Forum posts

Posted 10 years ago2014-03-23 06:25:48 UTC
in GoldSource chapter names Post #318368
Oh sorry. My bad.
Posted 10 years ago2014-03-22 18:44:37 UTC
in GoldSource chapter names Post #318361
game_text should do the thing. And it doesn't use titles.txt OR use the Chapter name parameter in hammers Map Settings. Both can be used. But be careful. Once I forgot which I was using and placed both. :D

game_text:
http://twhl.info/wiki.php?id=36
Posted 10 years ago2014-03-18 17:01:37 UTC
in Basic Source mapping Post #318310
Wow, this thread is like a tutorial about Source engine map making :D
Posted 10 years ago2014-02-27 16:50:31 UTC
in Goldsource group Post #318138
I know it should be funny, but it isn't.
Posted 10 years ago2014-01-08 16:46:39 UTC
in Introduction - PKGamerX Post #317428
Welcome. Post your maps. Shout in the Shoutbox. And everything will be all right :D
Posted 10 years ago2014-01-08 16:45:24 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317427
Wow, that light system would be great, even as plugin. But right now, Sledge should evolve to enough level to do that. (Sounds like Pokemon. I meant the evolving:D)

Also I will do my best to try each new version.
Posted 10 years ago2014-01-05 14:45:54 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317377
I finnaly got Sledge working fast. My Nvidia GeForce 5200 with 128mb graphics card now works great. Not sure if I changed something important but now it is running like a treat.
Posted 10 years ago2013-12-26 07:58:46 UTC
in Christmas Presents Post #317281
I got a desk lamp, lots and lots of chocolate, a candle, 8gb SD card for my Raspberry Pi. Not much, but this was still quite nice. All of the money went out to buy new furniture, because my mom is moving to another room in our hous. I will get new room.
Posted 10 years ago2013-12-21 14:35:36 UTC
in Half-Life: The Core Post #317209
That's why this mod will turn out awesome.
Posted 10 years ago2013-12-21 08:41:25 UTC
in Half-Life: The Core Post #317203
So, by my calculations the player won't do anything super important. You know, things like Gordon and Adrian did.
Posted 10 years ago2013-12-20 16:16:23 UTC
in Half-Life: The Core Post #317188
The question isn't if the gman is in, it's if gman is interested in the player. For example - Decay.
Posted 10 years ago2013-12-04 07:09:01 UTC
in Glad I found this place Post #316974
My friend is a pro in Unity. He said that one of the greatest minuses of Unity is 'you cannot create caves'. Actuall, I tried it too, but I didn't know anything of JavaScript back then.
Posted 10 years ago2013-12-02 14:09:38 UTC
in Glad I found this place Post #316948
We are like a refugee camp. We just got another survivor from City17 :D
Posted 10 years ago2013-12-01 10:40:14 UTC
in Half-Life: The Core Post #316922
Waitin' and votin'.
Posted 10 years ago2013-11-26 18:06:53 UTC
in Map compiling problems. Post #316896
Try, perhaps, a different compiler. Zhlt, Vhlt.
Posted 10 years ago2013-11-26 17:37:57 UTC
in Post Your Desktops Post #316895
I know about that hiding those icons, but friend doesn't :)
Posted 11 years ago2013-11-25 15:32:07 UTC
in Post Your Desktops Post #316873
What's the strangest thing you have done to your Desktop.

Me: I accidently deleted the Recycle Bin at my friends PC. He was quite angry, but I just made him a shortcut to C:/RECYCLER thingy :D And now he can change the name of his recycle bin.
Posted 11 years ago2013-11-21 14:59:23 UTC
in Half-Life: The Core Post #316835
Nice scientists, nice textures, nice everything!
Posted 11 years ago2013-11-10 17:12:29 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316729
Did a full check on Sledge: still very, very, super laggy.

I started Sledge, checked configuration - checked that I was using OpenGL1.0 Display lists. Started to create a hallway. Created 1st block 1x1. No lags. Now created the second 1x1 block. Lagging started. Actually lags the same as if I had opened a very large, detailed map at it. Strange.

Oh, and you could you make that all textures were arranged like in Hammer? Or just make a options box making it.
Posted 11 years ago2013-11-10 17:00:57 UTC
in How to make zombie and vorts blood red? Post #316728
For the Source code, just look for original Half-life 1 Source SDK (confusing, eh?). Then learn c++. Get a program that came out in 1998 and can no longer be bought. And then just compile it. Easy as making a pie.
Posted 11 years ago2013-11-07 09:37:18 UTC
in New Hammer 3.5.3 Post #316693
There is a resource hacker tool to change images, splashes and other things. It's kinda useful to do small UI changes. I kinda really enjoy the model support (actually the already pre-set), because, when I got Hammer3.5 I couldn't setup the models. But, it was then.
Posted 11 years ago2013-11-02 06:27:30 UTC
in New Hammer 3.5.3 Post #316634
Splash screens can be annoying, when you are editing, perhaps, in a bad mood. It can, and will, get annoying.
Posted 11 years ago2013-10-31 20:09:55 UTC
in New Hammer 3.5.3 Post #316591
I use the 3.5.2 version of this :) Looks like it's time to update.
Posted 11 years ago2013-10-29 10:13:06 UTC
in Do people still make good old Half Life Post #316540
1/3rd of this site members probably have atleast made one map. I know that Half-Life 1 is old, has bugs, but still there is something that will make you map for it. I can't say anything else, but Half-life just makes everyone happy. Even my mum.
Posted 11 years ago2013-10-28 19:30:04 UTC
in Minecraft with mods Post #316531
To be honest, same with me. I just get lost in the world of Tekkit. So I usually play MC with only a couple of mods. Now I only play with Ic2 and ComputerCraft. Even now I need to have a copy of Ic2's recipe on my desktop :)
Posted 11 years ago2013-10-28 09:05:50 UTC
in Minecraft with mods Post #316523
A Tekkit server is great. It contains mods, that are otherwise incompatible. It is a great idea, but somebody will need to run a server.

I searched for Cracked Tekkit servers (me no buy minecraft:( ) but I found nothing. Why does nobody swithes their 'online-mode' parameter to 0?
Posted 11 years ago2013-10-12 17:46:29 UTC
in Why won't trinity engine load my maps? Post #316208
Interesting thing: Remove the opengl.dll (or rename it). It should fix the problem. Half-Life itself doesn't have that file. It uses the system's one.

Not too sure about trinity. Never tried it.
Posted 11 years ago2013-10-09 13:03:30 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316154
Just remembered that OpenGL's 2.0 version main thing is - shading. Like in HL2. Nothing really new.

Oh, and I was already using the Display lists. Not sure why it lagged.

Btw, I am pretty happy to know that a thing like this is making it's way to mapper community. Good luck on making it even better :)
Posted 11 years ago2013-10-06 07:28:12 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316102
I found out another thing. I am not quite a very detailed map mapper, but very simple maps start to lag. A lot. The OpenGL 1.0 renderer could use some improvements. And perhaps you could add a OpenGL 2.0 one. Most people have atleast this.
Posted 11 years ago2013-10-06 07:24:38 UTC
in Half-Life: The Core Post #316101
Totally agree with you. The picture (look up) looks very detailed, but if you look at it from Dev perspective - it's simple.

But still, you need to know how to make it simple.
Posted 11 years ago2013-10-05 09:14:05 UTC
in De_Kautkas2 Post #316089
Yay, another Latvian map :D

And I want to say something important too:
  • Don't upload bitmap images!
Posted 11 years ago2013-10-02 13:45:47 UTC
in Leak problem. Post #316048
Use the pointfile:

Load it using Hammer.

Follow the Red lines. The red lines are the hottest leak marker. Follow 'em and you will find the leak. (It could be possible that a brush show a leak (no entity))

This was a rather quick tut for GoldSource. Not sure about source.
Posted 11 years ago2013-09-28 19:54:23 UTC
in Some bug-fixing on GoldSource (quite min Post #315974
I will compile it when I get to that computer.

EDIT: Compiled it, came to a conclusion - it's the same as 10. So, now I will need to look for the perfect value.

It's also pretty interesting, how Valve did this using very old compile tools. Kinda amazing, isn't it?
Posted 11 years ago2013-09-27 18:51:44 UTC
in Some bug-fixing on GoldSource (quite min Post #315968
Oh, forgot about that. I have many compile tools and the last ones I used, didn't had the lights.rad file. Totally forgot about that. I think Vhlt had this file working properly.
Posted 11 years ago2013-09-27 13:31:37 UTC
in Some bug-fixing on GoldSource (quite min Post #315964
Well, I tested that Min light level and came to a conclusion - 10 is too much. The door is very bright. Almost self emmiting light.

http://www.bildites.lv/images/rfrfxo71lkc60cx0a74r.jpg

Gonna try a lover value, but it fixed it (kinda). So thanks. I will still need to find the perfect value for it, but still, thanks.
Posted 11 years ago2013-09-24 14:48:53 UTC
in Steam's knocking it up a notch Post #315912
Well, I don't even think about switching over.
Posted 11 years ago2013-09-23 13:59:21 UTC
in Some bug-fixing on GoldSource (quite min Post #315882
Oh, and I hope none of you had problems with the host of the pics. It's kinda the fastest and easiest for me to use.

The map that had the problems is now having major remake, but I had other similar maps that I will try to compile.

PS. I have 2 Pc's. This one is the Net one and the other is the PlayGames, MakeGames one. When I will get to it, I will try Vhlt. Sounds good.

Edit:
It fixed the light issue http://www.bildites.lv/images/01nu5hohp9fdu2acy31k.jpg

but the door is still black :( http://www.bildites.lv/images/zqp5f3n0z7w1flpb1g.jpg

And the compile time increased a lot. From about 1, 2 mins to 5 mins.
Posted 11 years ago2013-09-22 17:00:20 UTC
in Some bug-fixing on GoldSource (quite min Post #315870
well, I will switch to Vhlt, cause it will only take few seconds :)

Gonna try the door fix.

Edit:
I started mapping as a CS1.6 mapper. Every forums about the game said the Zhlt is the best. Well, guess they were wrong.
Posted 11 years ago2013-09-22 14:37:38 UTC
in Some bug-fixing on GoldSource (quite min Post #315864
Hi, I recently picked up Gold Source mapping (after 3 year stop) and I learned a lot. A lot. But I still find 2 problems:

1.Lighting issue. This doesn't interrupt gameplay, but it just doesn't look good. It's gives stripes. Usually on 2 sides.
http://www.bildites.lv/images/tik1fxzi0fzsam3sr6u8.jpg

2. Another issue of lighting. I call it the 'black door' issue. The brush that's touching the wall is black.
http://www.bildites.lv/images/m5n31dcry0rpfyp8yg9b.jpg

Btw, I am using ZHLT. It could be the problem, but I switched about 5 other Zhlt builds and custom builds.

If anyone knows the answers, say it :D
Posted 11 years ago2013-09-22 13:57:20 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315862
Well, it could be different, because in SP3 Microsoft changed a lot of things.
Posted 11 years ago2013-09-17 05:41:31 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315743
Hey, I don't want to sound like a noob, but how to get the Camera tool?

Btw, the OpenGL 1.0 version works :D
Posted 11 years ago2013-09-13 14:13:03 UTC
in Half-Life: The Core Post #315690
This mod look great :D We all will patiently wait for the release.
Posted 11 years ago2013-09-05 14:00:13 UTC
in Random Fact About Yourself Post #315507
All of my friends (and me of course) found CounterStrike first. And then, only a few years later - Half-Life 1.
Posted 11 years ago2013-08-31 09:13:42 UTC
in Post Your Desktops Post #315385
User posted image
Recently did some cleaning. Still I found a lot of junk on my desktop.

PS. Some filenames are not English. And I got some kind of Vista/7 emulator on XP - so I installed SideBar. :D

Oh, And A lot of Minecraft.

Edit: Oh, and I like Portal :D
Posted 11 years ago2013-08-02 17:04:41 UTC
in Sledge (Hammer Alternative) Alpha Build Post #314672
Gonna try this when this will be more stable and will have the models. :)

Wait what? An autosave function? Hammer (Goldsource) didn'r have that. Or maybe source did.
Posted 11 years ago2013-07-06 22:43:34 UTC
in [UTILITY] Compilator 3 Public Beta Post #314142
Hope this gets out soon. Sounds fun! Need to try it out :D
Posted 11 years ago2013-07-03 09:16:04 UTC
in problem with func_breakable Post #314107
It should only brake when the player or monsters (I made one with headcrab falling through window)touches them.
Posted 11 years ago2013-06-29 20:05:31 UTC
in SDK Broken Again [FIX] Post #314077
The Source SDK is about the whole Steam update that will change many important things to prepare for a new game (HL3).
Posted 11 years ago2013-06-11 18:42:40 UTC
in Troll Theory Post #313958
I am reading this thread and laughing. :D
Posted 11 years ago2013-04-30 18:33:09 UTC
in Help with GoldSrc Engine Post #313400
thanks, i am running xp and I will try Visual Studio 6