func_rotating with zhlt_usemodel for cycle sky sphere, right? Or you use xashxt moveswith-system for env_model? Playable room with whole null texture brushes?probably just centered the map since origin-less brushes use 0,0,0 as their origin
I get confused when people talk about 2000 wpolies being high in 2017. The Core hits 6000 regularly and it runs just fine on a budget laptop. Just how wooden are these PCs that you're limiting yourself so strictly on wpolies for?I started doing it because a bunch of Eastern Europeans on Gamebanana were complaining that my maps ran like shit, and then I decided it was a neat challenge (not unlike restricting myself to stock assets).
My only nitpick is that the signal lights are wrong* ;PThe signals do change. They switch to yellow first, then green, then switch back to red as the engine passes.
@Victor That is the first time I've seen somebody use func_train for an actual train.technically it's 14 func_trains set to passable, with a ton of func_wall_toggle and trigger_hurt to maintain the illusion of running people over; if I simply relied on func_train collision detection they'd "stick" on people and get out of sync. It's split up because if they were all one brush entity it'd be longer than Hammer's max allowable dimensions.