Why is my compile log cluttered up with these: Degenerate Triangle (922.23, -902.50, 858.11), (922.23, -1092.25, 1003.86), (922.23, -1092.25, 1003.86) I'm not sure if its a major problem yet but it would be of help if you could help me get rid of this.
habboi have you got a nice computer? If you have It would be useful if you could run my map once in a reasonable state and help me to make it look nice in full source as my computer makes everything look shit! Cube maps and such. Please!
Nah I dont like it sorry but I dont think it would work that well, Film based storylines never work all that well. It would be much better if you came up with something with knowledge of the source engine would work well.
I thought that you couldnt have accessible parts outside of the layout, I can see the road is following it but what part is the field in the original layout?
I will almost certainly be entering, My XSI trial finishes today! It will be my first deathmatch map but I'm sure I'l figure it out. All this means though, is that my Modeling tutorial will be delayed even more. Anyways goodluck my homies!
Yeh Lord TK I would of started new topic for this as there is a whole section on Source Mapping. I suggest the easiest way would be to use a env_global and set it to gordon precriminal.
Arn't you using a phsy_Length Constraint? I had that Problem and make sure the origin for the length constraint is placed at the prop. Check out my example map in the vault.
Rabid are you deleting my posts? Thats two that have dissapeared now.
Mr. Elon Yariv I do not have Half Life, so shove that up your pipe and smoke it! (before I piss everyone of I must say what a brilliant game it is) but I am totally source-ified.
You know Faceposer? You need to set up a new scene, get the g-man model and set up the scene with the .wav file. I dont know the rest but there are tutorials on the sdk site.
Xsi is a 3d Design/Animation program for all types of things. Its main program Softimage has been used for loads of thing including Halflife 2, the Matrix and The Incredibles. Ish have you downloaded it? Once you download, in the netview it has an option to register so you can exsport your models, why they do this god only knows.
Yeh Haboi there like preety much different although there are a few similarities. Ok guys i'v started brainstorming for objects that are real but use preety much all of the modeling tools needed to create almost any other object. I'v made a sort of ornamental sword with the focus being on the handle. I'm just rendering it and I'l have some screenshots up later. I know it sucks but what ya think? Any other suggestions for models?
Why bother? Maps in source are almost completely different. Architecture and whatever can be made so much more detailed and unique from the original. Wouldn't it be easier to just lay out a general plot of blocks from which the non-source was made?