OK, I do not know exactly what you are talking about...a thrid landmark? I thought I only needed two.....anyway....my map has changed and I have some new level triggering problems....I have uploaded a new map to my site for download. This time, the bsp's included in the zip or already compiled with normal vis and normal rad. Included as well is the rmf's for each individual map. If you can't find the level triggering brushes, let me know.
Here is a direct link to my problem mapMy level changes are really screwy.
The first one you come to works fine (triggering you to go from dt_death1.bsp to
dt_deathc.bsp). You can go back and forth between the bsps without a problem.
Then, the next trigger, comes when you exit the church (dt_deathc). It triggers you back to
dt_death1, but in a different place than before. It works...but if you try to go BACK, it
does nothing....it gives me a notice in the top lefthand side saying: 'CHANGE LEVEL
dt_deathc.bsp' ...but it doesn't switch me.
Now, I am back at dt_death1...and I make my way through the maze and pull different levers
untill I get to my next levelchange which is dt_death1 to dt_death2...I get a similar notice
saying that it is changing levels....but I never actually change...the game doesn't freeze,
it just acts as if there wasn't any trigger brush at all.
I have already checked out Tommy's List of errors and solutions, and did what it asked...I
checked:
the info_landmark entity.
can you load your second map through the console?
is your map in the right folder?
did you load the first map through the console?
the map naming conventions.
player starts.
anything else you can think of.
Every single one of those I checked out and the landmarks match perfectly.
The landscape is identical to the one it is switching to (in view at least).
Everything is where it should be.
What am I doing wrong?
PS: Oh...and I no longer have a crowbar problem...I dont know what my problem WAS, but I just added some more brushes in my map and moved my trigger_changelevel into another area and I now have an operating crowbar...