Forum posts

Posted 17 years ago2007-02-15 22:59:15 UTC
in HL1: Fornost Post #212603
First off, you need to mention as to whether this will be for HL1 or HL2 because texturing for one is extremely different to the other.

Secondly there aren't many texture artists here who don't already have a massive workload (myself included) as far as I know.
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-07 06:25:22 UTC
in Now Playing: ... Post #211847
Daft Punk: Around the World.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-31 22:22:16 UTC
in Grim Fandango Post #211302
Yeah I played it when it came out.

Kinda outdated now.

Also...
It's one of the Lucasarts's first games.
Erm...Lucas Arts started releasing games in 1982. They released many other games before this one in 1998.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-30 07:53:19 UTC
in Now Playing: ... Post #211118
Scrubs - Dr. Cox's Rant
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-30 07:51:49 UTC
in Compiled w/ BSP & Rad - Map Fullbright Post #211117
You have to run VIS because it provides a lot of information for RAD to work with. (At least thats the way I understand it.)

Otherwise have you got any envmaps set up? And have you prompted the game to 'build' them if you have?

(i.e. Console - type 'build_envmaps') <--I think. It usually comes up if you just type build.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-30 07:47:09 UTC
in Level_change problem (srsly) Post #211116
You have to use a trigger_transition tied to your change level. That way only objects in the box will be taken over to the next level.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-29 22:23:23 UTC
in Competition 23 Post #211091
Now I need some new models/skins
Off you go then :)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-29 22:20:00 UTC
in Cat Macros! =D [56k no] Post #211089
Posted 17 years ago2007-01-29 20:20:47 UTC
in Creating Textures Post #211079
Kasperg recieves +10 zing.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-29 11:07:03 UTC
in Cat Macros! =D [56k no] Post #211017
does a cat masturbating kill itself? Or some other unsuspecting cat.
No.

That's what causes this.
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-28 22:20:38 UTC
in Half-Life: Hostage Situation Post #210965
Can someone conjure up a estimated release date or completion percentage?
Estimated release: Some day.

Percentage done: Lots but not all.
I better slow down global warming then.
While your at it could you drop a meteor on Jimmi too?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-28 22:18:32 UTC
in info_teleport_destination? Post #210964
No. It should be in your entity list. You are working with the halflife.fgd or spirit.fgd aren't you? I'm not sure if it appears in Cstrike or anything like that?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-28 21:00:49 UTC
in Cat Macros! =D [56k no] Post #210958
Urb... u fails for double-posting image!
I was actually meant to quote loffe's post but I teh faileded. :(
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-27 16:43:57 UTC
in Competition 23 Post #210816
Fo' shizzle, nigga!
I be enterin' dis bizznotch fo' ma' tro-phay, digg?
And when I be gettin' dat bling-blingin' golden bitch, I'll be all "Here's da new compo idea, bitchez! Black man in charge now, mo' fuckaz!"

..word!
shiz ight
Eh?

I be enterin'. Yarrrr.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-27 16:35:46 UTC
in Anyone free to do some coding? Post #210814
I need an entity that brings up a keypad in your hud like in the french mod 'Invasion'

I think its triggered by a button and then if the code is entered correctly can be set to trigger a door or something.

Need it for my Mod. :)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-27 16:33:47 UTC
in New lines in game_text Post #210813
I take it this is for a map?

If its a mod then just edit the titles.txt folder in your mod folder. Much Easier.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-27 16:26:46 UTC
in Anyone know.. Post #210810
Lies
eh? The distance increases but the height doesn't increase. At least not greatly. And If your referring to Xen don't forget the gravity changes.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-27 16:21:18 UTC
in Cat Macros! =D [56k no] Post #210809
User posted image
Cuteness! and Win.

Also the Sniper Kitty needs to learn how to hold a rifle.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-27 16:06:46 UTC
in Cat Macros! =D [56k no] Post #210807
There is no better animal to make me lol.

C4tS R t3h W1nz0rz!

Just watched the vids. I think this thread is going to give me breathing difficulties.

http://www.youtube.com/watch?v=iV6DQuEh4UQ Talking cats FTW
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-26 07:56:51 UTC
in Sound problems? Post #210607
Ambient_Generic is the right entity to use yes.

If it is the same as the HL1 system and you are asking what I think you are then check the flag labelled 'small radius' or 'medium radius' or 'large radius' or 'play everywhere' depending on your preference. :)
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 17 years ago2007-01-26 07:51:54 UTC
in Anyone know.. Post #210605
http://twhl.co.za/tutorial.php?id=40

Not sure about long jump but this covers a long of units including jump distance and height. I believe the long-jump is around 512 units in distance and the height remains the same.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-25 20:49:48 UTC
in Steam Friends Post #210570
--->
I assume, that you assume that you have the only name in all the world?
I for one can say that I do believe that because I made my name up. All Googles point to me. :)

So if you see someone else with the name you have my permission to slap them with a large kipper.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-24 13:33:58 UTC
in HL:Event Horizon now hiring! Post #210432
Yeah I saw. :aghast:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 19:24:21 UTC
in The Anual Hunter Awards 2006! Post #210394
SpaG made me lol.

I think pointless* thread bumping should be a bannable offence.

*verified as pointless or spam by an admin or moderator.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 19:19:42 UTC
in HL:Event Horizon now hiring! Post #210393
God...seriously whats the purpose of uploading a re-skinned hev suit as media.
Uhm...the lack of any other media? lulz.
Sorry to ask this, but what does it have to do with an event horizon?
It was originally meant to take place on a space station with mention of "the fabric of the universe" and such but that turned out lame so the mod changed and the name didn't. K?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 11:18:35 UTC
in Half-Life: Hostage Situation Post #210355
The hole looks a bit 'neat' but otherwise everythings good IMO.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 08:25:29 UTC
in HL:Event Horizon now hiring! Post #210336
Me and Herr_Mongoose both know that. Thats why he's trying to take over. :zonked:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 05:24:30 UTC
in HL:Event Horizon now hiring! Post #210325
Sorry to bump an old thread but I am reaching the point of desperation. We have plenty of mappers and modellers and a few sound guys but we desperately need Texture Artists and skinners. Anyone who is interested please have a go for the sake of my sanity. :D
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 05:19:29 UTC
in Removing the black/blue part of a sprite Post #210324
I always have to remove the blue or black squares/areas on textures manually
Thats what confused me. I also thought you were actually chopping the blue bits out! :nuts:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 05:16:54 UTC
in Need help on map... Post #210323
Everytime I runs the map HL2 DM crashes.
QFT

Can I also point out that this thread is nearly 2 months old? Don't bump dead threads.
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 17 years ago2007-01-22 22:02:24 UTC
in Removing the black/blue part of a sprite Post #210284
Set the 'Fx Render' mode to 'Additive' for things like sprites and set the 'Fx Amount' to '255'

As for ladders, make the ladder a func_wall and set the 'Fx Render' to 'Solid' and the 'Fx amount' to '255'

:)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-22 15:40:55 UTC
in adding water Post #210241
ya
I'm assuming you mean 'ja?'
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-22 15:38:40 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #210239
I think its time to change the avatar Rim. :S
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-19 21:53:57 UTC
in Flying Grunts Post #210004
-Model and Animation Work.
-Coding.

'nuff said.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-19 18:50:00 UTC
in CHARLIE! Post #209996
Yeah.

Although now for some reason I can't stop watching this fucking movie!

WHAT HAVE YOU DONE TO ME!?!?

"Charlie, Chaaaaarliiieeee, Chaaaaaaaaarrliiiiiiiiiiiiiiiiee, Char-"

"I'M RIGHT HERE WHAT DO YOU WANT!?"

"We're on a bridge Charlie."
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-19 18:36:48 UTC
in CHARLIE! Post #209993
Right. Ok.

So its just a shit cartoon with no humour in it?

Yeah. Bye then.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-19 16:29:49 UTC
in CHARLIE! Post #209986
Ok...

Just watched it...

Is there supposed to be some sort of joke in there? If there is I'm not getting it.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-19 16:20:20 UTC
in CHARLIE! Post #209984
Uhm...kay.

That Charlie shit was so fucking annoying that I turned it off halfway through. Is there any reason for me to watch it till the end?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-19 16:13:26 UTC
in Half-Life: Hostage Situation Post #209982
looking forward to whatever release happens.
???

I released my bowels a minute ago.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-17 18:40:25 UTC
in Mod idea... Post #209850
The way I picture a story is like a pine/fur tree. Every question created the trunk, leading to the next explaination and as you get further and further down the explainations get longer and longer and create the sections of the tree. The reason for this is simple. The explainations have to get more detailed the deeper you go in order to answer the biggest question that all authors must face.

'Why?'

I'm going to just create an example by using your black-ops situation.

http://www.freewebs.com/demonicpuppy/explain.png

Notice how it gets thicker towards the end?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-17 16:37:29 UTC
in Mod idea... Post #209839
A explosion next by the cabinet sends u out of the consciousness.
I love that sentence! :P

On topic I'd say that the idea is original and all but the story is lacking.

-Why are black ops invading the school?
-How was the secret room built without being discovered?
-Are the government involved?

You really need to go as deep as you can with a story. Otherwise its just as effective as saying "heres a school maps full of soldiers. Go kill em."

Also you will need a pretty big team to pull this off. Modellers, Coders, Texture Artists not to mention the advertising side of things (at least if you want it to be played anywhere other than TWHL.)

I'm not going to say "I won't download this" without giving it a chance to take off with a decent team and a reasonable amount of media.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-15 23:17:35 UTC
in Model Questions Post #209701
There will be a 'model' field in the entity properties. Just type: models/construction.mdl or whatever the name of the model you want is.

Also you can place any downloaded models into your vave/models folder the same way (Example: models/newscientist.mdl.) If you look at the Pak0.pak file and your valve folder you'll notice that they are almost similar layout wise. The game seems to work from the valve folder first rather than the .pak so if you have a custom scientist.mdl in your valve/models file the game will use that rather than the one in the .Pak file. If you don't want it to override the scientist model you can rename the one in your valve/models folder to something like newsci.mdl and then (with spirit) you can have both kinds together in a map with fully functioning AI.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-15 23:07:07 UTC
in Monster_furniture Post #209700
I think you need to use a monster_generic. Not a monster_furniture.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-12 07:52:31 UTC
in GoldSource Mapping Tips Post #209392
Concerning your comment regarding they way the citadel was used in HL2 I think you hit the nail right on the head there. The same can be said for Episode 2. The only difference is that you're trying to get out of the city and cannot actually see your goal but the Citadel is always behind you, hanging over you like a shadow, reminding you to GTFO.

I would love to be able to create this sort of tension in my mods and now that you've pointed that out I know exactly what to do. :D

Cheers. Great tip.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-12 07:44:29 UTC
in Uragan Lex projects! Post #209390
They work now !?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-12 07:35:07 UTC
in Now Playing: ... Post #209387
Daft Punk - Verdis Quo
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-12 07:34:02 UTC
in Avatars Post #209386
Oh thank god.
monster_urby monster_urbyGoldsourcerer