Thank you all for your messages. I cared him, but not as much as my friends and close relatives, but his dead really surprising for me. life is fragile and ephemeral, now you are living and soon its over
JeffMOD said:Study hard, but be sure not to burn yourself out - you'll be able to make some time for leisure, whether it's watching TV, reading, or playing games, and it's important you take the time to do that so you don't get too stressed to do your best work in your studies.
Commented 6 years ago2018-08-20 12:57:20 UTC
in journal: Cthulhu hl1Comment #101462
i was played before. but i didnt complete because my save file bugged and i dont want to start all over again. i guess i saved in a bugged map. it has very complicated and rough brushwork.
Commented 6 years ago2018-02-27 20:23:14 UTC
in vault item: portalisComment #21283
i see you worked a bit on previous map. i appreciate yor effort on making a better map. it seems you worked hard. i see some talent in this version.
i loved this version of your map. i love its atmosphere, i really loved details of this map. really nice design. my favorite thing in this map is that outdoor areas.
i wonder why you didnt use your talent on previous version. maybe you didnt spend enough time on that before.
i couldnt find satchel, tripmine and the gauss gun. i assume you may take my some advices too serious. i said players may trap other players with mines. but its ok to trap them if there is no RPG in the cage. and i dont know why you got wrong my advice on gauss.
Commented 6 years ago2018-02-16 18:52:58 UTC
in vault item: portaliaComment #4309
really cute minimalist map, but there is some wrong things. i hope my comment will be usefull for you.
those biggest crates are not properly textured, either small metal doors are not too. the textures have been shifted a bit.
freight elevator engines are not textured properly too.
And freight elevator rails are not rail textures, these are "cable tray" textures. HALF-LIFE is a very low-polygon game. So you can add important details to objects only with textures. If you use wrong texture on wrong object, this will affecting much to object details. For example if i use a fan texture to make a car wheel, this situation will break the HALF-LIFE's 3d world illusion. because fans and wheels both only are cylindrical brushes in the game, the only difference is at the texturing. so players' brain will mistake the object, and players will think "why they put the fans to the wheels of this car?". if you claim you used cable tray texture because for the giving impression of elevator cables, then you must add more rails for carrying the load.
the ambiance sound is annoying, and very distracts for me.
sadly i wont be able to try multi player. i dont have any friends to play with. i dont know how fun or not is this map. so i cant comment for playability.
still i think rpg's cage is not good for a multi player game. Because people may always trap that cage with mines and no body can get the rpg ever.
i think beams on that electrical fence is very bad because its not resemble a real lightning, that beams in your map is just a laser beam. Similar to 3rd section of my comment, this miss usage will break the game's illusion.
Lamps are very thick, they look like lightning bricks, make them thinner. you also may add a bit cables to the lamps.
That forklift prefab is very poor, and it is fits to 1st,2nd and 3rd sections of my comment. my brain thinks "Why there is a train in this map shaped just like a forklift?"
rpg's shelf is floating in midair make them a realistic shelf.
rpg's cages door is stays at perfect 90 degree, this is not realistic at all. i hate perfect doors, doors must stay at imperfect angles. and you must add door frame to that door.
thoose yellow lights near to that broken handrail are just like painted to wall, make them a bit different. You may add lightning sockets to make them cool.
You must add structural supports to the ladders, to the stairs, to the ledges, to the ceiling, and to that shelve which is bears gluon gun.
that computer consoles are a bit awkward to be a realistic. maybe you may add some chairs next to those computer desks.
you placed wrong that orange thing by the that metal stair, stair looks like floating in air.
you must make arches more smooth. by the way you must have been read the tutorials about not to making arches with "carve" tool.
that handrail by the freight elevator is not good because there is a small gap beetween two handrails, close that gap. or you may change the handrail design if you dont want to close that gap. with your design handrail is looks very unsatisfying.
i like the idea of that open big crate which is loaded with ammo boxes. but you must make your box with thicker wood. because the side texture of the crate give impression of thicker wood. you must fit your front wood to your side wood texture.
normal elevator's buttons are interfered with elevator's door, place the button on much reasonable place.
you may add bigger pallets to some big crates, or you may add some pallets to this map. or you can add pallets of different loads. i have an idea how about a brand new teleporter unit, or computer unit on the pallet.
my favorite thing in this map is that create near the exit door which has HEV batteries on it. This crate is hard to reach, you may add RPG or another powerful weapon on it.
you may make more realistic place for gauss gun, you may make that place more cool, so maybe it would looks like a ventilation duct.
add more ventilation ducts to your map, to make it more realistic.
that door with eye scanner is not proper. check 3rd section of my comment. The door has a black rectangle on it. my brain thinks why there is a black rectangle on the door. i think the black rectangle means "place a window here" so place a window.
more details like decals would be good.
i think that "processing area 3" decal is not reasonable that much. Write "storage area" instead. processing area i think associated with processing machines. but there arent any machines in this map at all.
i think you must add frames to all windows and doors.
Add more atmosphere, sadly i cant give any advice about this. im lacking at this subject.
half-life has not got dynamic room lightning. so be careful when lighting movable objects. I have checked under your freight elevators' platform, so i think you aware of this situation. but still your elevators' lighting a bit dirty.
few objects like crates, teleporters, computers are everywhare. there is no unique objects. add unique objects. you may add a toolbox next to broken teleporter. or you may add fuel barrel next to a forklift.
Commented 7 years ago2017-01-18 20:23:36 UTC
in journal: #8774Comment #67981
i guess banning isnt a feature in this site. but i noticed some people never used their account after joining here. i see some users joined but they never beign online since the day they joined. and also they never posted anything. some people act like that. i dont know but i see one of the latest members added his shopping site link to his account, but never been online since that day. i dont want to blame him, maybe he is not intended to create useless membership, and dump it for advertising purposes, maybe he is just busy for now to be online again. but this is suspicious.
Commented 7 years ago2017-01-04 07:12:58 UTC
in vault item: lab_restroomComment #20817
thanks for looking
yes sound is good but need to improve a little. actually i dont like dark maps but at this point i cant manage to give a neat appearance to lighter version. maybe some windows will give desired appearance.
yes easter egg should be chalenging to give fun to players. but at this point i cant manage to hide cleverly
Commented 7 years ago2017-01-02 05:56:45 UTC
in vault item: es_ruralComment #18464
i like the truck, and nice idea, new textures, but you have to improve your outside place maps
you have to improve trees and cornfield. make much more natural surrounding dont go with flat surrounding like a room, you can make curved surrounding.
i suggest you can look terrain map tutorials, for your future projects. and there are some cool maps well implements outside places, like cs_industrywest.
and you can use terrain generators software for half-life to give some little surrounding hills along with the trees, or you can make a hill with your brush skills. perhaps trees without excessive amount of surrounding hills, never look impressive in goldsource in any situations.
maybe you can use 2 layers of tree to give more depth.
full wall of corns gives felling like they are dense but once you get in them they are not dense they feels like flat planes.
also it will better if you improve little bit architecture, dont afraid about spending that extra times for your map.
edit: i played again and it feels more good. And i really like truck. but there shoulnd be 1 pass to escape, it is meaningless. it is not escape it is just ordinary confllict.
Commented 7 years ago2016-12-29 04:37:54 UTC
in vault item: stfu_and_climbComment #18463
monkeys! thats cool, i love them, gonna check that map, hmm i may implement this idea too, but not gonna steal your concept, i already started to get ideas about concept of mine, im not gonna make my map soon of course.
and also gonna comment for this map, yeah it is awesome, but today i only tried its beginning sections a little.
but im gonna rate and give 5 stars because i like it, yeah that sky in the ceiling looks somekind cut, i guess this is because visibility settings. but thoese ledges and overall concept design looks nice, and its fun.
Commented 7 years ago2016-12-17 19:08:38 UTC
in vault item: lab_restroomComment #18459
thanks for commenting and trying, i like your well explaining comment lol extensive testing
ill answer long if you interested. for brief just read that 1 following paragraph its enough.
hmm interesting criticism about lights. i always thinking my light was nice but the rest of room not nice as lights are. now i get the case, my lightsources providing monotone lights to rest of the room.
yes chairsand tables and couch made last to give more detail before uploading. i cant able to spent much time on them ill make them beter later.
yes they are dark ill make more birght with windows or ill add more lighsources such as brighter tv i was thinking to make this map brighter before but i cant succeed yet.
yes sure i have to add ambient sounds
about secret yes it was completely useless. ill make whole secret from scrap
Commented 7 years ago2016-12-16 23:29:59 UTC
in journal: #8769Comment #68087
hmm interesting, i did a search yesterday found about what you get when learning turkish.
-useful if you gonna search about some history -brand new area of language, for most people. it is different branch than arabic, german, english, french , latin or another like theese. -looking languages from different aspect -learning a language dont have any drawback i guess and got least little and even high advantages to brain
but german is got more practical advantages i guess -such as second source of science and intellectuel things. -language for europe -and more i dont know about.
at highschool i have german lessons but i dont know anything about german i just barely pass exams. but today i wishing to learned german well. i heard it is usefull if you gonna be medical doctor or engineer. im gonna be engineer but i think it isnt necessary for a normal engineer.
im poor at language learning because i didnt care at right time. and i guess i was thinking im too wise and knows most of the english back then, so didnt tried to learn. so even now i neded to learn some more english vocabulary and grammar.
and if i could manage learn more languages in some * of mylife, i will love to learn all languages.
("sign*" usually i write long comment for brief ideas cause i dont manage to arrange my idea in english usually i change my comment for give what im thought. but im not gonna make this time. there must be a word for "sign*" i should remember it to give what im thinking. ill left "sign*" and when i remember that word ill say it. so im not gonna trim my comment this time to make it useless boring plain text.)
i geuss phonetically means what you write what you hear exactly. i wanted to say sometihng about it, i guess turkish is little phonetically written language compared others but not fully it is. there are foreign loanwords and turkish words most part of them written phonetically. but there is way more phonetically written languages than turkish.
a turkish example of pronouncing different than writing a word. -degil(soft g) -> pronouncing i guess something like diil.
but i dont remind any phonetically writing example of turkish at the moment
-pronouncing in english "degil" -> "day ill" -"diil" -> "d ill"
i think its something simliar transformation of english letter E's own english pronounciation.
Commented 7 years ago2016-12-15 23:29:02 UTC
in vault item: gm_city17 (Go-Mod)Comment #18508
nice concept, but play life is too short and flat for most people. if there was some more things to do in thip map itll better.
if you targeting gomod players i cant say anything, i dont know anything about gomod stuff.
but ill give my impressions.
you could make second version for regular players, if you want to target some more people to catch more players.
if you got any prop ideas in your head you can try them on this map. make them breakable. so if a gomod player doesnt likes that he can place another prop.
and if i judge this map as a normal singleplayer map;
this walls blocking street gives kind of strange impression. maybe that building's door is on the other side of street but i think you should'nt give that concept gap. because players still feel that building has no doors, if they dont perceive street continues behind that wall.
least make that blocking walls more realistic, maybe you could make them like combine road bariers.
also blocked 3 doors and fence also gives strange impression i think due to there is no space continuity with outer world to that place, except them, but they are blocked, it is kind of good it gives that residences left just like city17, but i still feel strange.
Commented 7 years ago2016-12-15 11:16:52 UTC
in vault item: lab_restroomComment #18569
edited
thanks nineTnine for trying my map :). im happy if you had fun. sounds and props in development. ill add them. yes i never thought original textures give a great impresson on ceiling design. this is my first time i added multiple lightsources. this map originally intended to make light_surface entity experiment.
sorry if you spend time to open that vents.
i did a small change after adding player start. and that vent not working for now.
but now i updated download file if you still interested you can check there is old map with working vents i added player start on them too. you wont get anymore error.
Commented 7 years ago2016-12-14 20:52:38 UTC
in vault item: lab_restroomComment #18571
thank i needed that comment for my first serious map. im glad. also one of my friend said this doors arent good at all. in my next maps ill put door frame into the wall.
Commented 7 years ago2016-12-10 21:45:38 UTC
in journal: #8770Comment #68554
i mean dont get wrong. i really like and want to make a mod. but eventually i figured the half-life is harder to mod. this is the reason why i said i dont want. but im working on that.
Commented 7 years ago2016-12-10 14:03:04 UTC
in journal: #8770Comment #68553
cool what types of journals makes you wondering?
i Know my modding portfolio is bit weak. and im talking much than working.
but what im doing is, regaining motivation, so im not gonna die with wasting my hl knowledge.
i spent years of learning object oriented programming with c++ for hl, readed souce code of hl1,
learned little bit mapping and modeling.
but not complete a project yet,
i want to make least 1 successful mod or map
so my effort wont gonna waste. though i dont want that much to mod hl anymore, i want to dont waste my skills anymore.
oh i just reminded i was made some skin attemps. i post them on gamebanana.
one of them was not complete but it was fun. so i uploaded it too.
i dont know but they deleted my posts. i wish i got backups of them but i ddidnt. or i wish i know why they deleted them.
maybe i made some errors such as using pirate software. but i dont think they deleted for that. i was too young back then and my first account banned somehow i guess.
maybe there is some people remeber my post. im glad if somebody remember. i really wanted to see them again after this much years.
it was 5-10 years ago. i uploaded theese skins.
-skin for cockroach, i placed little gordon he was runnning with crowbar.
some comments: it is kind of guilty plasure
-skin for zombie, i used multiplayer model of recon and placed that mesh into zombie model. i tied recon with bones of zombie animation. (i never know animating.) and made vertex error on left arm. im havent got patience to fix it so i uploaded with deleting that arm. it was very funny character. zombie bones didnt fit the recon model so his made awkward moves like protruding his head forwards in some animations. and walked in a funny way. i thought people liked it. it was very fun they shouldnt delete it.
some comments as i remember on gamebanana: this is hilarious awesome. oh omg it is one armed giraffe. you stupid why you upload it.
-my other skin is for cs's ak-47 or galil dont remember, i love g3 rifle back then and i wanted to use it so i deleted the scope of g3sg1 from cs (terorists auto sniper). surprisingly it didnt deleted. still exist and i saw other sites uploaded for themself too. and a person rearrengend and uploaded this skin on gamebanana. im glad. edit: ijust checked and it is deleted too. after existing that much years. but can be downloaded in other sites.
-i was made duracell batteries for shotgun shell mdl. they deleted
-was made colored shotshels for tf2. deleted.
-made tf2 shot for hl1 shotgun, and made a hl player model from copying engineer model from tf2. they deleted this too
Commented 7 years ago2016-12-10 09:57:22 UTC
in journal: #8770Comment #68552
hmm nice idea i love spongebob one of my favorite cartoons. hmm maybe i can make capture the flag variation with formula.but i dont think i can make some story on that.
and starting with that level of conversion is hard in the first time im not that confident i can complete it.
hardest part is planning the story i think. story ideas accepted.
I wonder have you ever came across these maps.
PS: I hope you wont be frustrated for not viewing most of your streams
"and low res publishing" > "not to publish at all"
i remember you told before: in russian you read exactly what writed.
and from my experience this is true. for example fayl means file in russian. and sounds same as english "file".
So i decided to rip of my keyboard so my laptop can breath much more free air.
Now my laptop never overheats, even in hottest days.
but why you made a fantastic map like this?
also interesting information about tokyo drainage systems.
i loved this version of your map. i love its atmosphere, i really loved details of this map. really nice design. my favorite thing in this map is that outdoor areas.
i wonder why you didnt use your talent on previous version. maybe you didnt spend enough time on that before.
i couldnt find satchel, tripmine and the gauss gun. i assume you may take my some advices too serious. i said players may trap other players with mines. but its ok to trap them if there is no RPG in the cage. and i dont know why you got wrong my advice on gauss.
yes sound is good but need to improve a little. actually i dont like dark maps but at this point i cant manage to give a neat appearance to lighter version. maybe some windows will give desired appearance.
yes easter egg should be chalenging to give fun to players. but at this point i cant manage to hide cleverly
you have to improve trees and cornfield. make much more natural surrounding dont go with flat surrounding like a room, you can make curved surrounding.
i suggest you can look terrain map tutorials, for your future projects. and there are some cool maps well implements outside places, like cs_industrywest.
and you can use terrain generators software for half-life to give some little surrounding hills along with the trees, or you can make a hill with your brush skills. perhaps trees without excessive amount of surrounding hills, never look impressive in goldsource in any situations.
maybe you can use 2 layers of tree to give more depth.
full wall of corns gives felling like they are dense but once you get in them they are not dense they feels like flat planes.
also it will better if you improve little bit architecture, dont afraid about spending that extra times for your map.
edit: i played again and it feels more good. And i really like truck. but there shoulnd be 1 pass to escape, it is meaningless. it is not escape it is just ordinary confllict.
and also gonna comment for this map, yeah it is awesome, but today i only tried its beginning sections a little.
but im gonna rate and give 5 stars because i like it, yeah that sky in the ceiling looks somekind cut, i guess this is because visibility settings. but thoese ledges and overall concept design looks nice, and its fun.
ill answer long if you interested. for brief just read that 1 following paragraph its enough.
hmm interesting criticism about lights. i always thinking my light was nice but the rest of room not nice as lights are. now i get the case, my lightsources providing monotone lights to rest of the room.
yes chairsand tables and couch made last to give more detail before uploading. i cant able to spent much time on them ill make them beter later.
yes they are dark ill make more birght with windows or ill add more lighsources such as brighter tv i was thinking to make this map brighter before but i cant succeed yet.
yes sure i have to add ambient sounds
about secret yes it was completely useless. ill make whole secret from scrap
-useful if you gonna search about some history
-brand new area of language, for most people. it is different branch than arabic, german, english, french , latin or another like theese.
-looking languages from different aspect
-learning a language dont have any drawback i guess and got least little and even high advantages to brain
but german is got more practical advantages i guess
-such as second source of science and intellectuel things.
-language for europe
-and more i dont know about.
at highschool i have german lessons but i dont know anything about german i just barely pass exams. but today i wishing to learned german well. i heard it is usefull if you gonna be medical doctor or engineer. im gonna be engineer but i think it isnt necessary for a normal engineer.
im poor at language learning because i didnt care at right time. and i guess i was thinking im too wise and knows most of the english back then, so didnt tried to learn. so even now i neded to learn some more english vocabulary and grammar.
and if i could manage learn more languages in some * of mylife, i will love to learn all languages.
("sign*" usually i write long comment for brief ideas cause i dont manage to arrange my idea in english usually i change my comment for give what im thought. but im not gonna make this time. there must be a word for "sign*" i should remember it to give what im thinking. ill left "sign*" and when i remember that word ill say it. so im not gonna trim my comment this time to make it useless boring plain text.)
i geuss phonetically means what you write what you hear exactly. i wanted to say sometihng about it, i guess turkish is little phonetically written language compared others but not fully it is. there are foreign loanwords and turkish words most part of them written phonetically. but there is way more phonetically written languages than turkish.
a turkish example of pronouncing different than writing a word.
-degil(soft g) -> pronouncing i guess something like diil.
but i dont remind any phonetically writing example of turkish at the moment
-pronouncing in english "degil" -> "day ill"
-"diil" -> "d ill"
i think its something simliar transformation of english letter E's own english pronounciation.
if you targeting gomod players i cant say anything, i dont know anything about gomod stuff.
but ill give my impressions.
you could make second version for regular players, if you want to target some more people to catch more players.
if you got any prop ideas in your head you can try them on this map. make them breakable. so if a gomod player doesnt likes that he can place another prop.
and if i judge this map as a normal singleplayer map;
this walls blocking street gives kind of strange impression. maybe that building's door is on the other side of street but i think you should'nt give that concept gap. because players still feel that building has no doors, if they dont perceive street continues behind that wall.
least make that blocking walls more realistic, maybe you could make them like combine road bariers.
also blocked 3 doors and fence also gives strange impression i think due to there is no space continuity with outer world to that place, except them, but they are blocked, it is kind of good it gives that residences left just like city17, but i still feel strange.
but i dont sure what other players feel exactly.
thanks nineTnine for trying my map :). im happy if you had fun. sounds and props in development. ill add them. yes i never thought original textures give a great impresson on ceiling design. this is my first time i added multiple lightsources. this map originally intended to make light_surface entity experiment.
sorry if you spend time to open that vents.
i did a small change after adding player start. and that vent not working for now.
but now i updated download file if you still interested you can check there is old map with working vents i added player start on them too. you wont get anymore error.
i Know my modding portfolio is bit weak. and im talking much than working.
but what im doing is, regaining motivation, so im not gonna die with wasting my hl knowledge.
i spent years of learning object oriented programming with c++ for hl, readed souce code of hl1,
learned little bit mapping and modeling.
but not complete a project yet,
i want to make least 1 successful mod or map
so my effort wont gonna waste. though i dont want that much to mod hl anymore, i want to dont waste my skills anymore.
oh i just reminded i was made some skin attemps. i post them on gamebanana.
one of them was not complete but it was fun. so i uploaded it too.
i dont know but they deleted my posts. i wish i got backups of them but i ddidnt. or i wish i know why they deleted them.
maybe i made some errors such as using pirate software. but i dont think they deleted for that. i was too young back then and my first account banned somehow i guess.
maybe there is some people remeber my post. im glad if somebody remember. i really wanted to see them again after this much years.
it was 5-10 years ago. i uploaded theese skins.
-skin for cockroach, i placed little gordon he was runnning with crowbar.
some comments: it is kind of guilty plasure
-skin for zombie, i used multiplayer model of recon and placed that mesh into zombie model. i tied recon with bones of zombie animation. (i never know animating.) and made vertex error on left arm. im havent got patience to fix it so i uploaded with deleting that arm. it was very funny character. zombie bones didnt fit the recon model so his made awkward moves like protruding his head forwards in some animations. and walked in a funny way. i thought people liked it. it was very fun they shouldnt delete it.
some comments as i remember on gamebanana: this is hilarious awesome. oh omg it is one armed giraffe. you stupid why you upload it.
-my other skin is for cs's ak-47 or galil dont remember, i love g3 rifle back then and i wanted to use it so i deleted the scope of g3sg1 from cs (terorists auto sniper). surprisingly it didnt deleted. still exist and i saw other sites uploaded for themself too. and a person rearrengend and uploaded this skin on gamebanana. im glad. edit: ijust checked and it is deleted too. after existing that much years. but can be downloaded in other sites.
-i was made duracell batteries for shotgun shell mdl. they deleted
-was made colored shotshels for tf2. deleted.
-made tf2 shot for hl1 shotgun, and made a hl player model from copying engineer model from tf2. they deleted this too
i was making hilarious things.
and starting with that level of conversion is hard in the first time im not that confident i can complete it.
hardest part is planning the story i think. story ideas accepted.