Orph, there are a few people here who dislike you, most like you. I like you.
and while you hail from snarkpit as your homebase, Rowley and Trapt equal you here. every site has one, and they only become fiery when a topic is given.
and your maps were kinda subpar compared to the ones up there these days.
the textureing was 2000 standard, the architexture was average, and the only thing they had going was ok gameplay.
now I asked muzz to take your maps off because alot of people were complaine they were bad, I havn't played them all yet, maybe I missed out on those two map's of the week. But, take today for example, we had a big TWHL server DM, and me and the black mesa source guys were on it the day before.
Today Muzz uploaded alot of new maps from the vault, quality maps. About 5 by Rimrook or Kasberg, and a few others, like dm_control. we played those for a while then played some of the original HL levels for a little while before deaming most of them bad (exceptions being crossfire and bounce).
yours were slightly better then some of the orignals.
but come on some time and play with us sometime. we don't play on crap maps, nor do we have crappy taste.
take dm_crete by rimrook, it was done useing good brushwork, 1 crete texture, and texlights of varying colors. it looks very nice, even with only 1 primary texture. what really sets it apart though is the gameplay, which is very well balanced and fun. something that would have saved your maps if they had the same kind of fun attribute.
I say you should get back into mapping for a bit to have a map good enough for a permenant place on the server.