Forum posts

Posted 12 years ago2012-08-18 15:05:40 UTC
in TWHL Big Brother 2012 Post #309141
I also subbed, that's the least I could do
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-08-14 19:39:43 UTC
in TWHL Big Brother 2012 Post #309065
Excellent stuff, I had a good laugh

Urby should be punished for his very tasteless underpants, not knowing what the sun is and pissing himself. Shame on you Urby.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-08-10 21:37:25 UTC
in TWHL Big Brother 2012 Post #308947
Hahahaha
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-08-10 12:08:40 UTC
in Source 2? Post #308937
I believe Gabe himself said that they probably wouldn't end the franchise after the next game. That they might make new games revolving around other characters such as Alyx or Barney. Half-life 3 might end the story, but it most likely won't end the franchise.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-08-10 00:26:23 UTC
in Black Mesa: Source video leaked Post #308915
Lol, I agree with Strider. But the voices weren't off-putting enough for me to in any way diminish my excitement for the mod. The gameplay looks good, and orthodox.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-08-06 21:29:44 UTC
in TWHL Big Brother 2012 Post #308813
Dimbark is obviously building a bomb, which makes him a terrorist. I vote for Dimbark.

Also, I shat my pants laughing. Well done.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-08-05 13:17:08 UTC
in Now Playing: ... Post #308786
Thumbs up for Deep Purple.
Perfect strangers is amazing
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-08-05 11:35:38 UTC
in TWHL Big Brother 2012 Post #308783
As much as I'd like to respond to that I'd not like this to turn into a political thread, let's get back on topic :)

How's it going Archie? Any progress?
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-08-05 09:34:18 UTC
in TWHL Big Brother 2012 Post #308781
1984 should be read by everyone. It's a damn good book.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-08-02 08:45:11 UTC
in TWHL Big Brother 2012 Post #308704
That sounds like me alright!
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-30 09:32:57 UTC
in TWHL Big Brother 2012 Post #308613
I look like a retard
Fair enough I guess

Can't see the similarity with the hair though, lol!
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-30 09:25:04 UTC
in [cs:s] nuketown killstreaks help Post #308612
Thanks :), I've always loved to play with them. You can do all sorts of things, really sparkles my imagination. I hope they work the same in CSS, I've never tried to be honest.

Well, if you want to disable all or just one killstreak after one has dropped you could simply disable it's timer which controlls the random drops until you want it to be availble again. This can be done easily with anything from a simple logic_relay to another secondary timer, which are activated once one killstreak (or one logic_timer that is controlling a killstreak) has been fired. :)

Using a secondary timer would be to make it overly complicated though, I'd choose a logic_relay. You'd simply activate the relay along with the killstreak, the relay would have two outputs, one that disables the timer directly, and one that enables it again once a given time has passed.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-29 21:20:24 UTC
in Now Watching: ... Post #308597
The Dark Knight Rises

Has anyone else seen it yet?
Can't say it was as good as I wanted it to be. I wouldn't say that it was bad, it just didn't live up to the hype. The other two were better, but it was still really awesome mostly thanks to Bane. He stole the whole show.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-29 21:13:31 UTC
in [cs:s] nuketown killstreaks help Post #308596
As far as I know you can spawn any entity at any time. But how do you mean "random"? Random as in random time, or random as in random position?
Random time can be done easily using a logic_timer set to an intervall in which it selects a random time to fire.

Random position would require you to use a logic_case(?) to select one of the several templates set up all over the map where you want the pallet to be able to drop. Also spawning a path_node above that specific template might allow you to make the aircraft fly to that "random" location
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-29 20:28:48 UTC
in [cs:s] nuketown killstreaks help Post #308594
Couldn't you make it come out of a cloud? You can't make good looking clouds using smoke, but you could add a brushcloud which isn't solid, and add smoke infront of it to make it look better when the plane flies through

EDIT:

Or you could make the pallet a template, and spawn in on the plane once it has gotten into the skybox, or if you like just spawn it above the dropzone when the plane flies over

EDIT2:

Or make the whole goddamn plane and the pallet a template, and spawn it whenever you want

You could do this using the point_template entity. At least I think that's what it is called. Very useful entity
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-28 19:30:45 UTC
in TWHL Big Brother 2012 Post #308544
I'll apply, why not.
User posted image
Food: Anything containing bovine meat
Music: Late 60's rock, baby
Sign: Aquarius

Shirt? If possible, this:
User posted image
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-27 08:00:37 UTC
in Even more statistics from Wikipedia Post #308456
Lol skals, funny, but then you'd have to assume that everyone is married.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-26 16:33:55 UTC
in Now Gaming: ... Post #308439
I'd gladly join you if I wouldn't have to work very early tomorrow morning, I'll probably end up going to bed within the hour. D':
Raincheck?
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-26 16:23:33 UTC
in Now Gaming: ... Post #308437
CoH is great! Bought it on release, been playing it since. Great game if you want to play with your friends. I'm quite shit at it, so I've never bothered to try it online.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-23 13:45:06 UTC
in Now Gaming: ... Post #308308
What game is that Archie?

Now playing Ballad of Gay Tony and DayZ. The latter mostly, I had a guy for three days and got shot in the face by another survivor last night. We were three men investigating a roadblock when we got attacked in the rear by four men with a truck all equipped with M4s. Needless to say we didn't stand a chance, but my friend managed to kill two of them before he hit the ground.

Intense game, I'm loving it.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-21 22:09:23 UTC
in Colorado Shooting Post #308216
it happened last year in that island in Sweden (or was it Denmark? I forgot)
Norway. No firearms are allowed in Sweden unless you are a hunter or a serviceman. Those who want to get over some firearms doesn't seem to have any trouble doing so anyway.

I'm all with Archie when it comes to America treating guns like toys, but as much as I'd which the US to change I can't imagine that it would actually decrease the amount of shootings by a significant amount. Those who seek will still find, just as they do when they seek illegal drugs or prostitution.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-21 21:46:25 UTC
in making npc walk around Post #308214
That's bs, you can't even get an npc to walk in a straight line (unless it's under say 200 units) without nodes. Let alone make it navigate around obstacles and corners.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-19 18:19:13 UTC
in making npc walk around Post #308114
Have you placed out info_nodes every 20 or so units where you want the npc to walk? If there aren't any info_nodes between the path_corners then the npc will ignore them.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-19 08:57:25 UTC
in making npc walk around Post #308092
have you set the path_corner's next target to be another path_corner in it's properties?
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-18 22:35:56 UTC
in making npc walk around Post #308048
The entity which you will need to mess around with is this Aiscripted_schedule

Read up on that article and you'll know exactly what to do.
You'll still youse path_corners to decide the route, but the schedule will be what's controlling the NPC.

Good luck!
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-07-11 05:53:42 UTC
in PlanetPhilip suddenly closed Post #307775
Huh, it came back online again.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-29 23:19:19 UTC
in Now Gaming: ... Post #307531
I also bought L.A. Noire. I haven't got a high end computer, so unfortunately I can't play it on any high settings. Not all my fault though, the game is obviously extremely poorly optimized as I can play GTA 4 and BF3 on high no problem, while I have to pull the slides down to low just to get by the rain and night settings in L.A. Noir.

The game is good fun though. It's generally slowpased which is fine by me since I've always enjoyed adventure games such as Monkey Island, but sometimes it's too slow and too repetitive.
Why do they all have to run, seriously? Also, if I just torn open your stash of morphine with your name on it right in front of you then there is really no point in lying about it. This happens a bit too often. Over all it's a great game though.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-27 23:57:59 UTC
in Source Film Maker Post #307463
Never said it wasn't a trailer, but since you mention it a trailer is supposed to make you want to buy a game, or in this case download it. Watching that didn't do it for me.

I probably won't download TF2 ever again, it used to be my favourite online game, now it's just an unbalanced hat party. That's just me though, I guess it's more popular now than it ever was.

And to answer your question, I just expected it be as entertaining as the others are. It was shit to me, but I'm not disappointed since I don't really give a fuck about TF2 any more. Frankly I'd rather play Team Fortress Classic.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-27 20:42:32 UTC
in Source Film Maker Post #307456
Meet the pyro was shit.
Cool tool though
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-26 21:39:35 UTC
in Half life radar. Post #307418
Not without coding

A game of half-life deathmatch is always enjoyable though. I might drop by
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-24 20:48:33 UTC
in Steam Profile Analysis Post #307383
Madcow | Games Owned: 61 | Percentage Played: 72.13%

Also, what Urby said. I've played pretty much all of my games. Some old games like DoD I havn't played recently enough to have been recorded. I used to spend so much time playing old fashion DoD
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-22 20:01:31 UTC
in How do you rate maps? Post #307355
The last thing zeeba said is exactly what I'm talking about. 5 stars makes it too imprecise. You could still translate the 1-10 rating into 5 stars, so you wouldn't really have to change that much.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-21 23:15:02 UTC
in How do you rate maps? Post #307327
@Bruce: So you don't believe in constructive criticism either then? That's what it's all for. To help people develop their skills.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-21 21:21:38 UTC
in How do you rate maps? Post #307321
Personally I don't like the 1-5 scale and because of this I rarely rate. If you were to ask me, I'd say 1-10 was more appropriate.

The gaps between the stars are too big, just look at your own interpretation. The difference between 2 and 3 seems pretty big to me, it went from "not worth playing" to "solid and decent".

I believe that if we were to increase the width of the spectrum we would end up with more fair ratings, including for those who've just posted their first real map..
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-14 05:11:57 UTC
in Interesting stuff for our brains Post #307065
Sounds kind of meaningless if you ask me. If the ultimate purpose is for the universe to be proud of itself, then whom has it got to show it's pride for?
Don't get me wrong though, I don't believe in any meaning or purpose.

Also, you will find that the similarity between the braincell and the universe slowly will fade away as the universe expands and slowly cools, eventually enough to not support life.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-13 23:39:38 UTC
in Interesting stuff for our brains Post #307060
@Bruce: If the universe only exists if we are around to observe it then it could never have come in to existence because we have only been around for but a insignificantly small fraction of time. The universe has been doing it's thing for a long time, didn't need us then, doesn't need us now.
That, if anything, proves that the universe is objective.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-13 20:03:43 UTC
in Realistic Sword Game Post #307049
I lol'd when I saw Gabe
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-10 13:59:10 UTC
in More statistics (mostly from US) Post #306952
I've had friends visit the south of USA. The stories they told when they came back were frightening. I wouldn't say "dark ages", but they certainly seem to be about a hounded years late, and in some matters even longer. The only thing they are up to date about is weapons.

Dismissing evolution in school as superstition and embracing the bible as fact, condemning sex before marriage and practise open racism and homophobia.
I'm glad it isn't as bad in the north.

Obviously they haven't become stupid, I never said that. It is slowly getting better. You can tell by the increasing number of non-believers in the country.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-09 22:17:20 UTC
in More statistics (mostly from US) Post #306941
Oh, I thought we were talking 15+.
Pre-15 doesn't seem like a good idea to me either. You aren't developed enough at that stage, mentally that and even physically for some.

If you were to ask me where I draw my line I couldn't tell, we are all different. But most of us seem to be ready if we are older than 15.

It seems we agree then?
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-09 22:04:28 UTC
in More statistics (mostly from US) Post #306939
You're telling me they would be less horny if they never had sex?
Doesn't seem quite right to me.
Also, I'm guessing that they are in the age-range I mentioned earlier (around 15-20), when it is quite natural to think that way due to hormones. They will slowly grow out of it.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-09 21:54:06 UTC
in More statistics (mostly from US) Post #306937
Yes you do. None whom I've ever met suffer from any psychological disorder, nor any lighter forms of mental suffering due to them having sex during ages 15-20.If anything they've got better confidence.

Perhaps it affects kids mentally if they are taught that it is bad. Perhaps then they will feel shame or disgust causing them to feel depressive. That would never have happened if they didn't say it was bad in the first place, which it isn't. Telling kids that sex is bad is wicked! Sex has nothing but positive effects if you keep it safe, and more importantly voluntary.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-09 21:39:38 UTC
in More statistics (mostly from US) Post #306934
Got any evidence for that at all?
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-09 21:34:32 UTC
in More statistics (mostly from US) Post #306931
7. microwaved melon
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-09 20:55:11 UTC
in More statistics (mostly from US) Post #306925
Pull it out? Really? Well, I rest my case.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-09 20:49:55 UTC
in More statistics (mostly from US) Post #306923
USA is fucked (no pun intended) because of their shitty sexual education.
We have very little problems here in Sweden due to our quite thorough sexual education. I've yet to meet someone under 20 who is pregnant.

USA's sexual education has been poisoned by christian standards. If you just tell kids to stay away from sex, which they won't obey anyway since it is a natural urge (which has been integrated into us for a reason I might add. Without it where would we be today? Most likely extinct.), and they actually go and have sex, then they will have no idea what they are doing and you've got yourself an epidemic of STDs.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-05 00:35:41 UTC
in E3 2012 Post #306773
@Collapse: I'm assuming that was aimed at me.
My point is they got rid of their entire original fan base. They had a working concept and took a shit on it. Some people like that, fair enough.

It's all my opinion of course, but you can't say that they didn't take a turn for the sake of gaining a younger audience. It's all about the money I guess.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-04 23:48:22 UTC
in E3 2012 Post #306770
How could Ubisoft ruin all of their "Tom Clancy's" branded games?
Ghost Recon, Rainbow Six and Splinter Cell, they were all great back in the days. Somewhat realistic, and loads of tactics. Now they are all just console based action games adapted for 13 year olds.

Splinter Cell Chaos Theory is still in my opinion the best stealth action game ever made. A good mix of realism and action without overdoing either of them. After Chaos Theory Sam Fisher went from James Bond to fucking superman with a gun. It's just silly.
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-02 14:48:34 UTC
in Wall of Text? Post #306693
Who?
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-02 14:26:29 UTC
in Wall of Text? Post #306691
Oh the memories
Madcow MadcowSpy zappin my udder
Posted 12 years ago2012-06-02 11:38:35 UTC
in Hours of gaming Post #306684
Holy shit you guys

My most played game is Plants vs Zombies 86 h which isn't really true since I recall leaving it on several times just to collect money, so the real winner is MW2 in which I've spent 79 h

Of course, most of these numbers can't be the true numbers since they didn't start counting the hours until, what 2007?
So I'm guessing my total Half-life and Half-life 2 playtime would together add up about 400 Hours
Madcow MadcowSpy zappin my udder