i hope some of my explinations helped you out. i have some screenies of some pinhole leaks i found that i coudlt figure out where they came from.. i guess HL engine cant handle that. i bet source could if you wanted tp put in the effort... maybe some nice effects with HDR off the water too
once again, sorry
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my plans were just cancelled for the night so maybe i can giev that leakfinder program a go.. i doubt i can get the other entities back though
leakfinder is neat, but its not helping anymore.. the entity is in the same spot still, yet i cant see any leak.. not even with the pointfile and gl_clear set to "1"
sigh re-starting is looking like the only remedy here.
if you want to know the main problem is where the big bridge (func_wall) intersects the cliff.
heres my last resort: making the func_wall a world brush... its going to create MASSIVE face splitting but im ready for anything at this point..