Forum posts

Posted 10 years ago2013-07-15 17:37:30 UTC
in Pipeline Post #314195
The website states it was created for high school students to want to get into the gaming industry.

What about the 20 to 30 aged people who have media degrees already busting their asses between paychecks and not getting a single break or opportunity? Are they going to hand out opportunities like that when thousands of us have already worked fucking hard to do it every day without any gain? I'm sorry guys, this pisses me off for some reason.
Rimrook RimrookSince 2003
Posted 10 years ago2013-07-11 13:17:27 UTC
in mtv cribs, of your room Post #314170
I think the pictures are fine, it shows how big it is. Not to state the obvious, but it does take up an entire wall.
Rimrook RimrookSince 2003
Posted 10 years ago2013-07-11 13:12:36 UTC
in Post your screenshots! WIP thread Post #314169
The new Pseudo 8/16-bit era with the indie game boom in the last few years seem to have drove home new philosophies in game development, especially with Minecraft.

Less is more.

A good developer does let the tech limit them, or even feel limited by the tech in the first place. There will always be leaps and bounds in gaming graphics and tech, but a good game will happen first on paper.
User posted image
EDIT: actually has anyone else played Game Dev Tycoon? Its a little relevant to this as you need to balance your company and team very carefully with the game you create. I think in some way, the game shows us a truth in the abstract.
Rimrook RimrookSince 2003
Posted 10 years ago2013-07-09 00:28:44 UTC
in Competition 33 Post #314160
It's undead.
Rimrook RimrookSince 2003
Posted 10 years ago2013-07-08 02:00:50 UTC
in mtv cribs, of your room Post #314148
You haven't met Nahmbo have you?
Rimrook RimrookSince 2003
Posted 10 years ago2013-07-07 12:40:02 UTC
in mtv cribs, of your room Post #314145
+1 for Coffee Pot
+1 for Gamecube
+1 for Puppy
Rimrook RimrookSince 2003
Posted 11 years ago2013-07-03 23:43:20 UTC
in mtv cribs, of your room Post #314119
:facepalm:
Rimrook RimrookSince 2003
Posted 11 years ago2013-07-03 15:20:26 UTC
in problem with func_breakable Post #314113
Make a thin trigger_once in front of the window that targets the glass to break. In the flags, you can disable player and npc touch, but enable everything else. When a grenade hits the trigger, it will appear to break through the window seamlessly.
Rimrook RimrookSince 2003
Posted 11 years ago2013-07-02 23:32:23 UTC
in mtv cribs, of your room Post #314104
uhm... you stain the wood before you put shelves like that together. Now you have to do a ton of crap to prevent it from hitting the walls and floor, as well as stink up your house.
Rimrook RimrookSince 2003
Posted 11 years ago2013-06-29 20:38:42 UTC
in Unnamed HL2 Mod Post #314078
not really, if you have a good sense of design economy, that wouldn't happen.

Design economy is basically a balance of positive and negative space and balancing detailed and nondetailed areas, surfaces, props, etc. Its hard to explain but is one of the many "senses" a designer develops. It comes naturally over time. Dimbark has experienced some of that already and his work is becoming pleasing to the eye.
Rimrook RimrookSince 2003
Posted 11 years ago2013-06-29 13:30:34 UTC
in Unnamed HL2 Mod Post #314075
Once you're done with the last map, re-open the first map and improve upon it with the stuff you've learned along the way. I'm doing that with SMJ right now.
Rimrook RimrookSince 2003
Posted 11 years ago2013-06-25 20:57:38 UTC
in A Hat in Time on Kickstarter Post #314030
lol i saw the prototype version 0.0.1.joshjepson plus Cosmo is on in on this? I watched Cosmo's runs during AGDQ13. I indeed pooped my pants.
Rimrook RimrookSince 2003
Posted 11 years ago2013-06-20 23:01:53 UTC
in A Hat in Time on Kickstarter Post #314011
i thought it was an indie title. AAA is bullshit indeed.
Rimrook RimrookSince 2003
Posted 11 years ago2013-06-20 18:20:20 UTC
in A Hat in Time on Kickstarter Post #314007
144k...

i don't want to live on this planet any more.
Rimrook RimrookSince 2003
Posted 11 years ago2013-06-07 15:01:55 UTC
in Post your screenshots! WIP thread Post #313860
My medication is making me too angry to fuck around with this. That's enough TWHL for today.
Rimrook RimrookSince 2003
Posted 11 years ago2013-06-07 13:41:39 UTC
in Post your screenshots! WIP thread Post #313855
Santa you geriatric cunt, where's my Wacom Cintiq? I've been good for years and I have nothing to show for it you fat frosty fucken figment.
Rimrook RimrookSince 2003
Posted 11 years ago2013-05-23 22:03:42 UTC
in Post your screenshots! WIP thread Post #313676
Did this the other day.
http://youtu.be/IA6mG3QIm9E
Rimrook RimrookSince 2003
Posted 11 years ago2013-05-10 03:28:03 UTC
in The minimum REAL step Post #313456
Rimrook RimrookSince 2003
Posted 11 years ago2013-05-06 02:54:56 UTC
in Anyone ever notice NPC's Eyes? Post #313424
:plastered:
Rimrook RimrookSince 2003
Posted 11 years ago2013-04-24 04:50:05 UTC
in Chance of winning free copy of Battlefie Post #313355
SCIENCE!
ERROR
STILL SCIENCE!
Rimrook RimrookSince 2003
Posted 11 years ago2013-04-15 21:35:31 UTC
in Post your screenshots! WIP thread Post #313322
Does anyone want to help me test my minecraft mod? actually... does anyone have any experience running a modded mc server? halp?
Rimrook RimrookSince 2003
Posted 11 years ago2013-04-13 20:31:27 UTC
in Post your screenshots! WIP thread Post #313314
what am i looking at?
Rimrook RimrookSince 2003
Posted 11 years ago2013-04-10 00:42:10 UTC
in Post your screenshots! WIP thread Post #313297
Perhaps put main lights at only the intersections of the map, let the rest be dark for the player to follow the light strips.
Rimrook RimrookSince 2003
Posted 11 years ago2013-03-30 15:41:58 UTC
in Troll Theory Post #313217
intolerable assholes do what they do because they lack something and they do it to feel important. truth from the world, they aren't important. ever. have a nice life etc etc.
Rimrook RimrookSince 2003
Posted 11 years ago2013-03-27 00:48:38 UTC
in Post your screenshots! WIP thread Post #313170
yo.
User posted image
Rimrook RimrookSince 2003
Posted 11 years ago2013-03-13 00:09:45 UTC
in Night Oddities Post #313035
I'm remembering more dreams since I have a needy cat that wakes me up often enough.

I have to wonder and ask, do you guys believe in other worlds?

Irony is not lost that I'm asking an HL community.
Rimrook RimrookSince 2003
Posted 11 years ago2013-03-10 01:56:05 UTC
in TWHL Database Hack Post #312997
Maybe he wanted to sign his artwork?
Rimrook RimrookSince 2003
Posted 11 years ago2013-03-09 17:13:09 UTC
in TWHL Database Hack Post #312978
Sometimes, progress needs sacrifice. Hacking is a powerful skill and knowing that Maiku decided to be a Jedi about it is a fucking miracle.

Come to think about it, white hats can make a butt-fuckin-shit-ton of money.

:ciggie:
Rimrook RimrookSince 2003
Posted 11 years ago2013-03-07 03:28:47 UTC
in Night Oddities Post #312924
I remember that journal, JeffMOD.

I often dream about odd places that may or may not actually exist. Some are quite earthly, others kinda weird and profound. Sometimes about these giant stones temples with a purple-blue shellac stone that resembles something between Mayan and Buddhist temple architecture. Others are as weird as a place I see quite a lot. It a flat world in constant blue twilight with the land covered in endless puddles of about 1 to 4 feet across. Most of the puddles have random objects of cherished and sentimental value inside them. From what I gathered after the second time seeing this place, the puddles age the objects backward. There are definitely a few things I wish I could place here in this world. The dream itself is weird, like something between being a full dream and a lucid dream. Being not random and the same each visit is also very uncharacteristic of a dream.
Rimrook RimrookSince 2003
Posted 11 years ago2013-03-03 13:25:26 UTC
in Where should my custom models be? Post #312871
You PM'd me and I replied with the answer.
Rimrook RimrookSince 2003
Posted 11 years ago2013-03-03 01:19:59 UTC
in Where should my custom models be? Post #312864
User posted image
Rimrook RimrookSince 2003
Posted 11 years ago2013-03-02 03:27:01 UTC
in Collob Map Pack Post #312841
...what the fuck just happened?
Rimrook RimrookSince 2003
Posted 11 years ago2013-03-01 03:31:53 UTC
in Model cow? Post #312819
I can Dimbro for $10.

Now I just need someone to do it for me.
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-28 02:00:18 UTC
in `convert help pls,max to .mdl file? Post #312791
nope

You can do it yourself, believe a little.
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-27 01:55:50 UTC
in `convert help pls,max to .mdl file? Post #312779
Posted 11 years ago2013-02-25 19:16:55 UTC
in Trying to understand GoldSrc textures Post #312757
But we like to share, sharing is caring!
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-23 19:10:42 UTC
in Trying to understand GoldSrc textures Post #312739
The A or -1 after the name means nothing. its a varient. The door one could have been an alternate that was used for the glass. I know the big window ones, the alternative versions are for the glass, or if the mapper wants, they could place an additive brush over it and light up the windows without the use of a illumination texture that a more modern engine would use. An additive brush is the primitive equivalent.

This is what I can yank from my memory.

-0texture
-1texture
-2texture

the - comes before the name to randomize between them.

-0buttontexture
-Abuttontexture

-A is the toggled version for switches.

!watertexture

! is for water

~light

Though it doesn't actually do anything the hyphae ~ was just a mark to let someone know the texture emitted light, definable by the .Rad file, or mapname.rad file store in the map folder with the .bsp

+0texture
+1texture
+2texture

An animated texture. Supports up to ten frames with +0 to +9 and plays at about 10 FPS.
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-23 15:29:04 UTC
in Tutorial - How to make better normal map Post #312734
I still have CS2 from when I bought it. Cool to know its free now. That normals trick is a good way to externally adjust the depth. Good to know, will perhaps use it someday.
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-14 03:16:01 UTC
in Competition 33 Post #312610
I have everything done, the models, textures, design, sounds, music, and lighting... I didn't finish the mapping... goodnight irony.
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-14 03:10:47 UTC
in Post your screenshots! WIP thread Post #312609
Glad to have helped.
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-13 04:27:56 UTC
in Post your screenshots! WIP thread Post #312597
TJB that log fire is pretty sweet looking. I always hate how chunky the surrounding stuff in Goldsource always looks. With no shadow beneath it or anything around at a similar resolution, it sticks out.

Purely as suggestions, you could make a texture of the panel or cement slab the log sits upon. Most fireplaces have this anyway. In that texture, you could extend elements of the model into the environment, like dust, char, and parts of the shadowing that it would cause. With the space beneath the cradle, it'd look awesome. If you want to take just one step further, paint the lighted parts on a black texture and flicker an additive overlay on top, like the computer screens in Natural Selection 1.

I did a fireplace in my Link's House map. I replaced the bubble sprite texture with a hot dot and used that as floating embers... I also think I made the stuff beneath the fire a part of the model as well, I can't exactly remember.

Fireplaces are a huge focal point by design and would easily be one in any room that has one. Especially in a dark evening timed setting with not a whole lot of other things.

Whatever you are working on, I hope that this helps you spawn some creative ideas. If its for practice, practice good work.
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-11 20:42:50 UTC
in Boss fights (or equiv.) Post #312578
Recently seen The Stygian from Darksiders 1. Riding a fire-horse through a desert shooting backwards at an enormous armored worm chasing you. It was actually pretty amazing.

link (spot the willhelm!)
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-10 15:00:36 UTC
in Boss fights (or equiv.) Post #312549
Gimme any boss EXCEPT Duriel. ARRRGH!
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-10 05:23:56 UTC
in Super Matt Jordan Demo Released! Post #312539
Metal slug type game?

Minutes.
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-08 23:14:49 UTC
in Preferred audio software? Post #312528
My Audacity lacks extensions so I supplement it with adobe soundbooth. Everything else is FL Studio 5.

No idea what's up with newer versions of FL. Never needed to upgrade for any reason ever.
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-08 01:41:27 UTC
in Super Matt Jordan Demo Released! Post #312512
There is no race between The Core and SMJ, I'm eager for The Core to come out.

Town as it is now is one giant place holder. There are so many changes in the story that affect the town and things need to be set up carefully. That's why its blah at the moment.

Glad you liked it though TJB!
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-07 01:38:15 UTC
in Boss fights (or equiv.) Post #312500
Shadow of Collossus. The whole game.

Seriously though, I will always love Ganondorf's final form in Zelda: Ocarina of Time. That and the fire dragon, or the dark link battle. Haven't seen a boss fight that I experienced yet that compared.
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-02 01:19:30 UTC
in Super Matt Jordan Demo Released! Post #312430
Answers
  • you have to find the a lot of the abilities.
  • press up (w) did you check out the mandatory control screen that popped up when you clicked new game?
  • debug cheats are disabled for the demo and there will never be a public version with them enabled.
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-01 20:20:08 UTC
in Super Matt Jordan Demo Released! Post #312421
UPDATE!

Mediafire fucked up. Download here. http://www.mediafire.com/?jqvb3fw27hr8nha
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-01 17:01:09 UTC
in Super Matt Jordan Demo Released! Post #312415
GL HF :D

Today marks an astounding milestone. We have the demo working and stable enough for public download and testing! Join the fun! We appreciate all of the support we have received from our many fans. Keep up the love!

It's been a trying year, with lots of hardships, but today proves that all that has been worth it all. The inspiring people we see everyday helped us in their own subtle ways to create this project, and we look to continue to be inspired by them every day going forward. There is no greater gift than appreciation and happiness. We thank all of our followers and supporters sincerely.

Also, follow us on Facebook!

Good Luck, Have fun, and thank you.
~Ben (aka Rimrook)
Rimrook RimrookSince 2003