Are you guys crazy! I think the lighting is superb! The whole effect of the light shining in through the skylights is awesome. And you say it is critisizm, but you can at least do it in a more civilized way, instead of saying "prop work is poop, texturing is HORRIBLE" say "You need some props" And then Explain WHY the texturing is bad. What you would do to fix it. What props you would use, where to put them. ect.
Looks terrible.
Explain why YOU THINK it looks terrible. I think alot of you (NOT ALL) just for some reason don't like Kasperg or are jealous or something, and just are bashing his work for the singular reason of making him think he is horrible.
I think it's about time someone took away your pedestal, because you're not THAT good.
No where has he proclaimed that is was really good, I do not think he has ever mentioned his skills, and there is no way you could know that he thinks he is a godly mapper.
I think it's about time someone took away your pedestal
That line right there tells me that you are just bashing his work for the reason that you don't like him.
Good lighting is colourful and spotty
How can all good lighting look like that? Considering in Real life not all light is like that. What if you were making a map that was night time? And it was outside. It would be really hard to make it "colourful and spotty." Also that is not a fact, it is your opinion; it would be more appropriate to say 'In my opinion good lighting is colourful and spotty."
As for MY critisizm....
I think the map looks awesome. The lighting is awesome, and you got some unique architecture going on. SOME textureing spots could be better. Like Ant mentioned before, in that pic where concrete meets plaster wall, I would make another concrete texture that is more blueish. I think you should add more props as well, in a Half-Life 2 Deathmatch map you need alot pf phyics objects. Try to make at least two or three physics object in each room. (Not EVERY room just like the main ones.) You need them for the Gravity Gun fights. In a normal map is someone is getting mowed down with a AR2, he can quickly put up a radiator or something and blast it in the other guys face. If there is no props he will attempt to kill him with the SMG and get pwned. If you are worried about performace issues use occluders INSIDE the walls. That way when you are in another room, when you go behind the wall ALL the props behind the occluder will not be rendered. Also using "props/vollight" would look good with the bright map you have created. I think is looks awesome, and I am definitely puttingi t on my server when it comes out.