Forum posts

Posted 18 years ago2006-07-18 12:17:05 UTC
in Cybernations. Post #190647
update, from Cybernations Quaterly 7 Wartime editition!

over 183 nukes have been lauched this week because of the war.

and Dragontamer's prediction of how the war will go seems to be right on the money for the NPO side. Im fighting a guy who I brought down to 380 stength in one night and he launched a cruise missle against me.
Posted 18 years ago2006-07-18 11:55:20 UTC
in GoldSource Mapping Tips Post #190640
solokiller, I think I was telling you this over IRC, you have to set an angle at a path_corner to have rotation or just set angular speed if you want it constantly spinning around
Posted 18 years ago2006-07-17 21:11:44 UTC
in Cybernations. Post #190594
what was your name before?

and I love the CGS/TBC. although its in a quick transition to become the dominant black team allience it is really well organised. there team only boards are great.

and now there is a well planned full out offensive against the NPO, and the Npo and IGC if they attack first.

over 50 nukes have been lauched over the last week. its WWIII on a PC!

/me laughs manicly

Edit:
look at all those nuclear attacks from the last two days. all because of this great and glorious war
Posted 18 years ago2006-07-17 17:55:59 UTC
in Cybernations. Post #190571
im CGS now, the NPO dogs are going down
Posted 18 years ago2006-07-17 15:15:22 UTC
in Cybernations. Post #190538
so we are just joining big alliances.

/me joins the sellouts
Posted 18 years ago2006-07-17 15:05:19 UTC
in Cybernations. Post #190534
ya

so, we all just going to join a big allience or what, which means for most of us joining the GGA
Posted 18 years ago2006-07-17 14:49:05 UTC
in 8.30 MB Texture Memory Post #190530
the number that the used texture thing displays is far over what ZHLT accually counts. don't worry about it. even if it says 8 its still probably under 4 the way ZHLT treats it
Posted 18 years ago2006-07-17 14:46:07 UTC
in New Mod: "Turnstile" Post #190529
lower then 400? rim, those cliffs can be overdetailed and still under 500
Posted 18 years ago2006-07-17 11:09:08 UTC
in i didnt know 7th played wow Post #190498
wow, thats um, and uncanny resemblance
Posted 18 years ago2006-07-17 10:26:20 UTC
in Advanced Brushwork Mini-Compos Post #190492
Posted 18 years ago2006-07-17 10:24:33 UTC
in Cybernations. Post #190491
I have the same enviroment problems dorian.

and im almost able to get a harbor and another trade slot, so I can get lumber and gold that will unlock 3 other bonus resoruces over the cource of tech 5-10
Posted 18 years ago2006-07-17 10:20:34 UTC
in 5 Worse Ways To Die [WIP HL1] Post #190489
easy jumping puzzle

and hunter, Px9 music? common, use something a little better.
Posted 18 years ago2006-07-17 10:19:41 UTC
in New Mod: "Turnstile" Post #190488
those cliff's look awefully copypasted.

and I was surprised with the demo's ability to stay bellow 500 most of the time. (but I no cliped out of the map at one point and was stuck by 5000+, thats still good from a players point of view)
Posted 18 years ago2006-07-16 23:52:29 UTC
in Half-Life Engine Question Post #190416
nope, Half-life is not prey, and prey is the only game I have ever seen to do anything like your describing, infact it does the exact same thing.
Posted 18 years ago2006-07-16 23:49:52 UTC
in Advanced Brushwork Mini-Compos Post #190415
well while its not a advance brushwork compo...

I wanna see a "create the greatest battle you possibly can." compo, where the judgement is more on the weapon, monster, and cover choice and placement then the accuall arena you fight it.

everybody always focus's on the looks of a map and not the way it plays. Thats why I wanna see that one, it focus's the mappers attention to combat oriented gameplay.
Posted 18 years ago2006-07-16 23:34:36 UTC
in What on earth is going on here? Post #190412
wtf is that from anyway?

its scars the eye tissue so badly
Posted 18 years ago2006-07-16 23:33:49 UTC
in New Mod: "Turnstile" Post #190411
sigh...I love this site...it still is as good natured and carefree as it was a year ago

/sarcasm

orph, play the demo

rim, loved the demo feedback:
  • there were some loading problems.
  • no tracers with the guns
  • the sounds mismatch the guns, even though I like the blitz's sound.
  • are you supposed to start with the grav boots?
  • the grenades were way overpowered, and the parts the player had to grenade away wern't well marked.
and If you wanna use a bit of SoHL I dug up the newest Dll's for you
the DLL's
and the source
1.5 beta 1, very stable
Posted 18 years ago2006-07-16 16:45:29 UTC
in Crazy Idea! Post #190379
whats with all this PMing

and where the hell is the postcard I send you!?
Posted 18 years ago2006-07-15 11:58:58 UTC
in Advanced Brushwork Mini-Compos Post #190194
SP's was make any one area. this is just make a hallway really detailed
Posted 18 years ago2006-07-15 11:54:28 UTC
in New Mod: "Turnstile" Post #190192
Habboi, every pic has been for single player, except for those early pics of sunden where Rim was just trying something out
Posted 18 years ago2006-07-15 11:03:09 UTC
in Clip Post #190183
which is why covering huge areas of advanced brushwork that the player will never see reduces clipnodes, because the CLIP brush will act as one giant one
Posted 18 years ago2006-07-15 10:57:40 UTC
in Advanced Brushwork Mini-Compos Post #190182
I might take part in this too if I get the time
Posted 18 years ago2006-07-15 10:56:14 UTC
in New Mod: "Turnstile" Post #190181
You wanna debate that rowelies a prick? that would last a few seconds, its unianimous.

and I do realise the DM mod thing, seeing as Rim has made a huge slew of DM maps. but that still doesn't excuse you from reading even the first post.
Posted 18 years ago2006-07-15 10:53:51 UTC
in Query Modem? Post #190180
I remember the days when my cap was 4.3, to many years wasting away
Posted 18 years ago2006-07-15 10:37:08 UTC
in New Mod: "Turnstile" Post #190177
Even you should know to at least look into the topic of a thread before posting in it, even reading the topic would have set you strait.

New MOD: Turnstyle should have said SP right then, and maybe if you glanced at a few pages you would see the extremely high quality Level Design that has so far been around 1000. Rim is just asking what the acceptance level for R_speeds is so he can overdetail his stuff.
Posted 18 years ago2006-07-14 10:33:29 UTC
in Natural Hallucinogen Post #190072
It said look away and I looked at my window to find a spacetime bubble forming outside. which I assume is the effect
Posted 18 years ago2006-07-13 13:40:01 UTC
in Cybernations. Post #189957
so, is the TWHL alliance thing still a go. or have you ALL just run off and joined a big alliance while I was gone
Posted 18 years ago2006-07-13 13:33:08 UTC
in Kasperg Projects! Post #189954
you need to fix the link
Posted 18 years ago2006-07-12 17:14:49 UTC
in New Mod: "Turnstile" Post #189856
im good up to 3000, but It really is best to keep it to 1500-1750.
Posted 18 years ago2006-07-12 16:53:07 UTC
in 2006 Mapping competition. Post #189847
you woulda won to unb, shame you didn't make it in time
Posted 18 years ago2006-07-12 15:58:19 UTC
in ePISODIC Content (sorry) Post #189835
Microsoft is investing heavily in the Xbox 360
oh really? I didn't know that!

But I also didn't know about the vast amounts of funds going into promoting windows vista as a gaming platform!
Posted 18 years ago2006-07-12 14:46:29 UTC
in 2006 Mapping competition. Post #189823
I want to know what I forgot to clip off, because Im getting the impression that when you were talking about being able to leave the area you were reffering to mine and a few others
Posted 18 years ago2006-07-04 02:31:24 UTC
in Cybernations. Post #188365
THP charter when I get back!

in the meantime just add .:: THP member ::. to your profile.
Posted 18 years ago2006-07-04 01:06:12 UTC
in Top 10 Video Game Weapons! Post #188359
...

hear say
evil
satanic devil worship
Posted 18 years ago2006-07-04 00:50:07 UTC
in Cybernations. Post #188355
still sucks.

now, who can I trust to buy infra for my nation and keep it intact while im at the junior olympics for the next 8 days?
Posted 18 years ago2006-07-04 00:38:48 UTC
in 101 Uses for the Salad Spinner Post #188350
where'd my post go?

54) game storage bin
55) lego box

and It turns out I keep my porn in a box to rimrook!
Posted 18 years ago2006-07-04 00:36:59 UTC
in Cybernations. Post #188349
dunno, every acronym does, for every alliance.

anybody have any accuall, real, palpable, and or logical reasons not to be the
.:: THP ::. "T"he whole "H"alf-life "P"acific alliance
and im writing a possible charter right now
Posted 18 years ago2006-07-03 23:07:19 UTC
in Cybernations. Post #188339
gunter can be our leader for now, we can elect somebody else if it comes to that.

so, can we agree on .:: THP ::. as our allience ("T"he whole "H"alf-life "P"acific alliance)

and can I still have the foreign affairs position?
Posted 18 years ago2006-07-03 17:37:57 UTC
in Cybernations. Post #188296
so...

we'll decide this when I get back from a stupid Picnic
Posted 18 years ago2006-07-03 17:28:18 UTC
in Cybernations. Post #188291
THPA a good acronym for The whole Half-life Pacific alliance, because TWHLPA looks ugly and is to long

or do you just wanna go with THP

eitherway, we can decide everything else later, like the leader, capitol, and charter.

and I have an Idea for our charter that I think will be good.
Posted 18 years ago2006-07-03 17:25:35 UTC
in Cybernations. Post #188289
He tried to Declare war on me!

and I invested in the war the moment he told me on IRC, so now I have alot of military might but no one to fight!

down with Snarkistan

Now, anybody wanna help me invade somebody else?
Posted 18 years ago2006-07-03 16:40:36 UTC
in New Mod: "Turnstile" Post #188268
even if he did, it will be cooler in turnstile
Posted 18 years ago2006-07-03 16:20:18 UTC
in Cybernations. Post #188266
what better place to have the center of TWHLpacific then at 0,0 map corrordinates, aka ME
Posted 18 years ago2006-07-03 15:13:20 UTC
in NEED HELP ->please! ->light proble Post #188250
ah, international speek. it can get problems solved so much faster
Posted 18 years ago2006-07-03 15:08:07 UTC
in Cybernations. Post #188249
not really major use, but major in cybernations terms since more then 2 were used.

and I was just looking through the nations ranking, the top 4 are all NPO members, #5 is Gato, and #6 is another NPO.

scary that they have complete dominance

so, when should we found an accuall allience?

EDIT:
its stuff like this that I find amusing
A nation ruled by a "neiljwd" has declared war on the GGA Empress and Cofounder, Atherton. Any person or alliance who has information about the offending nation is urged to provide this information ASAP.

This guy has 24 hours to contact me, declare peace, pay 50k in reparations and apologize before I level his nation.
more from that:
He wants to go out with a bang so we accomodate him, he'll be smacked around until he's deleted.
I'm glad he has wanted to go out with a bang. Not only do my alliance members get some good training, land, and technology, I also get the enjoyment of watching this as it happens! Of course any losses we incur are made up in the tech, money, and land that we suck dry from his country. Thanks for helping us out, buddy!
His nation is now the GGA's Whipping Boy.
and from someone's sig, clearly not true, but still funny
My friend Mark said that he saw an NPO member totally uppercut some kid just because the kid opened a window.
Posted 18 years ago2006-07-03 14:27:47 UTC
in Cybernations. Post #188238
do you win anything when you win a war?

Edit:
I just started reading the CN wiki about the major wars in CN history.

its really amusing because they play out like its real life.

god, I want the TWHL league to start the worlds first real nuclear war.
Posted 18 years ago2006-07-03 13:48:09 UTC
in Cybernations. Post #188230
hows your war going pepper? you win yet, or do you need more men to fight for the cause?
Posted 18 years ago2006-07-03 12:24:16 UTC
in Choppy laser movement Post #188223
its because of the way the origin moves with the animation. you have to have another target that follows the path corners if you want it to work
Posted 18 years ago2006-07-03 12:19:50 UTC
in Muzz's HLDM Server Post #188222
muzz, why don't you put it on the server and let us give it a run
Posted 18 years ago2006-07-03 11:55:27 UTC
in Jobabob job now bob a job Post #188214
jobabob manageing techie's, now there is a sight I would like to see.