Forum posts

Posted 20 years ago2003-12-23 22:53:18 UTC
in Vassy! etc. Post #9149
lol :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-23 21:39:16 UTC
in Vassy! etc. Post #9145
LOL i got that too. U kno the rescue level? Area 51 escape i think. There are enemies coming down the ramp in the hanger, and he stands RIGHT IN FRONT OF THE DAMN THING TAKING ALL THE FIRE!! So i shot him and took the hoverbike for a ride :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-22 20:08:22 UTC
in Names Post #8979
I'm me (?)
Nah im Anthony!! :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-22 19:55:57 UTC
in Vassy! etc. Post #8973
lol elvis rocked! Cool litle dude :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-22 19:53:59 UTC
in Glass and pic things :( (PROPER CS-BO) Post #8971
Could it be where you've set the starting places? (I don't map for CS), but u kno how there are the spawn points or whatever they are. Perhaps they need to be changed. I dunno ask someone else! :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-22 05:42:26 UTC
in Screenshots Post #8839
I reckon it should be compulsory to put a screen shot in. Make it so u can't continue unless a screenie is in there
AJ AJGlorious Overlord
Posted 20 years ago2003-12-21 08:22:13 UTC
in see trough textures Post #8703
Lol i'll try getting better though ;)
AJ AJGlorious Overlord
Posted 20 years ago2003-12-21 08:15:05 UTC
in generic Post #8698
i dunno can't find a good one i guess
AJ AJGlorious Overlord
Posted 20 years ago2003-12-21 05:36:02 UTC
in Please help me!! (have a proper crimbo) Post #8687
Hey i was thinking of doing the burly brawl thing...Oh well can't wait to see it!!
AJ AJGlorious Overlord
Posted 20 years ago2003-12-21 05:33:04 UTC
in generic Post #8686
See what do i kno!?!?! :P :P :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-21 05:32:10 UTC
in see trough textures Post #8685
Oops yeah that too :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-21 01:49:47 UTC
in MOVIES Post #8680
lol naked gun all of them plus....Hot shots and flying high and blazing sadles.....the list goes on!
AJ AJGlorious Overlord
Posted 20 years ago2003-12-21 01:46:10 UTC
in Thank you TWHL Post #8679
lol yes it is a gr8 site :)
AJ AJGlorious Overlord
Posted 20 years ago2003-12-21 01:41:14 UTC
in see trough textures Post #8678
Theres a tut on the site. I think if u make the object a func_wall, right click, properties, set the render mode to Texture and the FX amount to 255. For glass same thing cept set the FX amount to 80 to make it see transparent
AJ AJGlorious Overlord
Posted 20 years ago2003-12-21 01:38:53 UTC
in generic Post #8677
gman can't exactl do much. hmmm to make him walk...Im not too sure something about info_nodes put em where u want him to walk.
AJ AJGlorious Overlord
Posted 20 years ago2003-12-20 20:19:56 UTC
in PLEASE HELP ME!!(have a proper crimbo) Post #8652
OK I'll try but i haven't tried making sounds yet. Also i've started a brand spanking new map....second map lets see how i do!!
AJ AJGlorious Overlord
Posted 20 years ago2003-12-20 00:22:34 UTC
in level changing doesn't work. Post #8501
Crap!!! Ok never had that before. Was this in the Compiling Window or in the game? Also its 'rmf' and this is the file type that is read by Hammer. If u need help on that, don't hesitate to ask! :)
Also is it ur own mod? Or someone elses?
AJ AJGlorious Overlord
Posted 20 years ago2003-12-20 00:08:24 UTC
in MOVIES Post #8499
A fav movie of mine has to be The Matrix (First). Beats the crap out of the other 2. Fav anime has to BubbleGum Crisis. That was sensational!!
AJ AJGlorious Overlord
Posted 20 years ago2003-12-19 23:56:21 UTC
in PLEASE HELP ME!!(have a proper crimbo) Post #8497
Me? Do a tut?!??!?! What an honour!!! About what though?
AJ AJGlorious Overlord
Posted 20 years ago2003-12-19 23:45:21 UTC
in level changing doesn't work. Post #8496
Send it my way as well email in the profile thingy
I'll have a look nothing better to do at the moment. Also describe exactly whats wrong cause how r we supposed to kno if u just put in "more errors". Tell us more we help u more!! :P
Anywho send away!!
AJ AJGlorious Overlord
Posted 20 years ago2003-12-18 23:09:55 UTC
in level changing doesn't work. Post #8325
Yeah that could work....
I just found it worked better to rotate the whole level. A lot of texture to be done after though :P
OK BrattyLord if u still can't get it to work then ur possibly not following my instructions carefully enough. Sorry that the way it is! Post ur map up I'll take a look for ya
AJ AJGlorious Overlord
Posted 20 years ago2003-12-18 22:57:16 UTC
in Making custom guns for hl Post #8323
Very very hard must kno 3d modeling and all that. But if u do download the Half-Life SDK (Standard Developer Kit) theres heaps of info in there
AJ AJGlorious Overlord
Posted 20 years ago2003-12-18 22:54:44 UTC
in level changing doesn't work. Post #8322
Also if ur facing the wrong way, u might have to totally rotate one of ur levels to get it to work. The instructions that i gave above is the way to fix it. It needs to be absolutely perfect. And i mean perfect!!
AJ AJGlorious Overlord
Posted 20 years ago2003-12-18 02:45:29 UTC
in File can't be found?? Post #8177
It could mean u have a leak somewhere in ur level and the compiler isn't generating the pts file. Look for those leaks!!!
AJ AJGlorious Overlord
Posted 20 years ago2003-12-18 02:43:41 UTC
in PLEASE HELP ME!!(have a proper crimbo) Post #8176
ok i think i can help (wha me!?!??!). What u want is so that when u enter an area u want a sound to play right? This is very easy.
Create a block. This block must be placed just before u enter the part where u want the sound to play. For example if theres a door seperating this part from the next the put the block in the door. This block must stretch to cover the width of the room before it. This is confusing so I'll make it simpler. Lets say theres a hallway before a big room right? Just before the hallway opens up into the big room put that block. Strecth the block so that it covers the WIDTH of the hallway. This is to prevent u sneaking around it and not activating the wav file. Make sure it reaches the bottom of the hallway to and a considerable distance in height to prevent u jumping over it. In case u haven't guessed, this block will be the trigger (dont worry about texturing ur not gonna see the block). Select this block and make it a trigger_once. Now in the big room place an 'ambient generic'. On the properties for it it says WAV name. If it doesn't, get the new Hammer (3.5 beta) with updated Half-Life.fgd. Select the wav file u want. Give this ambient_generic a name (For example 'bigroomsound'. Go to the properties for the trigger. Where it says target give the name of the ambient_generic, in this case 'bigroomsound'. And i think that should be it. When u compile u wont see the trigger. Walk into the spot where it is and the sound should start. If it doesn't there could be something wrong with the WAV file, i cant help u there. I hope this helps if it doesn't, well, um, be clearer next time!!! :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-18 02:20:59 UTC
in level changing doesn't work. Post #8175
I had this exact same problem with my map. I had a hallway right and then it changes levels to continue the hallway. When it changed i got lodged in the wall. To fix (JB helped me on this one) i first deleted both hallways. Then make a new map and make a new hallway. Texture it put whatever u want in it. Put a trigger_changelevel in. Now copy all of that into both of the maps. Don't fit the hallway to the room fit the room to the hallway. The hallway must NOT change its shape AT ALL. Now put in the info_landmark on the 'floor' of the hallway but not in the floor. Do this to both. Put them right up against the trigger_changelevel. Now imagine looking at both maps at once ok? Lets say it goes from left to right this hallway. In the first level, the info landmark goes on the LEFT side of the trigger_changelevel. Remember how the trigger_changelevel is the same cause u copied it from the hallway map. Therefore in the original maps in both hallways, the trigger_changelevel is in the same place and is exactly the same. Ok back to the info_landmark. Name the first info_landmark lm1_2. With the second one do the same except that it goes on the RIGHT side of the trigger_changelevel. Name that lm1_2. Set the properties for the trigger_changelevels. Make sure to fill that in correctly.
Also make sure ur map names are short, contain no capital letters and preferably no underscore. Run the map and all should be fine as long as you follwed all these instructions. Good Luck!
:P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-18 02:04:45 UTC
in CONSOLE WARS Post #8174
Perfect Dark on Xbox. On www.rareware.com one section on that site had a cartoon version of Joe Dark.....I saved that pic too
AJ AJGlorious Overlord
Posted 20 years ago2003-12-16 06:25:48 UTC
in Making .mdl and/or .smd with milkshape Post #7940
How about 3D Studio Max 6? Any good sites?
AJ AJGlorious Overlord
Posted 20 years ago2003-12-15 03:41:03 UTC
in Spirit Setup Guide Post #7814
Yes please Spirit is a nightmare...Hey theres an idea, devote a section of this site to spirit! i kno it pisses ppl off sometimes but it has a lot of potential
AJ AJGlorious Overlord
Posted 20 years ago2003-12-12 22:28:38 UTC
in full sdk Post #7480
Lol. U need something like 3D studio Max (which costs money) or Milkshape. Then u gotta learn some programming and that. Im attempting (very slowly though). :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-12 22:26:34 UTC
in Aaa! Frustro! Post #7479
Perhaps for the next Hammer update they need an autosave feature like Word. Every 2 mins it automatically saves. Presto! no lost maps!
AJ AJGlorious Overlord
Posted 20 years ago2003-12-12 22:24:18 UTC
in PLEASE HELP ME!!(have a proper crimbo) Post #7478
Also are u using spirit? If so it doesn't use those little icons
AJ AJGlorious Overlord
Posted 20 years ago2003-12-12 22:21:19 UTC
in CONSOLE WARS Post #7477
Gamecube is good but its so screwed over in Australia. No one likes it and the stores don't stock the games. The N64 was gr8 (perfect dark rocked, in fact every Rare game did). Curse Microsoft (greedy bastards). Rare should come bak to nintendo where they belong!!
btw whats the oldest console u can remember? whats the strangest console u can remember? :)
AJ AJGlorious Overlord
Posted 20 years ago2003-12-10 22:52:03 UTC
in Opera Post #7229
lol ok then
AJ AJGlorious Overlord
Posted 20 years ago2003-12-10 04:45:35 UTC
in Opera Post #7112
Fun to experiment :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-10 03:04:03 UTC
in CONSOLE WARS Post #7102
The NES was good but it had the WORST controller ever! Perfect rectangle it was with sharp corners! :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-10 02:59:55 UTC
in rotating glass doors Post #7101
Theres tut on this site which shows exactly how to do that. As for glass, im assuming that u just want the see through stuff. First create a brush the size of the door u want. Texture it with a glass texture (it doesn't really matter, it just looks better). Make this brush a func_door (for rotating check the tut). Go to where it says Render mode and change it to texture. Then go to FX amount (the smaller the number the more transparent). Mess around with the number until u get something u like (80 is ok). Also if u dont like the texture give it a new one and it will also be transparent
AJ AJGlorious Overlord
Posted 20 years ago2003-12-10 02:50:11 UTC
in Opera Post #7100
Opera complelty uninstalls and is renowned for its amazing speed. It combines mail into the browser and a whole bunch of other features. Give it a go and see! :)
AJ AJGlorious Overlord
Posted 20 years ago2003-12-08 23:50:34 UTC
in Opera Post #7006
Visit the site every now and then. The browser tells u when an update is availiable
AJ AJGlorious Overlord
Posted 20 years ago2003-12-08 02:35:44 UTC
in No Blocks when Compiled. Post #6956
Post it! :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-08 02:33:55 UTC
in Opera Post #6955
Oops sorry wrong link
Clicky clicky
For a start who cares about News Posts...what if there's no news because it so perfect theres no bugs? ;)
AJ AJGlorious Overlord
Posted 20 years ago2003-12-07 07:42:37 UTC
in Help, me I amnew! Post #6897
Man wat with all these repeat posts? :P :zonked:
AJ AJGlorious Overlord
Posted 20 years ago2003-12-07 03:16:07 UTC
in Opera Post #6882
Is this site FULLY compatible with Opera (the browser). I ask this because of a few little things:
1. When i shout the status bar goes to 100% and the other bar just hangs there. I have to click on a new section of the site for it to register
2. The "onliners" box. On my name it always says "0 secs since last action"
Im being kinda picky but.... :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-07 02:53:03 UTC
in Good Old Games ... Post #6879
Im kinda a more console sorta guy. I love the old consoles (remember the Atari? Now that was a gaming legend!). NES, SNES,all gr8 plus some Commodore games and that. All classics :P
AJ AJGlorious Overlord
Posted 20 years ago2003-12-07 02:50:47 UTC
in Half Life freezes now! Help! Post #6878
Post it here and get someone to have a look at it first :)
AJ AJGlorious Overlord
Posted 20 years ago2003-12-07 02:22:16 UTC
in trees Post #6875
Weird....
AJ AJGlorious Overlord
Posted 20 years ago2003-12-06 21:57:43 UTC
in trees Post #6866
Umm jax i realise this is completly of the topic, but how the hell is conker, sonic and a couple other characters in that screenshot??!
AJ AJGlorious Overlord
Posted 20 years ago2003-12-06 21:51:32 UTC
in Screenies Post #6865
Try Alt - PrintScrn. This always works
AJ AJGlorious Overlord
Posted 20 years ago2003-12-05 23:48:15 UTC
in Screenies Post #6718
I reckon it should be compulsory to put it in a screenshot. Make it so that u cant continue until a screenie is submitted
AJ AJGlorious Overlord
Posted 20 years ago2003-12-05 23:41:52 UTC
in unknown game... Post #6717
Ah Golden Axe...I used to love that game, used to just attack each other though :P
(Argh i just spammed)
AJ AJGlorious Overlord