Forum posts

Posted 20 years ago2004-06-18 01:07:57 UTC
in Corrupted MP3's Post #34514
Yeah I can see people following rule #4 snickers
Posted 20 years ago2004-06-14 18:25:21 UTC
in Life of the Monkey Post #33402
Yeah the one on the left :)
Posted 20 years ago2004-06-14 18:17:08 UTC
in Beam Entries in Example Vault Post #33401
I know... I just wanted to vent LOL
Posted 20 years ago2004-06-14 18:16:05 UTC
in Batch compiler Post #33400
I use Nem's Batch Comiler as well... I like it because you can actually see the rad compile progress (% completed comes up as it's doing it) that way I see how long it would actually take.

VHE compiler has been freezing on me lately... and I even HAVE z's tools in there shrugs the batch compiler may be another program that runs, but it's not much more consuming than say, notepad.
Posted 20 years ago2004-06-14 02:26:13 UTC
in Beam Entries in Example Vault Post #33209
I now count 3 "beam" example maps... can we stick to one?
Posted 20 years ago2004-06-14 02:23:46 UTC
in Zombie's problem Post #33208
crosses arms goof
Posted 20 years ago2004-06-13 19:52:36 UTC
in How did you find TWHL? Post #33134
sits down and sets cane next to his rickety chair

Back in the day, I was............. LOL

Searched Google for "half-life tutorials" because there USED to be this one site 3 years ago, and I couldn;t find it. I figured "What the hell, see what THEY have" and OMG was I impressed!

Andy do you remember the entry I pt in for "trapped"? Does someone have the archive of entries for the compos?
Posted 20 years ago2004-06-13 19:49:53 UTC
in Zombie's problem Post #33133
takes "dunce" cap off

Sorry ZL... I think I was just in a bad mood. Hey my wife is always saying that she think's I'm cute when I get a big kick out of goofy sh*t like that. I admit it's pretty cool lookin though hehe.

Has anyone ever gotten bored enought to bind unused keys?

bind "6" "impulse 76"
bind "7" "r_speeds 1"
bind "8" "r_speeds 0"
bind "9" "r_drawflat 1"
bind "0" "r_drawflat 0"

using 7, 8, 9, and 0 like that really help me developmentally (uhm, the MAP that is... nothing can help ME the other way ROFL)
Posted 20 years ago2004-06-13 14:43:26 UTC
in Zombie's problem Post #33050
My point was that you failed to recognize the quorte I made in the original thread. I admire the technique mentioned, and I believe it isa general mapping issue because it is designated IN MAPPING. FX and render modes deal with how an entity is visible... correct? Then THAT is a mapping technique.
Posted 20 years ago2004-06-13 02:33:20 UTC
in Zombie's problem Post #32908
Is THIS the correct forum for you to criticize me in Zombie? Should THIS forum be where I admire a technique in MAPPING?
Posted 20 years ago2004-06-13 02:32:16 UTC
in Ghosts Of Half-Life Post #32907
Dude, I don;t see why you are bitching about me thinking something like that is cool - why you publicly decided to flame me is beyond reason. Look, I think it's cool so I'm gonna say it. Whether you like it or not, sir.

Also, the vault map you linked to is WHERE I LEARNED ABOUT IT IN THE FIRST PLACE!!!
Posted 20 years ago2004-06-12 17:20:24 UTC
in Ghosts Of Half-Life Post #32789
So what... it's still considered a General Mapping skill.
Posted 20 years ago2004-06-12 16:03:49 UTC
in Ghosts Of Half-Life Post #32741
Excuse me Kol, but that is a General Mapping issue - so thisis the right forum.
Posted 20 years ago2004-06-12 13:27:45 UTC
in Ghosts Of Half-Life Post #32698
if you give any monster additive and fx amount 255 they are clear and glow a little bit
zeeba-g made that comment in the map vault, and I just HAD to test it out! It looks freaky... as if they are a ghost. It's cool!
Posted 20 years ago2004-06-11 17:01:45 UTC
in Magician's Dream - Vanishing Ammo! Post #32471
The cart was originally all brushes Kol... it was never an ent.
Posted 20 years ago2004-06-11 15:07:03 UTC
in Walls and floors AAAGGGHHH!!! Post #32418
I just realized I could always save in both formats, and then compile the .map - if I have to make changes I can always reload the rmf, and adjust it, then save again in both. COOL!
Posted 20 years ago2004-06-11 15:04:21 UTC
in Magician's Dream - Vanishing Ammo! Post #32417
I've completely suspended both the gun and clips from the respective shelves, and still the ammo poof that's okay - I'll use another shelf or relocate the ammo.
Posted 20 years ago2004-06-11 14:00:33 UTC
in Walls and floors AAAGGGHHH!!! Post #32398
Visgroups have no effect when you save the map in .map format, which is what is required for my compiler... VHE's compiling method always freezes on me.
Posted 20 years ago2004-06-11 13:59:27 UTC
in Magician's Dream - Vanishing Ammo! Post #32397
The gun is somewhat laying in the upper shelf, but the ammo has been suspended from any of the brushes by at LEAST 1 unit..... I've tried suspending the weapon as well... I'm thinkin this ammo needs to be placed elsewhere, I found that shelf in a prefab pack from ejoop.com (had to retexture it though) and I liked it's design. There are others.
Posted 20 years ago2004-06-11 13:51:46 UTC
in Hollowing Brushes Post #32391
gasps CARVE????? shudders

Well, I admit I carve to place SIMPLE doorways... it seems easy, and as long as you don;t have a 5 sided hole being carved, it's okay I suppose.
Posted 20 years ago2004-06-11 13:50:30 UTC
in Magician's Dream - Vanishing Ammo! Post #32390
Okay, now someone explain THIS one! in the VHE portion, I have three clips of 9mmAR ammo on the bottom shelf, and the 9mmAR rifle on the top... I save, good... I compile, GREAT! I run, and POOF (what you see on the RIGHT) Can anyone shed some light on this one? :nuts:
User posted image
Posted 20 years ago2004-06-11 12:06:38 UTC
in IN MEMORY!!! Post #32369
Zombie..... I'm not trying to be an ***hole here, but please try to have some respect for the dead.

Ray Charles set the standard on playing the piano even with being blind since age 7. He's put a hell of a front on blues, jazz, R&B, and even made his own style basically with his music. Remember "We are the world"? How about "I got a woman"? He was a legend in music.
Posted 20 years ago2004-06-11 12:02:51 UTC
in Walls and floors AAAGGGHHH!!! Post #32368
I use the textured view, and texturing isn;t the problem - it's having all those walls and such in the 2d views getting cluttered..... and it's planning out the simplest application of ceilings/floors to walls.....
Posted 20 years ago2004-06-11 12:00:50 UTC
in Hollowing Brushes Post #32367
I don;t consider it lazy when you build a bunch of brushes and want the whole thing to be a hollowed room.......
Posted 20 years ago2004-06-11 00:55:16 UTC
in Hollowing Brushes Post #32190
I've made sort of a structure with 5 brushes... I'd like to hollow the whole thing out, but it's asking to make EACH BRUSH a hollowed room... and grouping them together, it won;t hollow at all. Is there a remedy for this? :
User posted image
Posted 20 years ago2004-06-11 00:24:00 UTC
in Using Fade Post #32181
Pepper, there are actually 2 map's in the vault with fade texture - func_pendulum, and the sunbeam one
Posted 20 years ago2004-06-10 18:58:39 UTC
in IN MEMORY!!! Post #32151
Bratty - Don;t get me wrong, I believe Ronald Reagan made a lot of progress on certain things, it's just that Ray Charles death saddened me more because of my interest in piano playing.
Posted 20 years ago2004-06-10 18:44:29 UTC
in Walls and floors AAAGGGHHH!!! Post #32145
Posted 20 years ago2004-06-10 18:24:30 UTC
in IN MEMORY!!! Post #32141
When I heard of Ronald Reagan's passing, it saddened me slightly because I was barely involved in anything the president did. I had my own problems, what would grieving over someone I barely knew do?

Then today as I watching TV, a news flash came on (text at the bottom) telling of Ray Charles dying today. This saddened me a lot more, because he is among the piano players of today which I idolize.
Him, Billy Joel, Sir Elton John, and BY ALL MEANS the late John Lennon even inspired my musical interest.
Posted 20 years ago2004-06-10 18:23:18 UTC
in Walls and floors AAAGGGHHH!!! Post #32140
The problem is when you create mltiple hallways, which on the 2D views you can see several walls that look like they are all mixed up... then you try to fit brushes in as floors, and they are all misaligned (appear that way) in different views..... it gets confusing.
Posted 20 years ago2004-06-10 16:16:38 UTC
in Walls and floors AAAGGGHHH!!! Post #32109
It starts to look confusing after a short time... 3 hallways, 4 views ARGH!
Posted 20 years ago2004-06-10 16:15:48 UTC
in mall door thingy (sensors) Post #32108
I'm interested to know how that's done CP... would save the headache of having to move out of the way of the door LOL
Posted 20 years ago2004-06-10 15:53:03 UTC
in Walls and floors AAAGGGHHH!!! Post #32098
I'm trying to make a map with a bunch of hallways that twist and turn (somewhat like a maze, but not REALLY a maze)

I'm starting to get confused with how to fit the walls and floors together - some walls look like they overlap (in the joints) Also should I put the wlls and floors ON TOP (and below) of the walls or should I fit them INSIDE the walls?
Posted 20 years ago2004-06-10 15:41:41 UTC
in Using Fade Post #32094
? Which one Pepper?
Posted 20 years ago2004-06-10 09:15:08 UTC
in Ugh, VHE 3.5! Post #32022
The image is broken on my end
Posted 20 years ago2004-06-10 09:05:10 UTC
in Probably not the place for this... Post #32018
MonkeyChow... So far you have offered the most... I should warn you that buyer pays shipping costs... I dunno if I should just go through USPS or one of the shipping companies.
Posted 20 years ago2004-06-10 09:03:13 UTC
in Using Fade Post #32017
Well I'm glad you did.
Posted 20 years ago2004-06-10 06:35:17 UTC
in Using Fade Post #31970
I used the example map's technique.... thanks all!
Posted 20 years ago2004-06-09 19:29:18 UTC
in Using Fade Post #31891
the texture "fade" is used for stuff like lights... spotlights and such
Posted 20 years ago2004-06-09 17:43:22 UTC
in Probably not the place for this... Post #31882
sek is?????
Posted 20 years ago2004-06-09 17:42:58 UTC
in Using Fade Post #31880
I('m trying to use the texture "fade" and it's coming up as a solid brush with different faces faded diff directions........... HELP!
Posted 20 years ago2004-06-09 17:41:21 UTC
in Flipping Objects? Post #31879
I got it :) thanks
Posted 20 years ago2004-06-09 17:39:07 UTC
in Probably not the place for this... Post #31878
I figured y'all know me to be pretty on-topic, but today I made the choice to sell my paintball marker...

http://www.paintballclassifieds.com/detail.php?cat=25&de=33340

Look there if interested
Posted 20 years ago2004-06-09 15:37:21 UTC
in Flipping Objects? Post #31847
The views are all one window (in quarters with sizeable bar in the middle)

Should they be independant?
Posted 20 years ago2004-06-09 15:09:20 UTC
in Flipping Objects? Post #31828
I have a brush set selected, and both flip options are greyed out... how do I correct this?
Posted 20 years ago2004-06-09 13:16:24 UTC
in Something aint working! Post #31795
The pictures are extremely too big, everyone's post is too wide, have to use the scroll button to read it.
Posted 20 years ago2004-06-08 02:06:16 UTC
in env_beam & multimanagers Post #31340
smacks head and yells

DUH!!!!! Beam color snickers

Didn;t I do this from before? LOL

Well it works, and now I'm wondering if tyhere's a way to create multiple beams with the same env_beam, or so I have to create EACH AND EVERY env_beam for each line... can you overlap all the env_beams?
Posted 20 years ago2004-06-08 01:59:04 UTC
in env_beam & multimanagers Post #31338
info_targets didn't work...

I have 2 info_targets beam1start & beam1end
I have the env_beam with those 2 info_targets deignated, life=0
The flag "start on" in checked in the env_beam

It will not work
Posted 20 years ago2004-06-08 01:38:25 UTC
in env_beam & multimanagers Post #31327
What entity do I use for the start and end entities? I can;t recall
Posted 20 years ago2004-06-08 01:31:17 UTC
in env_beam & multimanagers Post #31323
rend0us, I cannot add you to my list - my AIM name is RedDevil3772