I just aint active cause im cooking up some stuff related to goldsrc mapping although im gonna be ripped apart by urby if I post it lolI'm a kitten. I rip things apart because I love them.
What if he wants the zombie to attack the scientists later though?Then use scripted_sequences to swap the prisoner zombie out for a regular one.
Thank you! Would it be impossible to place ammo on a shelf due to the fact it'd be very close to world geometry?I'm not really sure how you would handle placing it on a shelf like that. It's not something you see all that often in GoldSRC. I was trying to remember if I ever managed to get it working but it seems I just stuck things on the top shelf. Haha
Interestingly enough I just tried the "spawn on break" for the picture and it spawns the ammo and slowly sinks into the shelf never to be seen again.You will notice that this happens often in the official games as well. It's a variation of the same issue. The item spawns inside the geometry and slowly falls through it unless the player is able to grab it before it vanishes.
How do you did the dead sitting scientist?It's just a monster_scientist_dead in the sitting pose.
sprites/
directory. There is no weapons/
directorysprites/aexplo.spr
Steam/common/Half-Life/mymodname/mytextures.wad
this layout should look pretty familiar to seasoned FPS veteransIt looks somewhat reminiscent of E1M1 but larger and linked up in different places.
HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four freeman, over clik
You can't prove that a map I submit is not a map I made twenty years ago. It's especially true when the theme of this competition is so generic.If you have a map you made twenty years ago that is up to scratch then by all means turn it in. Though I will say, a map made 20 years ago is probably going to be pretty shit considering the tools available at the time. Without making considerable changes, I doubt it would stand much chance against the entries made with the increased limitations, JACK/TrenchBroom and more modern compile tools.