port some doom levels with some adjusted HL elements.
I'd rate it 3 right now because: - unfinished - lacking details - open areas need tweaking, zombies gotta be more of a hallway monster (the first room I'd replace zombies with houndeyes) - needs more keycard gameplay - I'd like to see more colored lighting / more tone / ambience
But I liked: + lacking details, all you need is good ol' quake architecture and you got some of it right. + keycards + showcases Brutal HL mod well
Commented 12 years ago2012-09-15 14:03:15 UTC
in vault item: deathrun_soviet_v1Comment #20106
yeah see that's the problem, there's no fun getting killed by something you don't see (yet) and then spectate for a long while, just to do that again. Unless you do this on purpose to train your survival skills. Vanilla is casual
Commented 12 years ago2012-09-01 07:03:38 UTC
in vault item: de_gangnamComment #20093
Thanks for your input! In hammer lighting is different than in game right? I should fix those stairs somehow. I'm not sure how to texture it though, or what to add next.
Commented 12 years ago2012-09-01 05:35:28 UTC
in vault item: ToughworksComment #17739
From most points of view this map could very well be in Unreal. It's very well made. I agree, green and red are too intense and iritating, but lighting is awesome. I've played with bots and got stuck in a corner at spawn. Other than that it's flawless. Great work!
Fighters are too easy and shooting backwards makes it too easy.
Can you post the .rmf please? I'd learn a lot from the second map's lighting, I'd be very grateful!
Change the game to CS, it's misleading
I'd rate it 3 right now because:
- unfinished
- lacking details
- open areas need tweaking, zombies gotta be more of a hallway monster (the first room I'd replace zombies with houndeyes)
- needs more keycard gameplay
- I'd like to see more colored lighting / more tone / ambience
But I liked:
+ lacking details, all you need is good ol' quake architecture and you got some of it right.
+ keycards
+ showcases Brutal HL mod well
4/5
Please finish it!