game_text should do the thing. And it doesn't use titles.txt OR use the Chapter name parameter in hammers Map Settings. Both can be used. But be careful. Once I forgot which I was using and placed both.
Wow, that light system would be great, even as plugin. But right now, Sledge should evolve to enough level to do that. (Sounds like Pokemon. I meant the evolving:D)
I finnaly got Sledge working fast. My Nvidia GeForce 5200 with 128mb graphics card now works great. Not sure if I changed something important but now it is running like a treat.
I got a desk lamp, lots and lots of chocolate, a candle, 8gb SD card for my Raspberry Pi. Not much, but this was still quite nice. All of the money went out to buy new furniture, because my mom is moving to another room in our hous. I will get new room.
My friend is a pro in Unity. He said that one of the greatest minuses of Unity is 'you cannot create caves'. Actuall, I tried it too, but I didn't know anything of JavaScript back then.
What's the strangest thing you have done to your Desktop.
Me: I accidently deleted the Recycle Bin at my friends PC. He was quite angry, but I just made him a shortcut to C:/RECYCLER thingy And now he can change the name of his recycle bin.
Did a full check on Sledge: still very, very, super laggy.
I started Sledge, checked configuration - checked that I was using OpenGL1.0 Display lists. Started to create a hallway. Created 1st block 1x1. No lags. Now created the second 1x1 block. Lagging started. Actually lags the same as if I had opened a very large, detailed map at it. Strange.
Oh, and you could you make that all textures were arranged like in Hammer? Or just make a options box making it.
For the Source code, just look for original Half-life 1 Source SDK (confusing, eh?). Then learn c++. Get a program that came out in 1998 and can no longer be bought. And then just compile it. Easy as making a pie.
There is a resource hacker tool to change images, splashes and other things. It's kinda useful to do small UI changes. I kinda really enjoy the model support (actually the already pre-set), because, when I got Hammer3.5 I couldn't setup the models. But, it was then.
1/3rd of this site members probably have atleast made one map. I know that Half-Life 1 is old, has bugs, but still there is something that will make you map for it. I can't say anything else, but Half-life just makes everyone happy. Even my mum.
To be honest, same with me. I just get lost in the world of Tekkit. So I usually play MC with only a couple of mods. Now I only play with Ic2 and ComputerCraft. Even now I need to have a copy of Ic2's recipe on my desktop
I found out another thing. I am not quite a very detailed map mapper, but very simple maps start to lag. A lot. The OpenGL 1.0 renderer could use some improvements. And perhaps you could add a OpenGL 2.0 one. Most people have atleast this.
Follow the Red lines. The red lines are the hottest leak marker. Follow 'em and you will find the leak. (It could be possible that a brush show a leak (no entity))
This was a rather quick tut for GoldSource. Not sure about source.
Oh, forgot about that. I have many compile tools and the last ones I used, didn't had the lights.rad file. Totally forgot about that. I think Vhlt had this file working properly.