It wasn't that the aiming system was that poor, it's that the shots didn't seem to always fully register... I'd get blood from where I shot the fuckers at, but not always damage... shooting a zombie thingy in the head 47 times to kill it isn't always enjoyable...
Wait, awesome... dog gun... rawr... interested in seeing what might be done with that, such as it makes barking noises that does damage, or it just launches little demonic puppies. hint hint
edit: that just made me think... Demonic Puppies gun, snark replacement? 0.0
thats still creepy. dude this is a Modding community, not your closest friends from school. and im not sure bout you, but i usually dont hug my guy friends, especially for weird reasons (although this isnt a problem with me, 85% of my friends are girls, 95% of my closest are girls...)
Oh and Aaron, i think he said he already got it to beat you with a baton when you're too close. But I do believe to make it perform like the HL2 Metro Cop you'd have to still do some extensive coding. Especially to change its passiveness later on in the game... (per chance he gets that far)
No, it's scary when a big fucking black guy in a beat up 60's chevy comes up, and after sitting back in your chair you hear a big fucking WHAM! against the front door, and you look a bit later and see his car still parked there.
Yeah, that scared the shit out of me... turned out he chucked a news paper at my door, it fell in the garden, and he actually went and picked it up... we called the newpaper place and told him to stop with that shit.
Habboi, that newish feeling you get, I see what you mean, I can't place my finger on it though. Is it perhaps the brick texture above the cells with the nice windows (as in not broken or spattered)?
Sounds awesome. But you'd also have to make sure things aren't repetitive... I mean, if to chose a different path is as simple as just taking a different hallway... I'd have to be slightly more complex (think Splinter Cell 4) like doing or not doing something = blah blah blah...