Forum posts

Posted 17 years ago2007-02-21 07:21:57 UTC
in TWHL Mix 2? Post #213219
Yeah, and Spyro kicks ass.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-20 20:34:59 UTC
in TWHL Mix 2? Post #213195
How about Textures. Are we gonna have a .wad for each mapper who uses custom texts?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-20 20:23:30 UTC
in TWHL Mix 2? Post #213192
save as a BMP while you're at it!
I'll do that next time. :badass:

j/k. and noted.

Srry, it screams for custom textures I know.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-20 20:10:30 UTC
in TWHL Mix 2? Post #213186
Posted 17 years ago2007-02-20 19:31:05 UTC
in TWHL Mix 2? Post #213182
I sorry. :(
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-20 18:30:59 UTC
in TWHL Mix 2? Post #213180
I like it.

We should definately go for Mini-Mod though. Custom textures and editing the title.txt in the ValvE folder can mess HL up.

I started on a map regardless.

This Afternoon I had this much...

BEWARE: THE FOLLOWING PNGS ARE HUGE ON HOSTED ON FREEWEBS. I PHAIL AT INTERNET :(

http://www.freewebs.com/demonicpuppy/twhlm10000.png

Pretty bland huh? So I sexeded it up. See Here...

http://www.freewebs.com/demonicpuppy/twhlm10001.png
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-20 11:56:46 UTC
in The hl1 transition Post #213144
I'm assuming it has somthing to do with vista's general suckage.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-20 08:56:52 UTC
in TWHL Mix 2? Post #213135
If we create this as a mini mod rather than a map pack we can include custom wads for each mapper. I think making a map with a custom wad and then adding the textures to one big wad would sechs the whole thing up the bottom.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-20 08:31:15 UTC
in TWHL Mix 2? Post #213130
I've already started a little map for this. :)

I can't be waiting for youz peepulz to decide cos I'm impatient and I was bored.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-19 17:17:41 UTC
in TWHL Mix 2? Post #213062
Garg: im assuming urb
You assume correctly :D
sajo: I dont think they have that time since they have their own projects.
We all have our own projects.
sajo:;it should be Urbanebula since he isnt working on other projects
Ummm...The words "HL:Event Horizon Lead Texture Artist currently working his arse off." come to mind.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-17 21:38:26 UTC
in Cat Macros! =D [56k no] Post #212801
I think he was implying that FF7 was the better between FF7 and OoT.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-17 21:35:50 UTC
in TWHL Mix 2? Post #212799
The thought was drifting around my head all day. (yes, I'm that much of a geek)

Is there ever going to be another TWHL MIX?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-17 21:31:38 UTC
in Cat Macros! =D [56k no] Post #212798
Posted 17 years ago2007-02-17 21:12:57 UTC
in Cat Macros! =D [56k no] Post #212796
I see no problem with it.

Turn based - Easy enough to understand
Interface driven - Quick and simple to use.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-17 21:09:06 UTC
in rowleybob Projects! Post #212795
Sure bud, whatever you say.
Damn straight.

:P

Yeah, I was bein sarcy
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-17 14:40:40 UTC
in rowleybob Projects! Post #212774
Check this thread, started by none other than "The Greatest and Most Handsom TWHL Mapper!"

http://twhl.co.za/forums.php?action=viewthread&str=textures&type=1&pgt=2&pg=1&id=12831
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-17 14:36:27 UTC
in Cat Macros! =D [56k no] Post #212773
Zelda is overrated.
ZombieLoffe hit the nail on the head. That is the view of everyone I know who has played any of the games and is exactly why I've never bothered with it.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-17 12:47:47 UTC
in Cat Macros! =D [56k no] Post #212768
I don't know anyone with a GayPube or N64.

I got an emulator off Hunter last night but it doesn't like my PC.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-17 11:26:04 UTC
in Cat Macros! =D [56k no] Post #212763
Yeah? Well you make kitty scared.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-17 11:24:22 UTC
in rowleybob Projects! Post #212762
Rowley, look up Rimrooks texture creation guide. It helped me a lot.

http://www.freewebs.com/demonicpuppy/ttpscreen1.jpg

Everything there (save for the lights) is custom.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-16 20:44:59 UTC
in Cat Macros! =D [56k no] Post #212725
Oca-what of the who? :P
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-16 20:34:34 UTC
in Cat Macros! =D [56k no] Post #212723
No thanks. I don't believe in Nintendo.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-16 20:13:56 UTC
in Cat Macros! =D [56k no] Post #212721
Never played any of the Zelda games so I don't have a clue.

kthnxbai
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-16 19:10:31 UTC
in Cat Macros! =D [56k no] Post #212715
No, I'm implying that it looks like Zelda.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-16 12:44:47 UTC
in Cat Macros! =D [56k no] Post #212690
It's Zelda Cat!
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-16 12:39:21 UTC
in Half-Life: Hostage Situation Post #212686
If you do use that method I advise the use of fog. Otherwise you will see the cliffs and road vanishing in chunks behind you and that is pretty ugly.

If you can get this to work, play well and look good then I will do sex with you.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-16 12:34:33 UTC
in HL1: Fornost Post #212683
No, thats why mapping teams are so rare :nuts:

Anyway back on topic.

It's like I said. Most of the guys here already have their plates full. I would love to help, really. However I am a very busy man also on the search for texture artists and so far I haven't found any that aren't already working on something.

Hell, thats the reason I learned how to do it myself in the first place.
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-15 23:27:04 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #212618
Haven't checked on this mod in a while. Glad I did. It makes me moist in my special places.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-15 23:14:03 UTC
in Half-Life: Hostage Situation Post #212614
Scart Lead Cat FTW
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-15 23:05:57 UTC
in HL1: Fornost Post #212611
Yeah. It is time to change the av I think.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-15 23:04:20 UTC
in Need idea for a cs:s map. Post #212610
www.abandoned-places.com

Basing most of TTS off of that site. :)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-15 23:02:19 UTC
in HL1: Fornost Post #212608
Ah shit.

Shoots self in head
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-02-15 22:59:15 UTC
in HL1: Fornost Post #212603
First off, you need to mention as to whether this will be for HL1 or HL2 because texturing for one is extremely different to the other.

Secondly there aren't many texture artists here who don't already have a massive workload (myself included) as far as I know.
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-07 06:25:22 UTC
in Now Playing: ... Post #211847
Daft Punk: Around the World.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-31 22:22:16 UTC
in Grim Fandango Post #211302
Yeah I played it when it came out.

Kinda outdated now.

Also...
It's one of the Lucasarts's first games.
Erm...Lucas Arts started releasing games in 1982. They released many other games before this one in 1998.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-30 07:53:19 UTC
in Now Playing: ... Post #211118
Scrubs - Dr. Cox's Rant
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-30 07:51:49 UTC
in Compiled w/ BSP & Rad - Map Fullbright Post #211117
You have to run VIS because it provides a lot of information for RAD to work with. (At least thats the way I understand it.)

Otherwise have you got any envmaps set up? And have you prompted the game to 'build' them if you have?

(i.e. Console - type 'build_envmaps') <--I think. It usually comes up if you just type build.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-30 07:47:09 UTC
in Level_change problem (srsly) Post #211116
You have to use a trigger_transition tied to your change level. That way only objects in the box will be taken over to the next level.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-29 22:23:23 UTC
in Competition 23 Post #211091
Now I need some new models/skins
Off you go then :)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-29 22:20:00 UTC
in Cat Macros! =D [56k no] Post #211089
Posted 17 years ago2007-01-29 20:20:47 UTC
in Creating Textures Post #211079
Kasperg recieves +10 zing.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-29 11:07:03 UTC
in Cat Macros! =D [56k no] Post #211017
does a cat masturbating kill itself? Or some other unsuspecting cat.
No.

That's what causes this.
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-28 22:20:38 UTC
in Half-Life: Hostage Situation Post #210965
Can someone conjure up a estimated release date or completion percentage?
Estimated release: Some day.

Percentage done: Lots but not all.
I better slow down global warming then.
While your at it could you drop a meteor on Jimmi too?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-28 22:18:32 UTC
in info_teleport_destination? Post #210964
No. It should be in your entity list. You are working with the halflife.fgd or spirit.fgd aren't you? I'm not sure if it appears in Cstrike or anything like that?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-28 21:00:49 UTC
in Cat Macros! =D [56k no] Post #210958
Urb... u fails for double-posting image!
I was actually meant to quote loffe's post but I teh faileded. :(
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-27 16:43:57 UTC
in Competition 23 Post #210816
Fo' shizzle, nigga!
I be enterin' dis bizznotch fo' ma' tro-phay, digg?
And when I be gettin' dat bling-blingin' golden bitch, I'll be all "Here's da new compo idea, bitchez! Black man in charge now, mo' fuckaz!"

..word!
shiz ight
Eh?

I be enterin'. Yarrrr.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-27 16:35:46 UTC
in Anyone free to do some coding? Post #210814
I need an entity that brings up a keypad in your hud like in the french mod 'Invasion'

I think its triggered by a button and then if the code is entered correctly can be set to trigger a door or something.

Need it for my Mod. :)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-27 16:33:47 UTC
in New lines in game_text Post #210813
I take it this is for a map?

If its a mod then just edit the titles.txt folder in your mod folder. Much Easier.
monster_urby monster_urbyGoldsourcerer