Forum posts

Posted 11 years ago2013-11-06 17:47:51 UTC
in Atom's TWHL Minecraft Server Post #316684
2: Take coords of first mainland portal and divided by 8. Ignore the Y (vertical) coord. Just use X and Z.
Take coords from where? Top left corner? Take coords where the player's feet are, or the head?
dig down to near bedrock underneath all of the hazards and lava.
Why? The Y coord can be ignored, you said. Is it really necessary to dig all the way down to bedrock?
Posted 11 years ago2013-11-06 14:22:19 UTC
in Atom's TWHL Minecraft Server Post #316681
I know how to make nether portals work efficiently, even if they are close together. If anyone wants to join the portal network, let me know.
Could you explain how? Nether portal are a pain in the butt.
Posted 11 years ago2013-11-01 17:05:06 UTC
in Atom's TWHL Minecraft Server Post #316621
Would you like some infinite hosting space?
I'd like that very much. Talk to me on Steam if you can so we can sort things out. :)
Posted 11 years ago2013-11-01 00:01:01 UTC
in Atom's TWHL Minecraft Server Post #316599
The TWHL Planet world render takes up 767 MB (806 MB on disk).
And yes I still have the world file of that world, it's 193 MB.
Posted 11 years ago2013-10-31 23:14:05 UTC
in Atom's TWHL Minecraft Server Post #316596
You know, the thing with world renders is that, 1, it takes quite some time to render and upload, and 2, the amount of required disk space for hosting the render is no joke. I'd like to make a world render of our current world, but then I'll have to take down the TWHL Planet world render. It just eats up too much space.
Posted 11 years ago2013-10-31 13:52:55 UTC
in Minecraft with mods Post #316576
The thing with Tekkit or Feed The Beast is that it's incredibly overwhelming for players that never played any of the modpacks before, me included. The learning curve is just way too high.
So I don't think it's feasible to install any of those modpacks on the server.

That does not mean we should never look at mods, as there's always room to install maybe one or two mods on the server, as long as it's not a modpack.
Posted 11 years ago2013-10-29 18:53:52 UTC
in Post your screenshots! WIP thread Post #316552
Looks great, is that Ep2?
Posted 11 years ago2013-10-29 14:16:43 UTC
in Do people still make good old Half Life Post #316546
You can find more good stuff on my site: http://themightyatom.nl/downloads.html
Posted 11 years ago2013-10-29 13:30:44 UTC
in Atom's TWHL Minecraft Server Post #316544
I have increased view-distance even more, mobs should spawn more frequently now.

I have also added spawn-protection 0 to the properties, to decrease the protected area around spawn. This does not disable spawn protection completely though, it just decreases it. A value of 0 means only 1 block (the actual block people spawned on) will be protected.
Posted 11 years ago2013-10-27 21:50:04 UTC
in Atom's TWHL Minecraft Server Post #316515
keeping the server running for several days adds up to a lot of endermen damage in the terrain.

@LaVolpe: that looks awesome. Nice job. :)
Posted 11 years ago2013-10-27 17:24:23 UTC
in Atom's TWHL Minecraft Server Post #316512
Because I hate the endermen griefing.
Posted 11 years ago2013-10-27 13:15:29 UTC
in Atom's TWHL Minecraft Server Post #316506
That's just your local render distance that you can set in video settings. I'm talking about the view-distance setting in the server.properties file. Increasing that should allow more mobs to spawn around the player.

Let me just increase that to 10 and see what happens.

@LaVolpe. Did you also got on the creative 1 server and build something on your plot? I did, then it got wiped due to a server reset. Balls.
Posted 11 years ago2013-10-27 12:17:45 UTC
in Atom's TWHL Minecraft Server Post #316502
It IS on hard mode. Let me check server.properties to make sure.
//Checking...
Yup, it's on hard mode.
Also, mobGriefing is off and keepInventory is on.

However, there is this setting:
# Tells the server to load a specific number of chunks in a radius around each player
# Lower settings will decrease your RAM usage
# Values under 10 will significantly reduce hostile mob spawn rates.
view-distance=7
Should I t-t-t-t-turn it up to 10? Or 9? Or 8?
Posted 11 years ago2013-10-25 23:08:30 UTC
in Atom's TWHL Minecraft Server Post #316486
LaVolpe, were you on the Mindcrack Marathon server last weekend? I was on there too, and I could've sworn i saw your name somewhere in the players list.

The server has been updated! Go!
Posted 11 years ago2013-10-25 14:41:01 UTC
in Post your screenshots! WIP thread Post #316487
Jeez, Malle, upload jpg's or png's, not bmp's. Try again.
Posted 11 years ago2013-10-25 13:47:09 UTC
in Atom's TWHL Minecraft Server Post #316484
You can't expect a game that has over a 100.000 lines of code to be 100% bug free. That's unthinkable.
Posted 11 years ago2013-10-25 12:35:29 UTC
in Atom's TWHL Minecraft Server Post #316481
1.7 is out! Oh boy.

Clanforge has not added 1.7 to their list of games yet. So you'll have to wait a little longer.
Posted 11 years ago2013-10-25 11:56:08 UTC
in Atom's TWHL Minecraft Server Post #316479
So 1.7 is (hopefully) coming out today. Do you people want to continue playing on the creative world or start a new 1.7 survival world with extra large biomes?
Posted 11 years ago2013-10-23 14:40:05 UTC
in Atom's TWHL Minecraft Server Post #316438
And then all of a sudden, 1.7 has a release date: October 25th!

NNNNNNNNNNNG!!
Posted 11 years ago2013-10-22 11:49:14 UTC
in The Great Spencer Estate Map Post #316416
Actually, it's a HLCSG parameter: -wadinclude <path-to_wad here>. For every wad you want to wadinclude, you'll need the -wadinclude parameter. You can use the wad ini file, but I'm not sure how that works.
Posted 11 years ago2013-10-21 17:56:19 UTC
in Post Your Desktops Post #316406
User posted image
The Bringer of War seen from Deimos.
Posted 11 years ago2013-10-21 12:51:08 UTC
in The Great Spencer Estate Map Post #316401
Try wadincluding your wads, that'll save up some free space as only used textures will be be included in the bsp.
Posted 11 years ago2013-10-19 15:27:14 UTC
in Atom's TWHL Minecraft Server Post #316359
Please announce at least 3 days before switching to 1.7 survival.
Will do.
Also, you should make it hard difficulty and much bigger land than it was, at least 4x bigger.
What do you mean, make it bigger? It's going to be a randomly generated world, not a pre-fabricated one like the TWHL planet world.
Posted 11 years ago2013-10-19 13:03:23 UTC
in Atom's TWHL Minecraft Server Post #316356
Ok. I will create a new world using the latest 1.7 snapshot in creative mode. When 1.7 is out, I'll create another new world in survival mode. I don't want people to cheat items.
The new creative world is up using the latest snapshot!

To get on the server, create a new profile in your MC launcher and enable experimental snapshots and select 'use latest version'. The launcher will download the snapshot jar and whatnot and you should be able to connect.
Posted 11 years ago2013-10-17 21:11:04 UTC
in Atom's TWHL Minecraft Server Post #316322
There's no date yet.
Posted 11 years ago2013-10-16 14:55:59 UTC
in [UTILITY] Compilator 3 Public Beta Post #316295
Beta 1.5 is here:
- Added new tool options introduced in VHLT v31:
  -drawoverload, -drawnudge and -limiter #
- Critical bug from previous update fixed. Program should now start normally
- Some minor changes and fixes here and there, nothing too exciting to mention
Posted 11 years ago2013-10-15 20:40:11 UTC
in [UTILITY] Compilator 3 Public Beta Post #316270
Nice! :D
Woops. I messed up that last update, there's an issue that causes the application not to start at all.
I'll have a new release out a.s.a.p. Please bear with me. :)
Posted 11 years ago2013-10-15 14:33:39 UTC
in Atom's TWHL Minecraft Server Post #316255
Yes, it'll be a completely new world, but you might experience bugs and anomalies during gameplay because it's a snapshot.

Also, more people need to agree to this before I create the world.
Posted 11 years ago2013-10-15 12:52:19 UTC
in Vluczan VHLT v31 Post #316246
We already have a VHLT thread here: http://twhl.info/forums.php?thread=17830. I'll update it accordingly.
Posted 11 years ago2013-10-15 12:34:47 UTC
in Atom's TWHL Minecraft Server Post #316244
Are people still playing? We could start a new world a little bit earlier using the latest 1.7 snapshot.
Posted 11 years ago2013-10-14 12:09:58 UTC
in Atom's TWHL Minecraft Server Post #316225
Try using the regular launcher.
Posted 11 years ago2013-10-10 22:15:36 UTC
in Post your screenshots! WIP thread Post #316183
That's really good looking, TJB. Can't wait to see what else you can come up with.
I believe there was a spinning hologram earth model somewhere in the Half-life files. Perhaps, you could have just re-skinned that and use it.
That's actually a really good idea. If you have experience with HL modeling, you could just take that model, decompile it, delete everything but the sphere itself, edit it a little here and there, like add some more faces and finally apply a planet texture on to it.
Posted 11 years ago2013-10-09 15:55:02 UTC
in Post your screenshots! WIP thread Post #316157
That must've been a pain in the butt to texture.
Posted 11 years ago2013-10-02 13:02:28 UTC
in Post your screenshots! WIP thread Post #316047
@Tet: I probably should. So Blender can export to smd?

@CT: I'm building at a very large scale, to allow for "smaller" detail here and there, then I use propper to scale it down. I did it before:
User posted image
That's the old model.
Posted 11 years ago2013-10-01 14:33:19 UTC
in Post your screenshots! WIP thread Post #316038
Be careful with that, it looks like an invalid solid nightmare waiting to happen.
Nope, no invalid solids at all, everything is a triangle. When it's done, I'm using Propper to compile it into a model.
Posted 11 years ago2013-09-28 17:09:20 UTC
in Post your screenshots! WIP thread Post #315979
Tedious.
User posted image
Posted 11 years ago2013-09-27 13:36:37 UTC
in Some bug-fixing on GoldSource (quite min Post #315965
In this picture:
http://www.bildites.lv/images/01nu5hohp9fdu2acy31k.jpg

...are you using a pointlight? You shouldn't.
Posted 11 years ago2013-09-26 18:57:13 UTC
in Post your screenshots! WIP thread Post #315952
Have any idea what's the key combination?
It's the O key.
Here are some more useful hotkeys that you can use while using the clip tool:
Ctrl - hold Ctrl and drag with the left mouse button to move both handles of the clipper

Shift - hold Shift and drag with the left mouse button to create a new clip plane without performing the previous clip.

o - (with mouse cursor in 2D view) toggle clip sizes on and off
Posted 11 years ago2013-09-26 12:41:28 UTC
in Atom's TWHL Minecraft Server Post #315946
Portals link together if there's a minimum distance of 1000 blocks between them.
Posted 11 years ago2013-09-25 12:19:35 UTC
in Atom's TWHL Minecraft Server Post #315924
Posted 11 years ago2013-09-23 22:21:25 UTC
in Steam's knocking it up a notch Post #315895
I want some games, dammit!
Posted 11 years ago2013-09-22 14:46:20 UTC
in Some bug-fixing on GoldSource (quite min Post #315865
1. You should get VHLT (V30): http://forums.svencoop.com/showthread.php?p=488683#post488683 It's the best compilation toolset for GoldSource currently available. It has some new entities, one of them being a brush entity designed for detail brushwork, func_detail.
You can consider light fixtures like the one in your image as detail brushes. You should turn those into func_detail (see first issue). That ugly line, known as face splitting, which is caused by two solid brushes touching each other, should go away.

2. What's the initial position of that door, open or closed?
Posted 11 years ago2013-09-20 17:48:09 UTC
in Atom's TWHL Minecraft Server Post #315817
Well, duh, when 1.7 hits, of course. :nuts:
Posted 11 years ago2013-09-20 14:17:11 UTC
in Atom's TWHL Minecraft Server Post #315808
New world render up!
I've also downgraded to 8 slots instead of 16.
Posted 11 years ago2013-09-20 14:15:44 UTC
in Texture flip Post #315807
You may want to upload the rmf and wad files if you want us to have a look at it.
Posted 11 years ago2013-09-19 22:10:23 UTC
in Texture flip Post #315789
Reverse the Y scale coord on the face properties window.

Y: 1.00 becomes:
Y: -1.00
Posted 11 years ago2013-09-19 12:51:53 UTC
in Atom's TWHL Minecraft Server Post #315768
There's a bug in 1.6.2 that causes structures not to get saved. The 1.6.3 update addresses the issue, but you need to load the chunks that contain any structures manually. The structure data will then be updated and saved with the world file. Chunks with structures that were missed will not be updated, causing those structures to disappear in 1.7 (I think).

So basically, once I've applied the 1.6.3 update to the server, every chunk needs to be reloaded (revisited if you will), if we want to carry structures over to 1.7.

That sucks.

I say we start a new regular world when 1.7 hits, because, honestly, I'm not really enjoying the current world.
Posted 11 years ago2013-09-19 12:10:26 UTC
in Atom's TWHL Minecraft Server Post #315766
[i]Fixed bugs:
MC-15547 - Structures (witch huts, nether fortresses etc.) don't get saved with the world file
    In order for current structures (Witch Huts, Nether Fortresses, etc.) to be saved to the world file, the player must load the appropriate chunks within the game manually. The game will not automatically scan worlds and update structure data globally. After this is completed, structures will be compatible in all snapshots starting at Snapshot 13w37b.[/i]
Crap.
Posted 11 years ago2013-09-18 17:12:55 UTC
in Atom's TWHL Minecraft Server Post #315759
World render updated!
Posted 11 years ago2013-09-12 21:46:22 UTC
in Hammmer 3D Ray-trace Preview Works Post #315673
Yeah I found out about that yesterday when I was trying out my 2013 mod. Nice work of Valve, but it need improvement.