Forum posts

Posted 17 years ago2007-01-27 16:26:46 UTC
in Anyone know.. Post #210810
Lies
eh? The distance increases but the height doesn't increase. At least not greatly. And If your referring to Xen don't forget the gravity changes.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-27 16:21:18 UTC
in Cat Macros! =D [56k no] Post #210809
User posted image
Cuteness! and Win.

Also the Sniper Kitty needs to learn how to hold a rifle.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-27 16:06:46 UTC
in Cat Macros! =D [56k no] Post #210807
There is no better animal to make me lol.

C4tS R t3h W1nz0rz!

Just watched the vids. I think this thread is going to give me breathing difficulties.

http://www.youtube.com/watch?v=iV6DQuEh4UQ Talking cats FTW
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-26 07:56:51 UTC
in Sound problems? Post #210607
Ambient_Generic is the right entity to use yes.

If it is the same as the HL1 system and you are asking what I think you are then check the flag labelled 'small radius' or 'medium radius' or 'large radius' or 'play everywhere' depending on your preference. :)
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 17 years ago2007-01-26 07:51:54 UTC
in Anyone know.. Post #210605
http://twhl.co.za/tutorial.php?id=40

Not sure about long jump but this covers a long of units including jump distance and height. I believe the long-jump is around 512 units in distance and the height remains the same.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-25 20:49:48 UTC
in Steam Friends Post #210570
--->
I assume, that you assume that you have the only name in all the world?
I for one can say that I do believe that because I made my name up. All Googles point to me. :)

So if you see someone else with the name you have my permission to slap them with a large kipper.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-24 13:33:58 UTC
in HL:Event Horizon now hiring! Post #210432
Yeah I saw. :aghast:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 19:24:21 UTC
in The Anual Hunter Awards 2006! Post #210394
SpaG made me lol.

I think pointless* thread bumping should be a bannable offence.

*verified as pointless or spam by an admin or moderator.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 19:19:42 UTC
in HL:Event Horizon now hiring! Post #210393
God...seriously whats the purpose of uploading a re-skinned hev suit as media.
Uhm...the lack of any other media? lulz.
Sorry to ask this, but what does it have to do with an event horizon?
It was originally meant to take place on a space station with mention of "the fabric of the universe" and such but that turned out lame so the mod changed and the name didn't. K?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 11:18:35 UTC
in Half-Life: Hostage Situation Post #210355
The hole looks a bit 'neat' but otherwise everythings good IMO.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 08:25:29 UTC
in HL:Event Horizon now hiring! Post #210336
Me and Herr_Mongoose both know that. Thats why he's trying to take over. :zonked:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 05:24:30 UTC
in HL:Event Horizon now hiring! Post #210325
Sorry to bump an old thread but I am reaching the point of desperation. We have plenty of mappers and modellers and a few sound guys but we desperately need Texture Artists and skinners. Anyone who is interested please have a go for the sake of my sanity. :D
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 05:19:29 UTC
in Removing the black/blue part of a sprite Post #210324
I always have to remove the blue or black squares/areas on textures manually
Thats what confused me. I also thought you were actually chopping the blue bits out! :nuts:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 05:16:54 UTC
in Need help on map... Post #210323
Everytime I runs the map HL2 DM crashes.
QFT

Can I also point out that this thread is nearly 2 months old? Don't bump dead threads.
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 17 years ago2007-01-22 22:02:24 UTC
in Removing the black/blue part of a sprite Post #210284
Set the 'Fx Render' mode to 'Additive' for things like sprites and set the 'Fx Amount' to '255'

As for ladders, make the ladder a func_wall and set the 'Fx Render' to 'Solid' and the 'Fx amount' to '255'

:)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-22 15:40:55 UTC
in adding water Post #210241
ya
I'm assuming you mean 'ja?'
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-22 15:38:40 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #210239
I think its time to change the avatar Rim. :S
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-19 21:53:57 UTC
in Flying Grunts Post #210004
-Model and Animation Work.
-Coding.

'nuff said.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-19 18:50:00 UTC
in CHARLIE! Post #209996
Yeah.

Although now for some reason I can't stop watching this fucking movie!

WHAT HAVE YOU DONE TO ME!?!?

"Charlie, Chaaaaarliiieeee, Chaaaaaaaaarrliiiiiiiiiiiiiiiiee, Char-"

"I'M RIGHT HERE WHAT DO YOU WANT!?"

"We're on a bridge Charlie."
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-19 18:36:48 UTC
in CHARLIE! Post #209993
Right. Ok.

So its just a shit cartoon with no humour in it?

Yeah. Bye then.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-19 16:29:49 UTC
in CHARLIE! Post #209986
Ok...

Just watched it...

Is there supposed to be some sort of joke in there? If there is I'm not getting it.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-19 16:20:20 UTC
in CHARLIE! Post #209984
Uhm...kay.

That Charlie shit was so fucking annoying that I turned it off halfway through. Is there any reason for me to watch it till the end?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-19 16:13:26 UTC
in Half-Life: Hostage Situation Post #209982
looking forward to whatever release happens.
???

I released my bowels a minute ago.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-17 18:40:25 UTC
in Mod idea... Post #209850
The way I picture a story is like a pine/fur tree. Every question created the trunk, leading to the next explaination and as you get further and further down the explainations get longer and longer and create the sections of the tree. The reason for this is simple. The explainations have to get more detailed the deeper you go in order to answer the biggest question that all authors must face.

'Why?'

I'm going to just create an example by using your black-ops situation.

http://www.freewebs.com/demonicpuppy/explain.png

Notice how it gets thicker towards the end?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-17 16:37:29 UTC
in Mod idea... Post #209839
A explosion next by the cabinet sends u out of the consciousness.
I love that sentence! :P

On topic I'd say that the idea is original and all but the story is lacking.

-Why are black ops invading the school?
-How was the secret room built without being discovered?
-Are the government involved?

You really need to go as deep as you can with a story. Otherwise its just as effective as saying "heres a school maps full of soldiers. Go kill em."

Also you will need a pretty big team to pull this off. Modellers, Coders, Texture Artists not to mention the advertising side of things (at least if you want it to be played anywhere other than TWHL.)

I'm not going to say "I won't download this" without giving it a chance to take off with a decent team and a reasonable amount of media.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-15 23:17:35 UTC
in Model Questions Post #209701
There will be a 'model' field in the entity properties. Just type: models/construction.mdl or whatever the name of the model you want is.

Also you can place any downloaded models into your vave/models folder the same way (Example: models/newscientist.mdl.) If you look at the Pak0.pak file and your valve folder you'll notice that they are almost similar layout wise. The game seems to work from the valve folder first rather than the .pak so if you have a custom scientist.mdl in your valve/models file the game will use that rather than the one in the .Pak file. If you don't want it to override the scientist model you can rename the one in your valve/models folder to something like newsci.mdl and then (with spirit) you can have both kinds together in a map with fully functioning AI.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-15 23:07:07 UTC
in Monster_furniture Post #209700
I think you need to use a monster_generic. Not a monster_furniture.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-12 07:52:31 UTC
in GoldSource Mapping Tips Post #209392
Concerning your comment regarding they way the citadel was used in HL2 I think you hit the nail right on the head there. The same can be said for Episode 2. The only difference is that you're trying to get out of the city and cannot actually see your goal but the Citadel is always behind you, hanging over you like a shadow, reminding you to GTFO.

I would love to be able to create this sort of tension in my mods and now that you've pointed that out I know exactly what to do. :D

Cheers. Great tip.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-12 07:44:29 UTC
in Uragan Lex projects! Post #209390
They work now !?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-12 07:35:07 UTC
in Now Playing: ... Post #209387
Daft Punk - Verdis Quo
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-12 07:34:02 UTC
in Avatars Post #209386
Oh thank god.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-12 07:31:24 UTC
in The Anual Hunter Awards 2006! Post #209385
Yet you can't spell 'British?'
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-10 09:11:19 UTC
in Uragan Lex projects! Post #209193
projectb2.com times out for me.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-10 09:10:48 UTC
in Visited by aliens?? Post #209192
The sad thing its we probably would.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-10 09:07:26 UTC
in Uragan Lex projects! Post #209190
Screenies no worky
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-09 18:24:23 UTC
in Avatars Post #209132
My new av rules all!

Ok so it doesn't but I fuckin' love that picture! LOL
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-01-08 15:33:07 UTC
in The Person Above Me Game Post #209012
The person above me is a decorated member (i.e. A penis covered in tinsel and fairy lights)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-08 06:23:59 UTC
in Sub-model Question Post #208973
You have to take the mesh from the HEV model and apply it to Barney's skeleton.

I could do it for ya if need be.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-08 06:21:09 UTC
in Now Playing: ... Post #208972
Emo sucks, plain and simple.
Couldn't agree more! Anyway:

My Chemical Romance - House of Wolves.
...
...
...what? :biggrin:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-07 21:27:08 UTC
in The Person Above Me Game Post #208943
The person above me wins at avatars
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-06 17:56:04 UTC
in WAD Problem Post #208796
I have hammer in my HL folder. All wads and such should be in the 'valve' folder.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-06 05:24:01 UTC
in Lamarr Post #208757
Theres a thread on here somewhere. It was in the local paper.

Oh and yes a surname is a last name. Like a Forename is a first name.

http://twhl.co.za/forums.php?action=viewthread&str=urban+news&type=1&pg=1&id=10527

Yup there it is. Just ignore the crap photo in the paper and look at the better one further down. :)

Hey Satch? When your young'un is old enough to operate a keyboard will you let him/her come on to TWHL. We promise we'll only warp him/her a little.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-05 22:37:50 UTC
in Half-Life 1 Still Popular? Post #208743
HL1 mappers get bad reviews and generally have the shit flamed out of them for using prefabs yes?

Props in HL2 are basically fancy prefabs with physics yes? I say, if I play a map with a prop thats been used in HL2 I can flame the arse off of the mapper.

Any moron can create a detailed room and drag and drop in the details. It takes skill to make something look good from scratch.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-05 22:10:34 UTC
in GoldSource Mapping Tips Post #208734
That tip are teh suckage, nub.

Lol. Only kidding. I hate it when reviewers come out with stuff like that as well. It's not constructive critisism. It's just shit. Nice tips.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-05 22:05:32 UTC
in dm_magma Post #208733
Nope.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-05 18:38:38 UTC
in Lamarr Post #208709
Did you know that "Breen" is a surname?
Uhm...yeah.

Did you know that "Freeman" is also a surname?

Who the fuck mentioned calling it Wallace Breen anyway? Hunter was just pointing out who I was refering to.

Isaac is such a cool name. I don't know anyone in real life by the name of Isaac. Someone should spawn one. I would but my Fiancee and I have already agreed on names for when the time comes.
monster_urby monster_urbyGoldsourcerer