Forum posts

Posted 19 years ago2005-05-15 04:58:08 UTC
in SnarkPit down again! Post #109498
lol. Nice one.

Still down.
Posted 19 years ago2005-05-15 04:09:19 UTC
in Moving/Scrolling textures Post #109485
Well I found a water vmt with a "texturescroll" variable in it, but I cannot seem implement it into MY custom texture. Here is what I did:

"LightmappedGeneric"
{
"$basetexture" "move/belt"
"$surfaceprop" "rubber"

"Proxies"
{
"AnimatedTexture"

	{
	"animatedtexturevar" "$normalmap"
	"animatedtextureframenumvar" "$bumpframe"
	"animatedtextureframerate" 30.00
	}
"TextureScroll"
	{
		"texturescrollvar" "$bumptransform"
	"texturescrollrate" .05
	"texturescrollangle" 45.00
	}
}
}

I even tried it withOUT the animated texture section and I have my vtf's and vmt's all t=in the right folders. The textures shows up in hammer and HL2.....but it still aint moving....are there even moving textures IN Half-Life 2? ARRRGH!

Do I need to take out the proxies? Or.....remove bumtransform (since I don't need it bumpmapped I guess....can you see anything wrong with this picture? Does this texture need to by tied to an entity or something?
Posted 19 years ago2005-05-15 02:49:05 UTC
in func_conveyor & func_push probs Post #109477
I added a func_conveyor to my map and messed around with all of its's settings and flags, and ditto for func_push. These entities seem to push ME but nothing else. I tried setting a prop_physics_multiplayer on it (a computer monitor) and it did nothing. Actually....it slowly moved BACKWARDS. Yet, when I stood on it, it flew me the way it was supposed to be moving.

Is there an entity that moves both player, NPCs, and props? Essentially, anyhting that CAN move, SHOULD when put on the conveyor?

BTW, I always google I arse off before posting. Sorry if these have easy answers! Thanks so much guys. :D
Posted 19 years ago2005-05-15 02:44:31 UTC
in Moving/Scrolling textures Post #109476
Is there a way to make a texture animated? Like a scrolling texture? I am making a conveyor belt and I wanted to have a moving texture. I tried making a func_conveyor, but it only moved me...not the texture. :zonked:
Posted 19 years ago2005-05-15 02:41:30 UTC
in Custom button textures Post #109475
In Half-Life 1 we had textures named +0_button1 and +A_button1. Is there a similar method for Half-Life 2 to make on/off textures? :
Posted 19 years ago2005-04-02 07:45:19 UTC
in How popular are you? Post #100828
+ I have well over 500 downloads of my map (combining TWHL and SnarkPit. (whoopidy doo)

+ I searched for Dark Tree on Google and came up with 5 and a half million pages. None of them have to do with me that I could find, at least in the first 100 results. Same goes for a search on DarkTree (one word).

Man I'm popular!

oh wait.... :nuts:
Doubt that anyone outside of here knows me as a mapper particularly
Ditto.
Posted 19 years ago2005-03-30 08:26:25 UTC
in Avatars! Post #100094
Mine is the symbol of the long lost (and sorely missed) company Psygnosis. Psygnosis created such gems as Lemmings and other sweetass games. I think it is an owl or something I dunno. Death. ;)
Posted 19 years ago2005-03-27 10:07:40 UTC
in Whats your favorite final fantasy? Post #99343
The best Final Fantasy is EASILY:

Final Fantasy: Legend II

Available only for Gameboy. Great fun with a final boss that takes 45 minutes to beat. :badass:
Posted 19 years ago2005-03-20 05:57:54 UTC
in Black Hole (music one) Post #98105
Just listened to it. It is very good. Enjoyed it. My cousin makes some very similar music. He isn't registered here....but his name is Biological Component @ the Snark Pit. I'm sure he would send a teack or two your way if you wanted to listen to his stuff.

Indie techno is scwheet :)
Posted 19 years ago2005-03-04 05:30:45 UTC
in FREEEE ICEEE CREEEEAMMM!!! Post #94956
I'm fat. :zonked:
Posted 19 years ago2005-02-17 20:19:44 UTC
in Can't rotate/slant stuff Post #91329
I used to have that prob too. You have to restart your computer to make it go away. There is my ultra-useful post :lol:
Posted 19 years ago2005-02-13 17:09:22 UTC
in Random map cycle Post #90227
Sorry for digging up my old thread, but anyone who wants this little vbs script file that randomizes your hldm maps, just email me :-) It is really nifty :P
Posted 19 years ago2005-02-12 16:45:09 UTC
in Snark Pit Post #89946
What is Leperous' Monkey Farm? :nuts:
Posted 19 years ago2005-02-10 08:17:41 UTC
in Snark Pit Post #89420
Hey Gwil, are you guys keeping Oktagone as your guys' webhost? :nuts:
Posted 19 years ago2005-02-09 08:01:47 UTC
in PC game controller to USB Post #89208
But seriously....is it possible to use for for HL2 or Doom3 or Painkiller or anygame? What are there controllers for if not to use with games? :zonked:
Posted 19 years ago2005-02-09 02:56:00 UTC
in PC game controller to USB Post #89178
I have googled it...lots...hmmm...

I totally prefer using the keyboard but this is for someone who isn't used to playing games on a keyboard. He's used to playing PS2 and gamecube. I just thought it might be easier for him to start that way :-)
Posted 19 years ago2005-02-08 18:31:07 UTC
in PC game controller to USB Post #89092
OK...well I had my gamepad plugged into my usb port and went to the controller settings ingame and it didnt recognize the buttons as I pushed them.....bogus! Anyway to hack through this? maybe in an ini fil or something....any ideas?
Posted 19 years ago2005-02-08 09:09:23 UTC
in PC game controller to USB Post #88955
I know this is not the proper game forum, but can you use a USB gamepad controller for the game Painkiller? Can you for all games? Is it just a matter of knowing how to set stuff up?
Posted 19 years ago2005-02-06 08:00:55 UTC
in Snark Pit Post #88514
It's been down like a week! Argh! :confused:
Posted 19 years ago2004-12-02 19:44:08 UTC
in aiscripted sequence won't work Post #76036
I think I figured it out...instead of putting eatbody in the action animation...I need to put it into the idle animation....
Posted 19 years ago2004-12-01 19:44:55 UTC
in aiscripted sequence won't work Post #75847
OK...I have a similar problem. I downloaded the zombie_eat rmf...and I got it working....but how do you make the zombie continue to eat the body...instead of just eating for about 1 second and then stopping and returning to ai.....?
Posted 20 years ago2004-11-16 16:14:24 UTC
in HL2.. Who has it? Post #73447
Oh man that is so old.....but yes....it is wicked
Posted 20 years ago2004-11-09 17:53:03 UTC
in 3 New Maps Post #72413
Posted 20 years ago2004-11-08 18:19:16 UTC
in 3 New Maps Post #72254
Oh...and trigger autosave?!?!?!?! smacks forehead :P
Posted 20 years ago2004-11-08 18:18:43 UTC
in 3 New Maps Post #72253
render mode: texture
render fx: 255
render mode: normal
Posted 20 years ago2004-11-08 17:49:59 UTC
in 3 New Maps Post #72241
I saw it.....that is why I replied.....I will be done with my current beta very soon....still have some bugs to work out...

1. My func_illusionarys are on fullbright even after full compile...the map is nice n dark....but the func_illusionarys are fullbright? What's up w/ that?

2. How do I add an autosave function into the game? :
Posted 20 years ago2004-11-06 19:13:04 UTC
in 3 New Maps Post #72001
Heh heh....Zombie...you said I could not complete it.....so I'm gonna outta spite!!!!! THEN WE'LL SEE WHOS LAUGHIN' !!!!! WAHAHAHAHA....ok...it will still probably be you :nuts:
Posted 20 years ago2004-11-05 18:49:04 UTC
in 3 New Maps Post #71840
I am removing Dungeon Death to put it back into beta
Posted 20 years ago2004-11-03 19:09:22 UTC
in 3 New Maps Post #71355
I will put the map back into beta and continue to work on it if people are will to put a little input in!

ZombieLoffe- I really would like to improve the map! Is there anything helpful to add besides that it has 'bad lighting'? How could I improve on this map and others?
Posted 20 years ago2004-11-03 18:30:57 UTC
in I want guns Post #71349
LOL.....do you know what 'lol' means? PWNAGE = OWNAGE = RULING = kicking grunt ass
Posted 20 years ago2004-11-03 17:16:27 UTC
in Avatars Post #71341
Lemmings pwnz
Posted 20 years ago2004-11-03 16:05:11 UTC
in 3 New Maps Post #71333
Yeah....got nothin but pretty crappy reviews so far about that map : Most people can't get far enough to the places I spent a lot of time on
Posted 20 years ago2004-11-02 19:35:52 UTC
in 3 New Maps Post #71198
Hey Guys...I have 3 new maps up. A SP and two DMs..... if you are looking for some time to burn, go ahead and check em out! Comments/criqitues greatly appreciated
Posted 20 years ago2004-07-16 16:55:45 UTC
in Random map cycle Post #42061
found one
Posted 20 years ago2004-07-14 15:45:04 UTC
in Random map cycle Post #41358
Yes, how do I make a completely random map cycle while setting up my own server in Steam? This is for a listen server, btw. Yes, I could put random maps in my mapcycle.txt file, but, I have hundereds of maps...is there a special character of mapname I could put in the file to randomize every level change?:nuts:
Posted 20 years ago2004-07-09 23:17:46 UTC
in trigger_changelevel crowbar missing Post #40103
HEEEEEEEELLLLLLLLLLLLLLLLLLLLPPPPPPPPPPPPPPP!!!!!!!!!!!!!!!!! :confused:
Posted 20 years ago2004-07-08 20:36:22 UTC
in trigger_changelevel crowbar missing Post #39821
OK, I do not know exactly what you are talking about...a thrid landmark? I thought I only needed two.....anyway....my map has changed and I have some new level triggering problems....I have uploaded a new map to my site for download. This time, the bsp's included in the zip or already compiled with normal vis and normal rad. Included as well is the rmf's for each individual map. If you can't find the level triggering brushes, let me know. Here is a direct link to my problem map

My level changes are really screwy.

The first one you come to works fine (triggering you to go from dt_death1.bsp to

dt_deathc.bsp). You can go back and forth between the bsps without a problem.

Then, the next trigger, comes when you exit the church (dt_deathc). It triggers you back to

dt_death1, but in a different place than before. It works...but if you try to go BACK, it

does nothing....it gives me a notice in the top lefthand side saying: 'CHANGE LEVEL

dt_deathc.bsp' ...but it doesn't switch me.

Now, I am back at dt_death1...and I make my way through the maze and pull different levers

untill I get to my next levelchange which is dt_death1 to dt_death2...I get a similar notice

saying that it is changing levels....but I never actually change...the game doesn't freeze,

it just acts as if there wasn't any trigger brush at all.

I have already checked out Tommy's List of errors and solutions, and did what it asked...I

checked:

the info_landmark entity.
can you load your second map through the console?
is your map in the right folder?
did you load the first map through the console?
the map naming conventions.
player starts.
anything else you can think of.

Every single one of those I checked out and the landmarks match perfectly.
The landscape is identical to the one it is switching to (in view at least).
Everything is where it should be.

What am I doing wrong? :zonked:

PS: Oh...and I no longer have a crowbar problem...I dont know what my problem WAS, but I just added some more brushes in my map and moved my trigger_changelevel into another area and I now have an operating crowbar...
Posted 20 years ago2004-07-07 20:27:39 UTC
in trigger_changelevel crowbar missing Post #39537
I deleted that trigger brush, as I forgot I didn't need it anymore. But it didn't help my problem. I really appreciate you for trying to help...really...I do...but I think I am going to switch my map around to see if I can fix this problem by adding a trigger teleport and putting the trigger_changelevel somewhere else. :)
Posted 20 years ago2004-07-07 08:29:59 UTC
in trigger_changelevel crowbar missing Post #39396
Sorry if it is a bit convoluted...I have a whole 6 page word file explaining the map and the purpose of the game in detail, but didnt feel neccesary to include it in the zip, as it isnt done yet....I just need to add another maze and maybe a final boss then I'll be done.

Well of course then there is all of the polishing, lol :nuts:
Posted 20 years ago2004-07-07 08:09:42 UTC
in trigger_changelevel crowbar missing Post #39394
Here is a link to my problem map. There is a readme included to help you find the crowbar. The level changes should work fine....if you want to comment or criticize the map feel free....but this crowbar thing is bugging me!

Thx a bunch guys ahead of time
Posted 20 years ago2004-07-07 07:53:25 UTC
in trigger_changelevel crowbar missing Post #39392
This will be a tough map to examine...because the crowbar is hidden...and it is like a game....Just like in Half Life, you have to go get the crowbar. . .should I post anyway?
Posted 20 years ago2004-07-07 07:45:16 UTC
in trigger_changelevel crowbar missing Post #39389
No. it has nothing to do with that....that trigger brush is way away...BUT...I deleted it...and compiled...and tried again...just for safe measure..it still didn't work.

I have a weapon strip, by the way, because it is also setup for multiplay...in case you want to jump into the map yourrself and watch your friend die in the SP :-)

so no...deleting the trigger brush did nothing...as expected...being that it has nothing to do with the trigger level change.... :
Posted 20 years ago2004-07-07 05:59:47 UTC
in trigger_changelevel crowbar missing Post #39376
Ok..I know there are multiple forums covering info_landmark and trigger_levelchange issues, but none of them fit what my problem is, thus, the new topic.

My problem is this, I have a few level changes in my latest HLSP map. The problem is, when I do my 'levelchange' to the new bsp, my crowbar no longer works. At least I am not clipped in the ground any more. It is weird...The crowbar shows like normal, but attempting to use it doesn't work.

Here is how the level works thus far....you start...there is a weaponstrip...so you start without weapons, this is fine...then you switch to the next bsp after awhile....then you go around till you find the crowbar....then, you changelevel BACK to the original bsp...except this time in a different area previously closed off before. When I changelevel back to the original bsp, my crowbar ceases to function.

It is weird, because satchels work fine...you pick up a satchel in the 2nd bsp, and then you can use it (in the 2nd bsp anyway)....

Anyone know what this non-functioning crowbar is all about? :
Posted 20 years ago2004-07-02 20:00:24 UTC
in How do you make see-through windows? Post #38386
Psygnosis....Lemmings :nuts:
Posted 20 years ago2004-07-02 19:46:40 UTC
in How do you make see-through windows? Post #38384
sorry... 0 being completely invisible....255 being completely opaque (non see through)
Posted 20 years ago2004-07-02 19:45:27 UTC
in How do you make see-through windows? Post #38383
func_breakable (if you want realistic windows)
Render Mode: Texture
Render FX: 100 (give or take 50 depending on how opaque you want them)
Posted 20 years ago2004-06-16 08:42:44 UTC
in How did you find TWHL? Post #33816
ummm...exactly what trench war were you in in 1984.....
Posted 20 years ago2004-06-16 07:58:59 UTC
in How did you find TWHL? Post #33806
Google, looking for a tut.
Posted 20 years ago2004-06-16 07:54:53 UTC
in User names Post #33802
I was remixing music one night while thinking up a name for myself about 5 years ago...I needed a name to tag the end of my .wavs with like (Fatboy Slim Remix).....and I was just looking out into the woods across the street at about 2:30 AM.....thus....my name came alive...it has been my username for just about everything I have done since.

Yah for me having a gay story :cool:
Posted 20 years ago2004-06-16 07:47:36 UTC
in Corrupted MP3's Post #33801
Here is a kazaa downloading rule-of-thumb:

1. If there are 50-100+ users for the files, it is DEFINATELY bogus
2. If you start its download and it automatically has less than a minute left (for broadband users), then it is a BUNK FILE...DO NOT DOWNLOAD!
3. If it the kbps are lower than 128, then you should look for a better quality file....ESPECIALLY if you plan to burn it to a CD later...128 can suffice on computer...but it occasionally comes out if you have decent speakers when playing a CD....
4. Only DL the song if you already own the CD that it comes from! :lol: