Forum posts

Posted 20 years ago2004-11-25 14:07:16 UTC
in max number of textures Post #74687
Posted 20 years ago2004-11-25 14:01:56 UTC
in textures Post #74684
"and of course you can always use ms paint"
How am I surrposed to make things with MS paint look good?Do one pixel at a time?
Posted 20 years ago2004-11-25 12:47:24 UTC
in max number of textures Post #74665
but how many textures = 4.00mb?
Posted 20 years ago2004-11-25 12:46:31 UTC
in textures Post #74664
How do I make a .bmp into a texture for HL? :)
Posted 20 years ago2004-11-25 11:50:17 UTC
in max number of textures Post #74660
read this:
Texture usage is at 0.07 mb (of 4.00 mb MAX)

That is from my compile log.
So
max textures=4.00 mb = How many textures?
Also how do I change it?
:)
Posted 20 years ago2004-11-24 18:01:20 UTC
in max number of textures Post #74559
thanks.what sets the texture memory? :)
Posted 20 years ago2004-11-24 16:35:24 UTC
in turrets/sprites Post #74550
If the sprite I want to use is in the PAK file how do I select it when makeing a turret (func_tankroket)?
Posted 20 years ago2004-11-24 15:05:00 UTC
in max number of textures Post #74529
I have read that there is a limit to how many diffrent textures can be in one map.But what is the limit? :)
Posted 20 years ago2004-11-21 14:55:29 UTC
in Can't Find sentences.txt Post #74104
Its in the PAK file.If u r useing steam it will be in the erquverlent of the PAK
Posted 20 years ago2004-11-21 14:10:02 UTC
in Monsters dont show up.. Post #74090
thats why u save the game.so if u die in single player u load the game instead of starting again!
Posted 20 years ago2004-11-21 14:07:15 UTC
in The enemies must attack the camp Post #74088
use triggeronce to target the scripted_sequence :)
Posted 20 years ago2004-11-19 15:41:11 UTC
in TWHL is messing up. Post #73868
not all the problems. Processed in an extraordinarily slow 1151 milliseconds
Posted 20 years ago2004-11-19 13:40:49 UTC
in moveing belts Post #73854
what the hell is a SCROLLTEXTURE
Posted 20 years ago2004-11-19 13:20:31 UTC
in moveing belts Post #73850
THE FAN WORKS!!!I have already said that!It`s the belt I need help with! :(
Posted 20 years ago2004-11-19 13:16:32 UTC
in TWHL is messing up. Post #73849
NOT!
Processed in an extraordinarily slow 2156 milliseconds
Posted 20 years ago2004-11-19 13:08:29 UTC
in moveing belts Post #73847
one prb with that.If it is spining it will rotate around a point (origin brush).How to I make it go between the axel for the fan and the other one when the belt can not be a circle?(wrong shape)I will put the map in the vault as map1.As I am building some new rooms in some places i have put things in just to stop leaks and save u time.There is only one fan in the map so I shouldn`t be hard to find.The belt brushs r already there. :)
Posted 20 years ago2004-11-18 18:23:33 UTC
in moveing belts Post #73765
that don`t help me make the belt driven fan does it
Posted 20 years ago2004-11-18 17:09:07 UTC
in moveing belts Post #73760
how u do that??
Posted 20 years ago2004-11-18 15:53:38 UTC
in moveing belts Post #73741
WTF. I wish it wouldn`t rearange it / / /
Posted 20 years ago2004-11-18 15:53:00 UTC
in moveing belts Post #73740
I know that.Also that gives me a circle dosen`t it.I wan`t this shoet of shape. _______
/
?                ?
 _________/
Posted 20 years ago2004-11-18 13:16:28 UTC
in moveing belts Post #73729
1.How do I do what Fox said?
2.Experts may be able to do it but my object makeing skills and tracktrain skills are not able to make it look good as it is a tight corner that isn`t many units in radious.May work in large places that you can not get near too.
3.The fan is independent. A conveyer can`t have coners like mine.If any one has spirit(It`s a spirit map) and would like to see where the belt and fan are and the angle and stuff say so and I will put it in the vault. :)
Posted 20 years ago2004-11-17 17:42:08 UTC
in TWHL is messing up. Post #73635
Wrong.Processed in an extraordinarily slow 3146 milliseconds
Posted 20 years ago2004-11-17 14:47:13 UTC
in turrets. Post #73617
I surpose it`s not as easy as copy past then and I don`t know the 1st thing about codeing.oh well.It was an idea. :)
Posted 20 years ago2004-11-17 13:25:02 UTC
in turrets. Post #73604
I already done that but thanks anyway. How do I use weapons/monsters that are in opposing force?
Posted 20 years ago2004-11-17 13:23:41 UTC
in moveing belts Post #73602
I have spirit but I can`t find a guide for the new entity yet.I am looking right now.If anyone knows of a good one pls tell me. :)
Posted 20 years ago2004-11-17 12:37:51 UTC
in moveing belts Post #73593
any one know?Is it even possible in HL or spirit?
Posted 20 years ago2004-11-16 15:01:53 UTC
in moveing belts Post #73442
I whant to have a belt drivven fan.I know how to make a fan but how do I make A belt that spins round.(not in circals)like a proper belt does? :)
Posted 20 years ago2004-11-16 13:22:56 UTC
in turrets. Post #73416
When they up grade mods they shouldn`t do it that way!
When I got spirit 1.4 it gives you the sprit FGD but not the latest one(spirit14.fgd) seems stupid to me.
Posted 20 years ago2004-11-12 12:57:57 UTC
in turrets. Post #72765
be nice if someone told me...
Posted 20 years ago2004-11-11 16:33:49 UTC
in Entinties Post #72694
try useing HL.exe instead of Steam.exe
Posted 20 years ago2004-11-11 14:29:25 UTC
in turrets. Post #72678
damm!I use hammer 3.5 beta but I do not get the 3D veiw modle surrport when mapping for spirit!How do I fix this?
Posted 20 years ago2004-11-11 14:29:24 UTC
in turrets. Post #72677
damm!I use hammer 3.5 beta but I do not get the 3D veiw modle surrport when mapping for spirit!How do I fix this?
Posted 20 years ago2004-11-11 14:18:51 UTC
in turrets. Post #72674
Where is the CSG,BSP,VIS,RAD files that are surrposed to be in the spirit folder? :(
Posted 20 years ago2004-11-10 13:53:07 UTC
in turrets. Post #72513
How do I make the monster_turret and monter_miniturret only artack aliens and the millertry?
Posted 20 years ago2004-11-04 13:58:36 UTC
in help with water Post #71522
pls take a look at my map danger1 as it is now finished
:)
Posted 20 years ago2004-11-04 13:57:07 UTC
in TWHL is messing up. Post #71521
"TWHL will be back shortly" What the hell is that about?
Posted 20 years ago2004-11-04 13:20:55 UTC
in help with water Post #71508
Thanks.I was looking in the same place as the other wads
Posted 20 years ago2004-11-03 17:52:11 UTC
in help with water Post #71348
Where I get that?
Posted 20 years ago2004-11-03 16:38:40 UTC
in help with water Post #71338
don`t have a null texture.Do you mean the clip texture.
Posted 20 years ago2004-11-03 14:01:20 UTC
in help with water Post #71319
to make my water more realistic I have made it semi transparent but where the different water brushs meet it looks unrealistic.(An example of this is in my map "danger1".
What could I do to fix this? :)
Posted 20 years ago2004-11-03 13:33:25 UTC
in Corners for trains. Post #71316
one thing.Trains use path_track`s and the distance between wheels seems to afect the way the train turns corners but I am not sure how.
also is there a map that demenstrates a Train going round corners in a tunnel?
Posted 20 years ago2004-11-01 16:47:49 UTC
in How do i fix... Post #70996
how can I fix it if I do not know what the problem is.cause it crashes I can not read the complie log
Posted 20 years ago2004-11-01 16:01:12 UTC
in How do i fix... Post #70991
got them still stops responding when doing vis
Posted 20 years ago2004-11-01 15:42:56 UTC
in How do i fix... Post #70986
what is better with them?cause I fixed that bit but now it stops responding when it gets to vis.
Posted 20 years ago2004-11-01 15:10:36 UTC
in How do i fix... Post #70977
How do I fix this? (Below is the problem with my complie)/ /

LoadPortals: couldn't read C:SierraHalf-Lifevalvemapsl1p1a.prt
No vising performed.
Posted 20 years ago2004-11-01 14:06:17 UTC
in Corners for trains. Post #70963
Posted 20 years ago2004-11-01 13:54:24 UTC
in Corners for trains. Post #70959
that don`t work because the train doesnot bend the ends take up more space but how do I tell how much?
Posted 20 years ago2004-11-01 13:38:49 UTC
in Corners for trains. Post #70953
How can I yell how wide A corner in a tunnel needs to be for my train to go round?
Posted 20 years ago2004-10-29 06:24:54 UTC
in muilty player Post #70320
pls can I have some feed back on the map "fort"
Posted 20 years ago2004-10-29 05:10:56 UTC
in muilty player Post #70315
ok it is in the vault.